Move area trigger storage from DBC to database (#742)

Renamed AreaTrigger + related stuff to AreaTriggerTeleport
This commit is contained in:
Kaev
2018-01-02 22:08:08 +01:00
committed by Yehonal
parent b669d24a1f
commit 05cd8c8c61
43 changed files with 1431 additions and 124 deletions

View File

@@ -933,12 +933,12 @@ GameObjectAI* ScriptMgr::GetGameObjectAI(GameObject* go)
return tmpscript->GetAI(go);
}
bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger)
bool ScriptMgr::OnAreaTrigger(Player* player, AreaTrigger const* trigger)
{
ASSERT(player);
ASSERT(trigger);
GET_SCRIPT_RET(AreaTriggerScript, sObjectMgr->GetAreaTriggerScriptId(trigger->id), tmpscript, false);
GET_SCRIPT_RET(AreaTriggerScript, sObjectMgr->GetAreaTriggerScriptId(trigger->entry), tmpscript, false);
return tmpscript->OnTrigger(player, trigger);
}

View File

@@ -586,7 +586,7 @@ class AreaTriggerScript : public ScriptObject
bool IsDatabaseBound() const { return true; }
// Called when the area trigger is activated by a player.
virtual bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) { return false; }
virtual bool OnTrigger(Player* /*player*/, AreaTrigger const* /*trigger*/) { return false; }
};
class BattlegroundScript : public ScriptObject
@@ -1136,7 +1136,7 @@ class ScriptMgr
public: /* AreaTriggerScript */
bool OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger);
bool OnAreaTrigger(Player* player, AreaTrigger const* trigger);
public: /* BattlegroundScript */