mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-17 19:05:42 +00:00
fix(Script/ZulGurub): High Priestess Jeklik improvements (#11458)
This commit is contained in:
@@ -22,20 +22,31 @@
|
||||
enum Says
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_RAIN_FIRE = 1,
|
||||
SAY_DEATH = 2
|
||||
SAY_CALL_RIDERS = 1,
|
||||
SAY_DEATH = 2,
|
||||
EMOTE_SUMMON_BATS = 3,
|
||||
EMOTE_GREAT_HEAL = 4
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
// Intro
|
||||
SPELL_GREEN_CHANNELING = 13540,
|
||||
SPELL_BAT_FORM = 23966,
|
||||
|
||||
// Phase one
|
||||
SPELL_PIERCE_ARMOR = 12097,
|
||||
SPELL_BLOOD_LEECH = 22644,
|
||||
SPELL_CHARGE = 22911,
|
||||
SPELL_SONICBURST = 23918,
|
||||
SPELL_SCREECH = 6605,
|
||||
SPELL_SONIC_BURST = 23918,
|
||||
SPELL_SWOOP = 23919,
|
||||
|
||||
// Phase two
|
||||
SPELL_CURSE_OF_BLOOD = 16098,
|
||||
SPELL_PSYCHIC_SCREAM = 22884,
|
||||
SPELL_SHADOW_WORD_PAIN = 23952,
|
||||
SPELL_MIND_FLAY = 23953,
|
||||
SPELL_CHAIN_MIND_FLAY = 26044, // Right ID unknown. So disabled
|
||||
SPELL_GREATERHEAL = 23954,
|
||||
SPELL_BAT_FORM = 23966,
|
||||
SPELL_GREATER_HEAL = 23954,
|
||||
|
||||
// Batriders Spell
|
||||
SPELL_BOMB = 40332 // Wrong ID but Magmadars bomb is not working...
|
||||
@@ -49,13 +60,19 @@ enum BatIds
|
||||
|
||||
enum Events
|
||||
{
|
||||
// Phase one
|
||||
EVENT_CHARGE_JEKLIK = 1,
|
||||
EVENT_PIERCE_ARMOR,
|
||||
EVENT_BLOOD_LEECH,
|
||||
EVENT_SONIC_BURST,
|
||||
EVENT_SCREECH,
|
||||
EVENT_SWOOP,
|
||||
EVENT_SPAWN_BATS,
|
||||
|
||||
// Phase two
|
||||
EVENT_CURSE_OF_BLOOD,
|
||||
EVENT_PSYCHIC_SCREAM,
|
||||
EVENT_SHADOW_WORD_PAIN,
|
||||
EVENT_MIND_FLAY,
|
||||
EVENT_CHAIN_MIND_FLAY,
|
||||
EVENT_GREATER_HEAL,
|
||||
EVENT_SPAWN_FLYING_BATS
|
||||
};
|
||||
@@ -87,6 +104,7 @@ public:
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
DoCastSelf(SPELL_GREEN_CHANNELING);
|
||||
_Reset();
|
||||
}
|
||||
|
||||
@@ -100,15 +118,17 @@ public:
|
||||
{
|
||||
_EnterCombat();
|
||||
Talk(SAY_AGGRO);
|
||||
me->RemoveAurasDueToSpell(SPELL_GREEN_CHANNELING);
|
||||
me->SetDisableGravity(true);
|
||||
DoCastSelf(SPELL_BAT_FORM);
|
||||
events.SetPhase(PHASE_ONE);
|
||||
|
||||
events.ScheduleEvent(EVENT_CHARGE_JEKLIK, 20000, 0, PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_SONIC_BURST, 8000, 0, PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_SCREECH, 13000, 0, PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_SPAWN_BATS, 60000, 0, PHASE_ONE);
|
||||
|
||||
me->SetCanFly(true);
|
||||
DoCast(me, SPELL_BAT_FORM);
|
||||
events.ScheduleEvent(EVENT_CHARGE_JEKLIK, urand(10000, 20000), PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_PIERCE_ARMOR, urand(5000, 15000), PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_BLOOD_LEECH, urand(5000, 15000), PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_SONIC_BURST, urand(5000, 15000), PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_SWOOP, 20000, PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_SPAWN_BATS, 30000, PHASE_ONE);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
|
||||
@@ -116,14 +136,17 @@ public:
|
||||
if (events.IsInPhase(PHASE_ONE) && !HealthAbovePct(50))
|
||||
{
|
||||
me->RemoveAurasDueToSpell(SPELL_BAT_FORM);
|
||||
me->SetCanFly(false);
|
||||
me->SetDisableGravity(false);
|
||||
DoResetThreat();
|
||||
events.SetPhase(PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 6000, 0, PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_MIND_FLAY, 11000, 0, PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_CHAIN_MIND_FLAY, 26000, 0, PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_GREATER_HEAL, 50000, 0, PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_SPAWN_FLYING_BATS, 10000, 0, PHASE_TWO);
|
||||
|
||||
events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, urand(5000, 15000), PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(10000, 15000), PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_PSYCHIC_SCREAM, urand(25000, 35000), PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_MIND_FLAY, urand(10000, 30000), PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_GREATER_HEAL, 25000, PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_SPAWN_FLYING_BATS, 10000, PHASE_TWO);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -142,53 +165,68 @@ public:
