diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 117b8f6a5..535a85186 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -754,17 +754,12 @@ void Pet::Update(uint32 diff) GetMotionMaster()->Clear(false); GetMotionMaster()->MoveIdle(); - bool oldCmdAttack = GetCharmInfo()->IsCommandAttack(); - - GetCharmInfo()->SetIsCommandAttack(false); GetCharmInfo()->SetIsAtStay(true); GetCharmInfo()->SetIsCommandFollow(false); GetCharmInfo()->SetIsFollowing(false); GetCharmInfo()->SetIsReturning(false); GetCharmInfo()->SaveStayPosition(true); - GetCharmInfo()->SetIsCommandAttack(oldCmdAttack); - AddSpellCooldown(tempspell, 0, spellInfo->IsCooldownStartedOnEvent() ? infinityCooldownDelay : 0); CastSpell(tempspellTarget, tempspell, false); diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp index 2f313c701..c0f66a02b 100644 --- a/src/server/game/Handlers/PetHandler.cpp +++ b/src/server/game/Handlers/PetHandler.cpp @@ -355,13 +355,6 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe return; } - // Clear the flags as if owner clicked 'attack'. AI will reset them - // after AttackStart, even if spell failed - charmInfo->SetIsAtStay(false); - charmInfo->SetIsCommandAttack(true); - charmInfo->SetIsReturning(false); - charmInfo->SetIsFollowing(false); - TriggerCastFlags triggerCastFlags = TRIGGERED_NONE; if (spellInfo->IsPassive())