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Move area trigger storage from DBC to database (#742)
Renamed AreaTrigger + related stuff to AreaTriggerTeleport
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@@ -19,6 +19,7 @@
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#include "Unit.h"
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#include "Battleground.h"
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#include "WorldSession.h"
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#include "ObjectMgr.h"
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#include <string>
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#include <vector>
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@@ -1128,7 +1129,7 @@ class Player : public Unit, public GridObject<Player>
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bool IsInWater(bool allowAbove = false) const;
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bool IsUnderWater() const;
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bool IsFalling() const;
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bool IsInAreaTriggerRadius(const AreaTriggerEntry* trigger) const;
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bool IsInAreaTriggerRadius(const AreaTrigger* trigger) const;
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void SendInitialPacketsBeforeAddToMap();
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void SendInitialPacketsAfterAddToMap();
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