fix(Script/ZulGurub): High Priestess Jeklik improvements (#11458)

This commit is contained in:
Maelthyr
2022-05-03 02:02:40 +02:00
committed by GitHub
parent 4e977d9ada
commit 0363b95919
2 changed files with 87 additions and 41 deletions

View File

@@ -22,20 +22,31 @@
enum Says
{
SAY_AGGRO = 0,
SAY_RAIN_FIRE = 1,
SAY_DEATH = 2
SAY_CALL_RIDERS = 1,
SAY_DEATH = 2,
EMOTE_SUMMON_BATS = 3,
EMOTE_GREAT_HEAL = 4
};
enum Spells
{
// Intro
SPELL_GREEN_CHANNELING = 13540,
SPELL_BAT_FORM = 23966,
// Phase one
SPELL_PIERCE_ARMOR = 12097,
SPELL_BLOOD_LEECH = 22644,
SPELL_CHARGE = 22911,
SPELL_SONICBURST = 23918,
SPELL_SCREECH = 6605,
SPELL_SONIC_BURST = 23918,
SPELL_SWOOP = 23919,
// Phase two
SPELL_CURSE_OF_BLOOD = 16098,
SPELL_PSYCHIC_SCREAM = 22884,
SPELL_SHADOW_WORD_PAIN = 23952,
SPELL_MIND_FLAY = 23953,
SPELL_CHAIN_MIND_FLAY = 26044, // Right ID unknown. So disabled
SPELL_GREATERHEAL = 23954,
SPELL_BAT_FORM = 23966,
SPELL_GREATER_HEAL = 23954,
// Batriders Spell
SPELL_BOMB = 40332 // Wrong ID but Magmadars bomb is not working...
@@ -49,13 +60,19 @@ enum BatIds
enum Events
{
// Phase one
EVENT_CHARGE_JEKLIK = 1,
EVENT_PIERCE_ARMOR,
EVENT_BLOOD_LEECH,
EVENT_SONIC_BURST,
EVENT_SCREECH,
EVENT_SWOOP,
EVENT_SPAWN_BATS,
// Phase two
EVENT_CURSE_OF_BLOOD,
EVENT_PSYCHIC_SCREAM,
EVENT_SHADOW_WORD_PAIN,
EVENT_MIND_FLAY,
EVENT_CHAIN_MIND_FLAY,
EVENT_GREATER_HEAL,
EVENT_SPAWN_FLYING_BATS
};
@@ -87,6 +104,7 @@ public:
void Reset() override
{
DoCastSelf(SPELL_GREEN_CHANNELING);
_Reset();
}
@@ -100,15 +118,17 @@ public:
{
_EnterCombat();
Talk(SAY_AGGRO);
me->RemoveAurasDueToSpell(SPELL_GREEN_CHANNELING);
me->SetDisableGravity(true);
DoCastSelf(SPELL_BAT_FORM);
events.SetPhase(PHASE_ONE);
events.ScheduleEvent(EVENT_CHARGE_JEKLIK, 20000, 0, PHASE_ONE);
events.ScheduleEvent(EVENT_SONIC_BURST, 8000, 0, PHASE_ONE);
events.ScheduleEvent(EVENT_SCREECH, 13000, 0, PHASE_ONE);
events.ScheduleEvent(EVENT_SPAWN_BATS, 60000, 0, PHASE_ONE);
me->SetCanFly(true);
DoCast(me, SPELL_BAT_FORM);
events.ScheduleEvent(EVENT_CHARGE_JEKLIK, urand(10000, 20000), PHASE_ONE);
events.ScheduleEvent(EVENT_PIERCE_ARMOR, urand(5000, 15000), PHASE_ONE);
events.ScheduleEvent(EVENT_BLOOD_LEECH, urand(5000, 15000), PHASE_ONE);
events.ScheduleEvent(EVENT_SONIC_BURST, urand(5000, 15000), PHASE_ONE);
events.ScheduleEvent(EVENT_SWOOP, 20000, PHASE_ONE);
events.ScheduleEvent(EVENT_SPAWN_BATS, 30000, PHASE_ONE);
}
void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
@@ -116,14 +136,17 @@ public:
if (events.IsInPhase(PHASE_ONE) && !HealthAbovePct(50))
{
me->RemoveAurasDueToSpell(SPELL_BAT_FORM);
me->SetCanFly(false);
me->SetDisableGravity(false);
DoResetThreat();
events.SetPhase(PHASE_TWO);
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 6000, 0, PHASE_TWO);
events.ScheduleEvent(EVENT_MIND_FLAY, 11000, 0, PHASE_TWO);
events.ScheduleEvent(EVENT_CHAIN_MIND_FLAY, 26000, 0, PHASE_TWO);
events.ScheduleEvent(EVENT_GREATER_HEAL, 50000, 0, PHASE_TWO);
events.ScheduleEvent(EVENT_SPAWN_FLYING_BATS, 10000, 0, PHASE_TWO);
events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, urand(5000, 15000), PHASE_TWO);
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(10000, 15000), PHASE_TWO);
events.ScheduleEvent(EVENT_PSYCHIC_SCREAM, urand(25000, 35000), PHASE_TWO);
events.ScheduleEvent(EVENT_MIND_FLAY, urand(10000, 30000), PHASE_TWO);
events.ScheduleEvent(EVENT_GREATER_HEAL, 25000, PHASE_TWO);
