mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-30 17:13:47 +00:00
feat(Tools/Vmapextractor): Improved vmap detail level by extracting w… (#4922)
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@@ -41,7 +41,7 @@ namespace VMAP
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//=================================================================
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TileAssembler::TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName)
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: iDestDir(pDestDirName), iSrcDir(pSrcDirName), iFilterMethod(nullptr), iCurrentUniqueNameId(0)
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: iDestDir(pDestDirName), iSrcDir(pSrcDirName)
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{
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//mkdir(iDestDir);
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//init();
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@@ -209,9 +209,8 @@ namespace VMAP
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ModelSpawn spawn;
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while (!feof(dirf))
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{
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check = 0;
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// read mapID, tileX, tileY, Flags, adtID, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
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check += fread(&mapID, sizeof(uint32), 1, dirf);
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// read mapID, tileX, tileY, Flags, NameSet, UniqueId, Pos, Rot, Scale, Bound_lo, Bound_hi, name
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check = fread(&mapID, sizeof(uint32), 1, dirf);
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if (check == 0) // EoF...
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break;
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check += fread(&tileX, sizeof(uint32), 1, dirf);
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@@ -226,8 +225,10 @@ namespace VMAP
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printf("spawning Map %d\n", mapID);
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mapData[mapID] = current = new MapSpawns();
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}
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else current = (*map_iter).second;
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current->UniqueEntries.insert(pair<uint32, ModelSpawn>(spawn.ID, spawn));
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else
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current = map_iter->second;
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current->UniqueEntries.emplace(spawn.ID, spawn);
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current->TileEntries.insert(pair<uint32, uint32>(StaticMapTree::packTileID(tileX, tileY), spawn.ID));
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}
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bool success = (ferror(dirf) == 0);
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@@ -283,6 +284,7 @@ namespace VMAP
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return true;
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}
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#pragma pack(push, 1)
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struct WMOLiquidHeader
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{
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int xverts, yverts, xtiles, ytiles;
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@@ -291,6 +293,7 @@ namespace VMAP
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float pos_z;
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short type;
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};
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#pragma pack(pop)
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//=================================================================
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bool TileAssembler::convertRawFile(const std::string& pModelFilename)
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{
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@@ -334,6 +337,10 @@ namespace VMAP
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if (!model_list)
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return;
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char ident[8];
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if (fread(ident, 1, 8, model_list) != 8 || memcmp(ident, VMAP::RAW_VMAP_MAGIC, 8) != 0)
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return;
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FILE* model_list_copy = fopen((iDestDir + "/" + GAMEOBJECT_MODELS).c_str(), "wb");
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if (!model_list_copy)
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{
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@@ -341,14 +348,21 @@ namespace VMAP
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return;
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}
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fwrite(VMAP::VMAP_MAGIC, 1, 8, model_list_copy);
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uint32 name_length, displayId;
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uint8 isWmo;
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char buff[500];
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while (!feof(model_list))
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{
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if (fread(&displayId, sizeof(uint32), 1, model_list) != 1
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|| fread(&name_length, sizeof(uint32), 1, model_list) != 1
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|| name_length >= sizeof(buff)
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|| fread(&buff, sizeof(char), name_length, model_list) != name_length)
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if (fread(&displayId, sizeof(uint32), 1, model_list) != 1)
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if (feof(model_list)) // EOF flag is only set after failed reading attempt
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break;
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if (fread(&isWmo, sizeof(uint8), 1, model_list) != 1
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|| fread(&name_length, sizeof(uint32), 1, model_list) != 1
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|| name_length >= sizeof(buff)
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|| fread(&buff, sizeof(char), name_length, model_list) != name_length)
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{
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std::cout << "\nFile 'temp_gameobject_models' seems to be corrupted" << std::endl;
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break;
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@@ -379,6 +393,7 @@ namespace VMAP
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}
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fwrite(&displayId, sizeof(uint32), 1, model_list_copy);
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fwrite(&isWmo, sizeof(uint8), 1, model_list_copy);
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fwrite(&name_length, sizeof(uint32), 1, model_list_copy);
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fwrite(&buff, sizeof(char), name_length, model_list_copy);
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fwrite(&bounds.low(), sizeof(Vector3), 1, model_list_copy);
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