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Fix(Core/Player): fix periodic eating and drinking emotes (#1602)
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@@ -17508,7 +17508,7 @@ void Unit::SendPlaySpellImpact(uint64 guid, uint32 id)
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WorldPacket data(SMSG_PLAY_SPELL_IMPACT, 8 + 4);
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data << uint64(guid); // target
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data << uint32(id); // SpellVisualKit.dbc index
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SendMessageToSet(&data, false);
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SendMessageToSet(&data, true);
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}
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void Unit::ApplyResilience(Unit const* victim, float* crit, int32* damage, bool isCrit, CombatRating type)
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