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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Project restructuring [PART.2]
This commit is contained in:
300
modules/worldengine/nucleus/src/Threading/Callback.h
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300
modules/worldengine/nucleus/src/Threading/Callback.h
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@@ -0,0 +1,300 @@
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/*
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* Copyright (C)
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*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef _CALLBACK_H
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#define _CALLBACK_H
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#include <ace/Future.h>
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#include <ace/Future_Set.h>
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#include "QueryResult.h"
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typedef ACE_Future<QueryResult> QueryResultFuture;
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typedef ACE_Future<PreparedQueryResult> PreparedQueryResultFuture;
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/*! A simple template using ACE_Future to manage callbacks from the thread and object that
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issued the request. <ParamType> is variable type of parameter that is used as parameter
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for the callback function.
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*/
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#define CALLBACK_STAGE_INVALID uint8(-1)
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template <typename Result, typename ParamType, bool chain = false>
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class QueryCallback
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{
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public:
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QueryCallback() : _param(), _stage(chain ? 0 : CALLBACK_STAGE_INVALID) {}
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//! The parameter of this function should be a resultset returned from either .AsyncQuery or .AsyncPQuery
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void SetFutureResult(ACE_Future<Result> value)
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{
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_result = value;
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}
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ACE_Future<Result> GetFutureResult()
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{
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return _result;
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}
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int IsReady()
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{
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return _result.ready();
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}
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void GetResult(Result& res)
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{
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_result.get(res);
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}
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void FreeResult()
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{
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_result.cancel();
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}
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void SetParam(ParamType value)
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{
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_param = value;
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}
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ParamType GetParam()
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{
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return _param;
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}
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//! Resets the stage of the callback chain
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void ResetStage()
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{
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if (!chain)
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return;
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_stage = 0;
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}
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//! Advances the callback chain to the next stage, so upper level code can act on its results accordingly
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void NextStage()
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{
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if (!chain)
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return;
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++_stage;
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}
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//! Returns the callback stage (or CALLBACK_STAGE_INVALID if invalid)
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uint8 GetStage()
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{
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return _stage;
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}
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//! Resets all underlying variables (param, result and stage)
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void Reset()
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{
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SetParam(NULL);
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FreeResult();
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ResetStage();
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}
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private:
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ACE_Future<Result> _result;
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ParamType _param;
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uint8 _stage;
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};
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template <typename Result, typename ParamType1, typename ParamType2, bool chain = false>
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class QueryCallback_2
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{
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public:
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QueryCallback_2() : _stage(chain ? 0 : CALLBACK_STAGE_INVALID) {}
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//! The parameter of this function should be a resultset returned from either .AsyncQuery or .AsyncPQuery
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void SetFutureResult(ACE_Future<Result> value)
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{
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_result = value;
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}
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ACE_Future<Result> GetFutureResult()
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{
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return _result;
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}
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int IsReady()
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{
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return _result.ready();
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}
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void GetResult(Result& res)
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{
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_result.get(res);
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}
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void FreeResult()
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{
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_result.cancel();
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}
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void SetFirstParam(ParamType1 value)
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{
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_param_1 = value;
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}
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void SetSecondParam(ParamType2 value)
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{
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_param_2 = value;
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}
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ParamType1 GetFirstParam()
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{
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return _param_1;
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}
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ParamType2 GetSecondParam()
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{
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return _param_2;
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}
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//! Resets the stage of the callback chain
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void ResetStage()
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{
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if (!chain)
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return;
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_stage = 0;
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}
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//! Advances the callback chain to the next stage, so upper level code can act on its results accordingly
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void NextStage()
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{
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if (!chain)
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return;
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++_stage;
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}
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//! Returns the callback stage (or CALLBACK_STAGE_INVALID if invalid)
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uint8 GetStage()
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{
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return _stage;
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}
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//! Resets all underlying variables (param, result and stage)
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void Reset()
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{
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SetFirstParam(0);
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SetSecondParam(NULL);
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FreeResult();
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ResetStage();
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}
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private:
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ACE_Future<Result> _result;
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ParamType1 _param_1;
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ParamType2 _param_2;
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uint8 _stage;
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};
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template <typename Result, typename ParamType1, typename ParamType2, typename ParamType3, bool chain = false>