events.ScheduleEvent(EVENT_SPAWN_FLYING_BATS, 10000, PHASE_TWO);
return;
}
}
@@ -142,53 +165,68 @@ public:
{
switch (eventId)
{
// Phase one
case EVENT_CHARGE_JEKLIK:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
{
DoCast(target, SPELL_CHARGE);
AttackStart(target);
}
events.ScheduleEvent(EVENT_CHARGE_JEKLIK, urand(15000, 30000), 0, PHASE_ONE);
events.ScheduleEvent(EVENT_CHARGE_JEKLIK, urand(15000, 30000), PHASE_ONE);
break;
case EVENT_PIERCE_ARMOR:
DoCastVictim(SPELL_PIERCE_ARMOR);
events.ScheduleEvent(EVENT_PIERCE_ARMOR, urand(20000, 30000), PHASE_ONE);
break;
case EVENT_BLOOD_LEECH:
DoCastVictim(SPELL_BLOOD_LEECH);
events.ScheduleEvent(EVENT_BLOOD_LEECH, urand(10000, 20000), PHASE_ONE);
break;
case EVENT_SONIC_BURST:
DoCastVictim(SPELL_SONICBURST);
events.ScheduleEvent(EVENT_SONIC_BURST, urand(8000, 13000), 0, PHASE_ONE);
DoCastVictim(SPELL_SONIC_BURST);
events.ScheduleEvent(EVENT_SONIC_BURST, urand(20000, 30000), PHASE_ONE);
break;
case EVENT_SCREECH:
DoCastVictim(SPELL_SCREECH);
events.ScheduleEvent(EVENT_SCREECH, urand(18000, 26000), 0, PHASE_ONE);
case EVENT_SWOOP:
DoCastVictim(SPELL_SWOOP);
events.ScheduleEvent(EVENT_SWOOP, urand(20000, 30000), PHASE_ONE);
break;
case EVENT_SPAWN_BATS:
Talk(EMOTE_SUMMON_BATS);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
for (uint8 i = 0; i < 6; ++i)
if (Creature* bat = me->SummonCreature(NPC_BLOODSEEKER_BAT, SpawnBat[i], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
bat->AI()->AttackStart(target);
events.ScheduleEvent(EVENT_SPAWN_BATS, 60000, 0, PHASE_ONE);
events.ScheduleEvent(EVENT_SPAWN_BATS, 30000, PHASE_ONE);
break;
//Phase two
case EVENT_CURSE_OF_BLOOD:
DoCastSelf(SPELL_CURSE_OF_BLOOD);
events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, urand(25000, 30000), PHASE_TWO);
break;
case EVENT_PSYCHIC_SCREAM:
DoCastVictim(SPELL_PSYCHIC_SCREAM);
events.ScheduleEvent(EVENT_PSYCHIC_SCREAM, urand(35000, 45000), PHASE_TWO);
break;
case EVENT_SHADOW_WORD_PAIN:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
DoCast(target, SPELL_SHADOW_WORD_PAIN);
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(12000, 18000), 0, PHASE_TWO);
DoCastRandomTarget(SPELL_SHADOW_WORD_PAIN, 0, true);
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(12000, 18000), PHASE_TWO);
break;
case EVENT_MIND_FLAY:
DoCastVictim(SPELL_MIND_FLAY);
events.ScheduleEvent(EVENT_MIND_FLAY, 16000, 0, PHASE_TWO);
break;
case EVENT_CHAIN_MIND_FLAY:
me->InterruptNonMeleeSpells(false);
DoCastVictim(SPELL_CHAIN_MIND_FLAY);
events.ScheduleEvent(EVENT_CHAIN_MIND_FLAY, urand(15000, 30000), 0, PHASE_TWO);
events.ScheduleEvent(EVENT_MIND_FLAY, urand(20000, 40000), PHASE_TWO);
break;
case EVENT_GREATER_HEAL:
Talk(EMOTE_GREAT_HEAL);
me->InterruptNonMeleeSpells(false);
DoCast(me, SPELL_GREATERHEAL);
events.ScheduleEvent(EVENT_GREATER_HEAL, urand(25000, 35000), 0, PHASE_TWO);
DoCastSelf(SPELL_GREATER_HEAL);
events.ScheduleEvent(EVENT_GREATER_HEAL, 25000, PHASE_TWO);
break;
case EVENT_SPAWN_FLYING_BATS:
Talk(SAY_CALL_RIDERS);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
if (Creature* flyingBat = me->SummonCreature(NPC_FRENZIED_BAT, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ() + 15.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
flyingBat->AI()->AttackStart(target);
events.ScheduleEvent(EVENT_SPAWN_FLYING_BATS, urand(10000, 15000), 0, PHASE_TWO);
events.ScheduleEvent(EVENT_SPAWN_FLYING_BATS, urand(10000, 15000), PHASE_TWO);
break;
default:
break;