mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 14:46:24 +00:00
Merge branch 'master' into Playerbot
# Conflicts: # src/server/game/World/World.h
This commit is contained in:
@@ -120,7 +120,7 @@ public:
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else
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{
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sCharacterCache->AddCharacterCacheEntry(cPlayer->GetGUID(), cPlayer->GetSession()->GetAccountId(), cPlayer->GetName(),
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cPlayer->getGender(), cPlayer->getRace(), cPlayer->getClass(), cPlayer->getLevel());
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cPlayer->getGender(), cPlayer->getRace(), cPlayer->getClass(), cPlayer->GetLevel());
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}
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sCharacterCache->UpdateCharacterAccountId(cPlayer->GetGUID(), cPlayer->GetSession()->GetAccountId());
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@@ -56,6 +56,17 @@ public:
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return commandTable;
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}
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static bool CheckSpellCastResult(ChatHandler* handler, SpellCastResult result)
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{
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if (result != SPELL_CAST_OK)
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{
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handler->PSendSysMessage(LANG_CMD_CAST_ERROR_CODE, EnumUtils::ToTitle(SpellCastResult(result)), result);
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return false;
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}
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return true;
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}
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static bool CheckSpellExistsAndIsValid(ChatHandler* handler, SpellInfo const* spell)
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{
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if (!spell)
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@@ -103,7 +114,11 @@ public:
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if (!triggerFlags)
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return false;
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handler->GetSession()->GetPlayer()->CastSpell(target, spell->Id, *triggerFlags);
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if (!CheckSpellCastResult(handler, handler->GetSession()->GetPlayer()->CastSpell(target, spell->Id, *triggerFlags)))
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{
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handler->SetSentErrorMessage(true);
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return false;
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}
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return true;
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}
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@@ -125,7 +140,11 @@ public:
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if (!triggerFlags)
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return false;
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caster->CastSpell(handler->GetSession()->GetPlayer(), spell->Id, *triggerFlags);
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if (!CheckSpellCastResult(handler, caster->CastSpell(handler->GetSession()->GetPlayer(), spell->Id, *triggerFlags)))
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{
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handler->SetSentErrorMessage(true);
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return false;
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}
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return true;
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}
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@@ -141,7 +160,12 @@ public:
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float x, y, z;
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handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, dist);
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handler->GetSession()->GetPlayer()->CastSpell(x, y, z, spell->Id, *triggerFlags);
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if (!CheckSpellCastResult(handler, handler->GetSession()->GetPlayer()->CastSpell(x, y, z, spell->Id, *triggerFlags)))
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{
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handler->SetSentErrorMessage(true);
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return false;
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}
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return true;
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}
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@@ -163,7 +187,11 @@ public:
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if (!triggerFlags)
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return false;
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target->CastSpell(target, spell->Id, *triggerFlags);
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if (!CheckSpellCastResult(handler, target->CastSpell(target, spell->Id, *triggerFlags)))
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{
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handler->SetSentErrorMessage(true);
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return false;
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}
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return true;
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}
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@@ -192,7 +220,11 @@ public:
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if (!triggerFlags)
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return false;
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caster->CastSpell(caster->GetVictim(), spell->Id, *triggerFlags);
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if (!CheckSpellCastResult(handler, caster->CastSpell(caster->GetVictim(), spell->Id, *triggerFlags)))
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{
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handler->SetSentErrorMessage(true);
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return false;
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}
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return true;
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}
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@@ -214,7 +246,11 @@ public:
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if (!triggerFlags)
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return false;
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caster->CastSpell(x, y, z, spell->Id, *triggerFlags);
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if (!CheckSpellCastResult(handler, caster->CastSpell(x, y, z, spell->Id, *triggerFlags)))
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{
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handler->SetSentErrorMessage(true);
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return false;
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}
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return true;
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}
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@@ -437,7 +437,7 @@ public:
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if (!player)
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return false;
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uint8 oldlevel = player->IsConnected() ? player->GetConnectedPlayer()->getLevel() : sCharacterCache->GetCharacterLevelByGuid(player->GetGUID());
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uint8 oldlevel = player->IsConnected() ? player->GetConnectedPlayer()->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(player->GetGUID());
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if (newlevel < 1)
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return false; // invalid level
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@@ -762,7 +762,7 @@ public:
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if (!player)
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return false;
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uint8 oldlevel = player->IsConnected() ? player->GetConnectedPlayer()->getLevel() : sCharacterCache->GetCharacterLevelByGuid(player->GetGUID());
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uint8 oldlevel = player->IsConnected() ? player->GetConnectedPlayer()->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(player->GetGUID());
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int16 newlevel = static_cast<int16>(oldlevel) + level;
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if (newlevel < 1)
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@@ -119,7 +119,7 @@ public:
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static bool HandleGoGameObjectSpawnIdCommand(ChatHandler* handler, uint32 spawnId)
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{
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GameObjectData const* spawnpoint = sObjectMgr->GetGOData(spawnId);
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GameObjectData const* spawnpoint = sObjectMgr->GetGameObjectData(spawnId);
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if (!spawnpoint)
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{
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handler->SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
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@@ -148,7 +148,7 @@ public:
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}
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/// @todo is it really necessary to add both the real and DB table guid here ?