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class QueryCallback_3
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{
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public:
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QueryCallback_3() : _stage(chain ? 0 : CALLBACK_STAGE_INVALID) {}
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//! The parameter of this function should be a resultset returned from either .AsyncQuery or .AsyncPQuery
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void SetFutureResult(ACE_Future<Result> value)
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{
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_result = value;
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}
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ACE_Future<Result> GetFutureResult()
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{
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return _result;
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}
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int IsReady()
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{
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return _result.ready();
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}
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void GetResult(Result& res)
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{
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_result.get(res);
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}
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void FreeResult()
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{
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_result.cancel();
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}
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void SetFirstParam(ParamType1 value)
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{
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_param_1 = value;
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}
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void SetSecondParam(ParamType2 value)
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{
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_param_2 = value;
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}
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void SetThirdParam(ParamType3 value)
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{
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_param_3 = value;
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}
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ParamType1 GetFirstParam()
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{
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return _param_1;
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}
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ParamType2 GetSecondParam()
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{
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return _param_2;
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}
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ParamType3 GetThirdParam()
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{
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return _param_3;
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}
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//! Resets the stage of the callback chain
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void ResetStage()
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{
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if (!chain)
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return;
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_stage = 0;
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}
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//! Advances the callback chain to the next stage, so upper level code can act on its results accordingly
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void NextStage()
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{
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if (!chain)
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return;
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++_stage;
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}
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//! Returns the callback stage (or CALLBACK_STAGE_INVALID if invalid)
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uint8 GetStage()
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{
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return _stage;
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}
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//! Resets all underlying variables (param, result and stage)
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void Reset()
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{
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SetFirstParam(NULL);
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SetSecondParam(NULL);
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SetThirdParam(NULL);
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FreeResult();
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ResetStage();
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}
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private:
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ACE_Future<Result> _result;
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ParamType1 _param_1;
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ParamType2 _param_2;
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ParamType3 _param_3;
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uint8 _stage;
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};
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#endif
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122
modules/worldengine/nucleus/src/Threading/DelayExecutor.cpp
Normal file
122
modules/worldengine/nucleus/src/Threading/DelayExecutor.cpp
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@@ -0,0 +1,122 @@
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#include <ace/Singleton.h>
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#include <ace/Thread_Mutex.h>
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#include <ace/Log_Msg.h>
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#include "Threading.h"
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#include "DelayExecutor.h"
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DelayExecutor* DelayExecutor::instance()
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{
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return ACE_Singleton<DelayExecutor, ACE_Thread_Mutex>::instance();
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}
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DelayExecutor::DelayExecutor()
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: pre_svc_hook_(0), post_svc_hook_(0), activated_(false), mqueue_(1*1024*1024, 1*1024*1024), queue_(&mqueue_)
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{
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}
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DelayExecutor::~DelayExecutor()
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{
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if (pre_svc_hook_)
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delete pre_svc_hook_;
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if (post_svc_hook_)
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delete post_svc_hook_;
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deactivate();
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}
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int DelayExecutor::deactivate()
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{
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if (!activated())
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return -1;
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activated(false);
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queue_.queue()->deactivate();
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wait();
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return 0;
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}
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int DelayExecutor::svc()
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{
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if (pre_svc_hook_)
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pre_svc_hook_->call();
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for (;;)
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{
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ACE_Method_Request* rq = queue_.dequeue();
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if (!rq)
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break;
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rq->call();
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delete rq;
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}
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if (post_svc_hook_)
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post_svc_hook_->call();
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return 0;
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}
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int DelayExecutor::start(int num_threads, ACE_Method_Request* pre_svc_hook, ACE_Method_Request* post_svc_hook)
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{
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if (activated())
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return -1;
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if (num_threads < 1)
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return -1;
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if (pre_svc_hook_)
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delete pre_svc_hook_;
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if (post_svc_hook_)
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delete post_svc_hook_;
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pre_svc_hook_ = pre_svc_hook;
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post_svc_hook_ = post_svc_hook;
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queue_.queue()->activate();
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// pussywizard:
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//ACORE::ThreadPriority tp;
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//int _priority = tp.getPriority(ACORE::Priority_Highest);
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//if (ACE_Task_Base::activate(THR_NEW_LWP | THR_JOINABLE, num_threads, 0, _priority) == -1)
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// return -1;
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if (ACE_Task_Base::activate(THR_NEW_LWP | THR_JOINABLE | THR_INHERIT_SCHED, num_threads) == -1)
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return -1;
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activated(true);
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return true;
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}
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int DelayExecutor::execute(ACE_Method_Request* new_req)
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{
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if (new_req == NULL)
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return -1;
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// pussywizard: NULL as param for enqueue - wait until the action is possible!
