mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-21 20:56:23 +00:00
feature(Core/Spells): Allow to learn all spells for characters on cre… (#6464)
* feature(Core/Spells): Allow to learn all spells for characters on creation * Cherry-picked from TrinityCore * now it works =) * Update Player.cpp
This commit is contained in:
@@ -23957,10 +23957,20 @@ void Player::LearnCustomSpells()
|
||||
|
||||
// learn default race/class spells
|
||||
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
|
||||
ASSERT(info);
|
||||
for (PlayerCreateInfoSpells::const_iterator itr = info->customSpells.begin(); itr != info->customSpells.end(); ++itr)
|
||||
{
|
||||
uint32 tspell = *itr;
|
||||
LOG_DEBUG("entities.player.loading", "PLAYER (Class: %u Race: %u): Adding initial spell, id = %u", uint32(getClass()), uint32(getRace()), tspell);
|
||||
LOG_DEBUG("entities.player.loading", "Player::LearnCustomSpells: Player '%s' (%s, Class: %u Race: %u): Adding initial spell (SpellID: %u)",
|
||||
GetName().c_str(), GetGUID().ToString().c_str(), uint32(getClass()), uint32(getRace()), tspell);
|
||||
if (!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add
|
||||
{
|
||||
addSpell(tspell, true, true);
|
||||
}
|
||||
else // but send in normal spell in game learn case
|
||||
{
|
||||
learnSpell(tspell);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1260,8 +1260,8 @@ void World::LoadConfigSettings(bool reload)
|
||||
VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
|
||||
LOG_INFO("server.loading", "WORLD: VMap support included. LineOfSight:%i, getHeight:%i, indoorCheck:%i PetLOS:%i", enableLOS, enableHeight, enableIndoor, enablePetLOS);
|
||||
|
||||
m_bool_configs[CONFIG_PET_LOS] = sConfigMgr->GetOption<bool>("vmap.petLOS", true);
|
||||
m_bool_configs[CONFIG_START_ALL_SPELLS] = sConfigMgr->GetOption<bool>("PlayerStart.CustomSpells", false);
|
||||
m_bool_configs[CONFIG_PET_LOS] = sConfigMgr->GetOption<bool>("vmap.petLOS", true);
|
||||
m_bool_configs[CONFIG_START_ALL_SPELLS] = sConfigMgr->GetOption<bool>("PlayerStart.AllSpells", false);
|
||||
m_int_configs[CONFIG_HONOR_AFTER_DUEL] = sConfigMgr->GetOption<int32>("HonorPointsAfterDuel", 0);
|
||||
m_bool_configs[CONFIG_START_ALL_EXPLORED] = sConfigMgr->GetOption<bool>("PlayerStart.MapsExplored", false);
|
||||
m_bool_configs[CONFIG_START_ALL_REP] = sConfigMgr->GetOption<bool>("PlayerStart.AllReputation", false);
|
||||
|
||||
@@ -2952,13 +2952,15 @@ ItemDelete.ItemLevel = 80
|
||||
PlayerStart.AllReputation = 0
|
||||
|
||||
#
|
||||
# PlayerStart.CustomSpells
|
||||
# Description: If enabled, players will ignore spells from playercreateinfo_spellstart at character
|
||||
# creation and will start with spells from the table playercreateinfo_spell_custom instead.
|
||||
# PlayerStart.AllSpells
|
||||
# Description: If enabled, players will start with all their class spells (not talents).
|
||||
# You must populate playercreateinfo_spell_custom table with the spells you
|
||||
# want, or this will not work! The table has data for all classes / races up
|
||||
# to TBC expansion.
|
||||
# Default: 0 - (Disabled)
|
||||
# 1 - (Enabled)
|
||||
|
||||
PlayerStart.CustomSpells = 0
|
||||
PlayerStart.AllSpells = 0
|
||||
|
||||
#
|
||||
# PlayerStart.MapsExplored
|
||||
|
||||
Reference in New Issue
Block a user