feature(Core/Spells): Allow to learn all spells for characters on cre… (#6464)

* feature(Core/Spells): Allow to learn all spells for characters on creation

* Cherry-picked from TrinityCore

* now it works =)

* Update Player.cpp
This commit is contained in:
Kitzunu
2021-06-23 23:55:10 +02:00
committed by GitHub
parent 065d403b72
commit 06ee4ea7c4
4 changed files with 496 additions and 7 deletions

View File

@@ -1260,8 +1260,8 @@ void World::LoadConfigSettings(bool reload)
VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
LOG_INFO("server.loading", "WORLD: VMap support included. LineOfSight:%i, getHeight:%i, indoorCheck:%i PetLOS:%i", enableLOS, enableHeight, enableIndoor, enablePetLOS);
m_bool_configs[CONFIG_PET_LOS] = sConfigMgr->GetOption<bool>("vmap.petLOS", true);
m_bool_configs[CONFIG_START_ALL_SPELLS] = sConfigMgr->GetOption<bool>("PlayerStart.CustomSpells", false);
m_bool_configs[CONFIG_PET_LOS] = sConfigMgr->GetOption<bool>("vmap.petLOS", true);
m_bool_configs[CONFIG_START_ALL_SPELLS] = sConfigMgr->GetOption<bool>("PlayerStart.AllSpells", false);
m_int_configs[CONFIG_HONOR_AFTER_DUEL] = sConfigMgr->GetOption<int32>("HonorPointsAfterDuel", 0);
m_bool_configs[CONFIG_START_ALL_EXPLORED] = sConfigMgr->GetOption<bool>("PlayerStart.MapsExplored", false);
m_bool_configs[CONFIG_START_ALL_REP] = sConfigMgr->GetOption<bool>("PlayerStart.AllReputation", false);