mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-17 02:50:29 +00:00
feat(Tools/Vmapextractor): Improved vmap detail level by extracting w… (#4922)
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@@ -7,14 +7,16 @@
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#include "vmapexport.h"
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#include "model.h"
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#include "wmo.h"
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#include "mpq_libmpq04.h"
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#include "adtfile.h"
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#include <cassert>
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#include "mpq_libmpq04.h"
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#include <G3D/Quat.h>
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#include <algorithm>
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#include <cstdio>
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#include <limits>
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Model::Model(std::string& filename) : filename(filename), vertices(nullptr), indices(nullptr)
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Model::Model(std::string& filename) : filename(filename), header(), vertices(nullptr), indices(nullptr)
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{
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memset(&header, 0, sizeof(header));
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}
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bool Model::open()
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@@ -64,7 +66,7 @@ bool Model::ConvertToVMAPModel(const char* outfilename)
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printf("Can't create the output file '%s'\n", outfilename);
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return false;
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}
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fwrite(szRawVMAPMagic, 8, 1, output);
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fwrite(VMAP::RAW_VMAP_MAGIC, 8, 1, output);
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uint32 nVertices = header.nBoundingVertices;
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fwrite(&nVertices, sizeof(int), 1, output);
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uint32 nofgroups = 1;
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@@ -118,38 +120,20 @@ bool Model::ConvertToVMAPModel(const char* outfilename)
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return true;
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}
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Vec3D fixCoordSystem(Vec3D v)
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Vec3D fixCoordSystem(Vec3D const& v)
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{
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return Vec3D(v.x, v.z, -v.y);
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}
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Vec3D fixCoordSystem2(Vec3D v)
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void Doodad::Extract(ADT::MDDF const& doodadDef, char const* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile)
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{
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return Vec3D(v.x, v.z, v.y);
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}
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ModelInstance::ModelInstance(MPQFile& f, char const* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile)
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{
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float ff[3];
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f.read(&id, 4);
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f.read(ff, 12);
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pos = fixCoords(Vec3D(ff[0], ff[1], ff[2]));
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f.read(ff, 12);
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rot = Vec3D(ff[0], ff[1], ff[2]);
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f.read(&scale, 2);
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f.read(&flags, 2);
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// scale factor - divide by 1024. blizzard devs must be on crack, why not just use a float?
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sc = scale / 1024.0f;
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char tempname[512];
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char tempname[1036];
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sprintf(tempname, "%s/%s", szWorkDirWmo, ModelInstName);
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FILE* input = fopen(tempname, "r+b");
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if (!input)
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{
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//printf("ModelInstance::ModelInstance couldn't open %s\n", tempname);
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return;
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}
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fseek(input, 8, SEEK_SET); // get the correct no of vertices
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int nVertices;
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@@ -159,37 +143,111 @@ ModelInstance::ModelInstance(MPQFile& f, char const* ModelInstName, uint32 mapID
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if (count != 1 || nVertices == 0)
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return;
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uint16 adtId = 0;// not used for models
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uint32 flags = MOD_M2;
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if (tileX == 65 && tileY == 65)
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flags |= MOD_WORLDSPAWN;
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// scale factor - divide by 1024. blizzard devs must be on crack, why not just use a float?
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float sc = doodadDef.Scale / 1024.0f;
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//write mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, name
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Vec3D position = fixCoords(doodadDef.Position);
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uint16 nameSet = 0;// not used for models
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uint32 uniqueId = GenerateUniqueObjectId(doodadDef.UniqueId, 0);
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uint32 tcflags = MOD_M2;
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if (tileX == 65 && tileY == 65)
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tcflags |= MOD_WORLDSPAWN;
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//write mapID, tileX, tileY, Flags, NameSet, UniqueId, Pos, Rot, Scale, name
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fwrite(&mapID, sizeof(uint32), 1, pDirfile);
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fwrite(&tileX, sizeof(uint32), 1, pDirfile);
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fwrite(&tileY, sizeof(uint32), 1, pDirfile);
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fwrite(&flags, sizeof(uint32), 1, pDirfile);
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fwrite(&adtId, sizeof(uint16), 1, pDirfile);
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fwrite(&id, sizeof(uint32), 1, pDirfile);
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fwrite(&pos, sizeof(float), 3, pDirfile);
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fwrite(&rot, sizeof(float), 3, pDirfile);
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fwrite(&tcflags, sizeof(uint32), 1, pDirfile);
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fwrite(&nameSet, sizeof(uint16), 1, pDirfile);
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fwrite(&uniqueId, sizeof(uint32), 1, pDirfile);
