fix(Core/Map): Dynamic respawns: preserve original respawn timer and skip rares (#21440)

This commit is contained in:
Andrew
2025-02-14 07:30:59 -03:00
committed by GitHub
parent db9b4cf0c6
commit 062f9c4341
4 changed files with 17 additions and 15 deletions

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@@ -595,7 +595,7 @@ public:
[[nodiscard]] time_t GetInstanceResetPeriod() const { return _instanceResetPeriod; }
void UpdatePlayerZoneStats(uint32 oldZone, uint32 newZone);
void ApplyDynamicModeRespawnScaling(WorldObject const* obj, uint32& respawnDelay) const;
[[nodiscard]] uint32 ApplyDynamicModeRespawnScaling(WorldObject const* obj, uint32 respawnDelay) const;
TaskScheduler _creatureRespawnScheduler;