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sObjectMgr->AddGameobjectToGrid(guidLow, sObjectMgr->GetGOData(guidLow));
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sObjectMgr->AddGameobjectToGrid(guidLow, sObjectMgr->GetGameObjectData(guidLow));
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handler->PSendSysMessage(LANG_GAMEOBJECT_ADD, uint32(objectId), objectInfo->name.c_str(), guidLow, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
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return true;
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@@ -402,9 +402,9 @@ public:
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object->Relocate(pos);
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// update which cell has this gameobject registered for loading
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sObjectMgr->RemoveGameobjectFromGrid(guidLow, object->GetGOData());
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sObjectMgr->RemoveGameobjectFromGrid(guidLow, object->GetGameObjectData());
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object->SaveToDB();
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sObjectMgr->AddGameobjectToGrid(guidLow, object->GetGOData());
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sObjectMgr->AddGameobjectToGrid(guidLow, object->GetGameObjectData());
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// Generate a completely new spawn with new guid
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// 3.3.5a client caches recently deleted objects and brings them back to life
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@@ -509,7 +509,7 @@ public:
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if (isGuid || data.holds_alternative<Hyperlink<gameobject>>())
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{
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spawnId = *data;
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GameObjectData const* spawnData = sObjectMgr->GetGOData(spawnId);
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GameObjectData const* spawnData = sObjectMgr->GetGameObjectData(spawnId);
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if (!spawnData)
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{
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handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, spawnId);
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@@ -1966,7 +1966,7 @@ public:
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accId = playerTarget->GetSession()->GetAccountId();
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money = playerTarget->GetMoney();
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totalPlayerTime = playerTarget->GetTotalPlayedTime();
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level = playerTarget->getLevel();
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level = playerTarget->GetLevel();
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latency = playerTarget->GetSession()->GetLatency();
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raceid = playerTarget->getRace();
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classid = playerTarget->getClass();
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@@ -613,7 +613,7 @@ public:
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std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true);
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handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetSpawnId(), target->GetGUID().GetCounter(), entry, id1, id2, id3, displayid, nativeid, faction, npcflags);
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handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
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handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->GetLevel());
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handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId());
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handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
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handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUnitFlags(), target->GetUnitFlags2(), target->GetDynamicFlags(), target->GetFaction());
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@@ -59,7 +59,7 @@ public:
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}
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else if (type == "autobroadcast")
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{
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if (player->getLevel() < sWorld->getIntConfig(CONFIG_AUTOBROADCAST_MIN_LEVEL_DISABLE))
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if (player->GetLevel() < sWorld->getIntConfig(CONFIG_AUTOBROADCAST_MIN_LEVEL_DISABLE))
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{
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handler->SetSentErrorMessage(true);
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handler->PSendSysMessage(LANG_CMD_AUTOBROADCAST_LVL_ERROR, sWorld->getIntConfig(CONFIG_AUTOBROADCAST_MIN_LEVEL_DISABLE));
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@@ -337,7 +337,7 @@ public:
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}
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// If the quest requires money
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int32 ReqOrRewMoney = quest->GetRewOrReqMoney(player->getLevel());
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int32 ReqOrRewMoney = quest->GetRewOrReqMoney(player->GetLevel());
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if (ReqOrRewMoney < 0)
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{
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player->ModifyMoney(-ReqOrRewMoney);
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@@ -132,7 +132,7 @@ public:
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if (!HandleResetStatsOrLevelHelper(target))
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return false;
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uint8 oldLevel = target->getLevel();
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uint8 oldLevel = target->GetLevel();
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// set starting level
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uint32 startLevel = target->getClass() != CLASS_DEATH_KNIGHT
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