mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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Merge branch 'master' into Playerbot
# Conflicts: # src/server/game/World/World.h
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@@ -15,6 +15,7 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "InstanceScript.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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@@ -176,3 +177,33 @@ bool ScriptMgr::OnAllowedForPlayerLootCheck(Player const* player, ObjectGuid sou
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return true;
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}
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/**
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* @brief Called when an instance Id is deleted, usually because it expired or no players are bound to it anymore.
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*
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* @param instanceId The unique id of the instance
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*/
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void ScriptMgr::OnInstanceIdRemoved(uint32 instanceId)
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{
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ExecuteScript<GlobalScript>([&](GlobalScript* script)
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{
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script->OnInstanceIdRemoved(instanceId);
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});
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}
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/**
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* @brief Called when any raid boss has their state updated (e.g. pull, reset, kill).
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* @details Careful checks for old- and newState are required, since it can fire multiple times and not only when combat starts/ends.
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*
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* @param id The id of the boss in the [instance]
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* @param newState The new boss state to be applied to this boss
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* @param oldState The previously assigned state of this boss
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* @param instance A pointer to the [map] object of the instance
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*/
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void ScriptMgr::OnBeforeSetBossState(uint32 id, EncounterState newState, EncounterState oldState, Map* instance)
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{
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ExecuteScript<GlobalScript>([&](GlobalScript* script)
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{
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script->OnBeforeSetBossState(id, newState, oldState, instance);
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});
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}
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@@ -645,6 +645,14 @@ void ScriptMgr::OnFirstLogin(Player* player)
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});
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}
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void ScriptMgr::OnSetMaxLevel(Player* player, uint32& maxPlayerLevel)
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{
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ExecuteScript<PlayerScript>([&](PlayerScript* script)
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{
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script->OnSetMaxLevel(player, maxPlayerLevel);
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});
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}
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bool ScriptMgr::CanJoinInBattlegroundQueue(Player* player, ObjectGuid BattlemasterGuid, BattlegroundTypeId BGTypeID, uint8 joinAsGroup, GroupJoinBattlegroundResult& err)
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{
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auto ret = IsValidBoolScript<PlayerScript>([&](PlayerScript* script)
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@@ -53,11 +53,11 @@ void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)
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});
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}
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void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage)
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void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage, SpellInfo const* spellInfo)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->ModifyPeriodicDamageAurasTick(target, attacker, damage);
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script->ModifyPeriodicDamageAurasTick(target, attacker, damage, spellInfo);
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});
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}
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