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fix(Core/Map): Dynamic respawns: preserve original respawn timer and skip rares (#21440)
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@@ -595,7 +595,7 @@ public:
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[[nodiscard]] time_t GetInstanceResetPeriod() const { return _instanceResetPeriod; }
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void UpdatePlayerZoneStats(uint32 oldZone, uint32 newZone);
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void ApplyDynamicModeRespawnScaling(WorldObject const* obj, uint32& respawnDelay) const;
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[[nodiscard]] uint32 ApplyDynamicModeRespawnScaling(WorldObject const* obj, uint32 respawnDelay) const;
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TaskScheduler _creatureRespawnScheduler;
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