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fix(Tools/Mapextractor): Fix water height redundancy algorithm ignoring "no water" (#10947)
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@@ -80,7 +80,7 @@ struct map_liquidHeader
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namespace MMAP
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{
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uint32 const MAP_VERSION_MAGIC = 8;
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uint32 const MAP_VERSION_MAGIC = 9;
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TerrainBuilder::TerrainBuilder(bool skipLiquid) : m_skipLiquid (skipLiquid) { }
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TerrainBuilder::~TerrainBuilder() = default;
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