diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 54a49d189..1a3da37c2 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -25843,7 +25843,7 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot) // Xinef: exploit protection, dont allow to loot normal items if player is not master loot and not below loot threshold // Xinef: only quest, ffa and conditioned items - if (!item->is_underthreshold && !GetLootGUID().IsItem() && GetGroup() && GetGroup()->GetLootMethod() == MASTER_LOOT && GetGUID() != GetGroup()->GetMasterLooterGuid()) + if (!item->is_underthreshold && loot->roundRobinPlayer && !GetLootGUID().IsItem() && GetGroup() && GetGroup()->GetLootMethod() == MASTER_LOOT && GetGUID() != GetGroup()->GetMasterLooterGuid()) if (qitem == nullptr && ffaitem == nullptr && conditem == nullptr) { SendLootRelease(GetLootGUID());