From 069864cda95616c18426671ef374c767aab35988 Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Mon, 12 Dec 2022 13:56:53 +0100 Subject: [PATCH] =?UTF-8?q?fix(Core/Spells):=20Fixed=20auras=20with=20`AUR?= =?UTF-8?q?A=5FSTATE=5FHEALTH=5FABOVE=5F75=5FPERCEN=E2=80=A6=20(#14110)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit fix(Core/Spells): Fixed auras with `AURA_STATE_HEALTH_ABOVE_75_PERCENT` state. Fixes #14102 --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 15af7bb09..28ed2ae35 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -530,7 +530,7 @@ void Unit::Update(uint32 p_time) ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, IsAlive() ? HealthBelowPct(20) : false); ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, IsAlive() ? HealthBelowPct(35) : false); - ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, IsAlive() ? HealthBelowPct(75) : false); + ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, IsAlive() ? HealthAbovePct(75) : false); UpdateSplineMovement(p_time); GetMotionMaster()->UpdateMotion(p_time);