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fwrite(&position, sizeof(Vec3D), 1, pDirfile);
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fwrite(&doodadDef.Rotation, sizeof(Vec3D), 1, pDirfile);
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fwrite(&sc, sizeof(float), 1, pDirfile);
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uint32 nlen = strlen(ModelInstName);
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fwrite(&nlen, sizeof(uint32), 1, pDirfile);
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fwrite(ModelInstName, sizeof(char), nlen, pDirfile);
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/* int realx1 = (int) ((float) pos.x / 533.333333f);
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int realy1 = (int) ((float) pos.z / 533.333333f);
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int realx2 = (int) ((float) pos.x / 533.333333f);
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int realy2 = (int) ((float) pos.z / 533.333333f);
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fprintf(pDirfile,"%s/%s %f,%f,%f_%f,%f,%f %f %d %d %d,%d %d\n",
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MapName,
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ModelInstName,
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(float) pos.x, (float) pos.y, (float) pos.z,
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(float) rot.x, (float) rot.y, (float) rot.z,
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sc,
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nVertices,
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realx1, realy1,
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realx2, realy2
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); */
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}
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void Doodad::ExtractSet(WMODoodadData const& doodadData, ADT::MODF const& wmo, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile)
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{
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if (wmo.DoodadSet >= doodadData.Sets.size())
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return;
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G3D::Vector3 wmoPosition(wmo.Position.z, wmo.Position.x, wmo.Position.y);
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G3D::Matrix3 wmoRotation = G3D::Matrix3::fromEulerAnglesZYX(G3D::toRadians(wmo.Rotation.y), G3D::toRadians(wmo.Rotation.x), G3D::toRadians(wmo.Rotation.z));
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uint16 doodadId = 0;
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WMO::MODS const& doodadSetData = doodadData.Sets[wmo.DoodadSet];
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for (uint16 doodadIndex : doodadData.References)
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{
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if (doodadIndex < doodadSetData.StartIndex ||
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doodadIndex >= doodadSetData.StartIndex + doodadSetData.Count)
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continue;
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WMO::MODD const& doodad = doodadData.Spawns[doodadIndex];
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char ModelInstName[1024];
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sprintf(ModelInstName, "%s", GetPlainName(&doodadData.Paths[doodad.NameIndex]));
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uint32 nlen = strlen(ModelInstName);
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fixnamen(ModelInstName, nlen);
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fixname2(ModelInstName, nlen);
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if (nlen > 3)
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{
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char const* extension = &ModelInstName[nlen - 4];
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if (!strcmp(extension, ".mdx") || !strcmp(extension, ".mdl"))
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{
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ModelInstName[nlen - 2] = '2';
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ModelInstName[nlen - 1] = '\0';
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}
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}
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char tempname[1036];
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sprintf(tempname, "%s/%s", szWorkDirWmo, ModelInstName);
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FILE* input = fopen(tempname, "r+b");
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if (!input)
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continue;
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fseek(input, 8, SEEK_SET); // get the correct no of vertices
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int nVertices;
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int count = fread(&nVertices, sizeof(int), 1, input);
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fclose(input);
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if (count != 1 || nVertices == 0)
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continue;
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assert(doodadId < std::numeric_limits<uint16>::max());
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++doodadId;
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G3D::Vector3 position = wmoPosition + (wmoRotation * G3D::Vector3(doodad.Position.x, doodad.Position.y, doodad.Position.z));
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Vec3D rotation;
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(G3D::Quat(doodad.Rotation.X, doodad.Rotation.Y, doodad.Rotation.Z, doodad.Rotation.W)
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.toRotationMatrix() * wmoRotation)
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.toEulerAnglesXYZ(rotation.z, rotation.x, rotation.y);
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rotation.z = G3D::toDegrees(rotation.z);
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rotation.x = G3D::toDegrees(rotation.x);
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rotation.y = G3D::toDegrees(rotation.y);
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uint16 nameSet = 0; // not used for models
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uint32 uniqueId = GenerateUniqueObjectId(wmo.UniqueId, doodadId);
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uint32 tcflags = MOD_M2;
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if (tileX == 65 && tileY == 65)
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tcflags |= MOD_WORLDSPAWN;
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//write mapID, tileX, tileY, Flags, NameSet, UniqueId, Pos, Rot, Scale, name
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fwrite(&mapID, sizeof(uint32), 1, pDirfile);
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fwrite(&tileX, sizeof(uint32), 1, pDirfile);
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fwrite(&tileY, sizeof(uint32), 1, pDirfile);
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fwrite(&tcflags, sizeof(uint32), 1, pDirfile);
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fwrite(&nameSet, sizeof(uint16), 1, pDirfile);
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fwrite(&uniqueId, sizeof(uint32), 1, pDirfile);
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fwrite(&position, sizeof(Vec3D), 1, pDirfile);
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fwrite(&rotation, sizeof(Vec3D), 1, pDirfile);
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fwrite(&doodad.Scale, sizeof(float), 1, pDirfile);
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fwrite(&nlen, sizeof(uint32), 1, pDirfile);
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fwrite(ModelInstName, sizeof(char), nlen, pDirfile);
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}
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}
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