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fix(Tools/Mapextractor): Fix water height redundancy algorithm ignoring "no water" (#10947)
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@@ -50,7 +50,7 @@ union u_map_magic
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};
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u_map_magic MapMagic = { {'M', 'A', 'P', 'S'} };
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uint32 MapVersionMagic = 8;
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uint32 MapVersionMagic = 9;
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u_map_magic MapAreaMagic = { {'A', 'R', 'E', 'A'} };
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u_map_magic MapHeightMagic = { {'M', 'H', 'G', 'T'} };
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u_map_magic MapLiquidMagic = { {'M', 'L', 'I', 'Q'} };
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