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
// Phase one
|
||||
case EVENT_CHARGE_JEKLIK:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
{
|
||||
DoCast(target, SPELL_CHARGE);
|
||||
AttackStart(target);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHARGE_JEKLIK, urand(15000, 30000), 0, PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_CHARGE_JEKLIK, urand(15000, 30000), PHASE_ONE);
|
||||
break;
|
||||
case EVENT_PIERCE_ARMOR:
|
||||
DoCastVictim(SPELL_PIERCE_ARMOR);
|
||||
events.ScheduleEvent(EVENT_PIERCE_ARMOR, urand(20000, 30000), PHASE_ONE);
|
||||
break;
|
||||
case EVENT_BLOOD_LEECH:
|
||||
DoCastVictim(SPELL_BLOOD_LEECH);
|
||||
events.ScheduleEvent(EVENT_BLOOD_LEECH, urand(10000, 20000), PHASE_ONE);
|
||||
break;
|
||||
case EVENT_SONIC_BURST:
|
||||
DoCastVictim(SPELL_SONICBURST);
|
||||
events.ScheduleEvent(EVENT_SONIC_BURST, urand(8000, 13000), 0, PHASE_ONE);
|
||||
DoCastVictim(SPELL_SONIC_BURST);
|
||||
events.ScheduleEvent(EVENT_SONIC_BURST, urand(20000, 30000), PHASE_ONE);
|
||||
break;
|
||||
case EVENT_SCREECH:
|
||||
DoCastVictim(SPELL_SCREECH);
|
||||
events.ScheduleEvent(EVENT_SCREECH, urand(18000, 26000), 0, PHASE_ONE);
|
||||
case EVENT_SWOOP:
|
||||
DoCastVictim(SPELL_SWOOP);
|
||||
events.ScheduleEvent(EVENT_SWOOP, urand(20000, 30000), PHASE_ONE);
|
||||
break;
|
||||
case EVENT_SPAWN_BATS:
|
||||
Talk(EMOTE_SUMMON_BATS);
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
for (uint8 i = 0; i < 6; ++i)
|
||||
if (Creature* bat = me->SummonCreature(NPC_BLOODSEEKER_BAT, SpawnBat[i], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
|
||||
bat->AI()->AttackStart(target);
|
||||
events.ScheduleEvent(EVENT_SPAWN_BATS, 60000, 0, PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_SPAWN_BATS, 30000, PHASE_ONE);
|
||||
break;
|
||||
//Phase two
|
||||
case EVENT_CURSE_OF_BLOOD:
|
||||
DoCastSelf(SPELL_CURSE_OF_BLOOD);
|
||||
events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, urand(25000, 30000), PHASE_TWO);
|
||||
break;
|
||||
case EVENT_PSYCHIC_SCREAM:
|
||||
DoCastVictim(SPELL_PSYCHIC_SCREAM);
|
||||
events.ScheduleEvent(EVENT_PSYCHIC_SCREAM, urand(35000, 45000), PHASE_TWO);
|
||||
break;
|
||||
case EVENT_SHADOW_WORD_PAIN:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
DoCast(target, SPELL_SHADOW_WORD_PAIN);
|
||||
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(12000, 18000), 0, PHASE_TWO);
|
||||
DoCastRandomTarget(SPELL_SHADOW_WORD_PAIN, 0, true);
|
||||
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(12000, 18000), PHASE_TWO);
|
||||
break;
|
||||
case EVENT_MIND_FLAY:
|
||||
DoCastVictim(SPELL_MIND_FLAY);
|
||||
events.ScheduleEvent(EVENT_MIND_FLAY, 16000, 0, PHASE_TWO);
|
||||
break;
|
||||
case EVENT_CHAIN_MIND_FLAY:
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
DoCastVictim(SPELL_CHAIN_MIND_FLAY);
|
||||
events.ScheduleEvent(EVENT_CHAIN_MIND_FLAY, urand(15000, 30000), 0, PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_MIND_FLAY, urand(20000, 40000), PHASE_TWO);
|
||||
break;
|
||||
case EVENT_GREATER_HEAL:
|
||||
Talk(EMOTE_GREAT_HEAL);
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
DoCast(me, SPELL_GREATERHEAL);
|
||||
events.ScheduleEvent(EVENT_GREATER_HEAL, urand(25000, 35000), 0, PHASE_TWO);
|
||||
DoCastSelf(SPELL_GREATER_HEAL);
|
||||
events.ScheduleEvent(EVENT_GREATER_HEAL, 25000, PHASE_TWO);
|
||||
break;
|
||||
case EVENT_SPAWN_FLYING_BATS:
|
||||
Talk(SAY_CALL_RIDERS);
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
if (Creature* flyingBat = me->SummonCreature(NPC_FRENZIED_BAT, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ() + 15.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
|
||||
flyingBat->AI()->AttackStart(target);
|
||||
events.ScheduleEvent(EVENT_SPAWN_FLYING_BATS, urand(10000, 15000), 0, PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_SPAWN_FLYING_BATS, urand(10000, 15000), PHASE_TWO);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user