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// new tasks are added to the queue during map update (schedule_update in MapInstanced::Update)
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// the queue can be momentarily blocked by map threads constantly waiting for tasks (for (;;) { queue_.dequeue();... } in DelayExecutor::svc())
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// so just wait a moment, don't drop the task xDddd
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if (queue_.enqueue(new_req, /*(ACE_Time_Value*)&ACE_Time_Value::zero*/ NULL) == -1)
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{
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delete new_req;
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ACE_ERROR_RETURN((LM_ERROR, ACE_TEXT("(%t) %p\n"), ACE_TEXT("DelayExecutor::execute enqueue")), -1);
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}
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||||
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return 0;
|
||||
}
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bool DelayExecutor::activated()
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{
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return activated_;
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||||
}
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void DelayExecutor::activated(bool s)
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{
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activated_ = s;
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}
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38
modules/worldengine/nucleus/src/Threading/DelayExecutor.h
Normal file
38
modules/worldengine/nucleus/src/Threading/DelayExecutor.h
Normal file
@@ -0,0 +1,38 @@
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#ifndef _M_DELAY_EXECUTOR_H
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#define _M_DELAY_EXECUTOR_H
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|
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#include <ace/Task.h>
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#include <ace/Activation_Queue.h>
|
||||
#include <ace/Method_Request.h>
|
||||
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class DelayExecutor : protected ACE_Task_Base
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||||
{
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||||
public:
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DelayExecutor();
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virtual ~DelayExecutor();
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||||
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static DelayExecutor* instance();
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||||
|
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int execute(ACE_Method_Request* new_req);
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||||
|
||||
int start(int num_threads = 1, ACE_Method_Request* pre_svc_hook = NULL, ACE_Method_Request* post_svc_hook = NULL);
|
||||
|
||||
int deactivate();
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||||
|
||||
bool activated();
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||||
|
||||
virtual int svc();
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||||
|
||||
private:
|
||||
|
||||
ACE_Message_Queue<ACE_SYNCH> mqueue_;
|
||||
ACE_Activation_Queue queue_;
|
||||
ACE_Method_Request* pre_svc_hook_;
|
||||
ACE_Method_Request* post_svc_hook_;
|
||||
bool activated_;
|
||||
|
||||
void activated(bool s);
|
||||
};
|
||||
|
||||
#endif // _M_DELAY_EXECUTOR_H
|
||||
146
modules/worldengine/nucleus/src/Threading/LockedQueue.h
Normal file
146
modules/worldengine/nucleus/src/Threading/LockedQueue.h
Normal file
@@ -0,0 +1,146 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#ifndef LOCKEDQUEUE_H
|
||||
#define LOCKEDQUEUE_H
|
||||
|
||||
#include <ace/Guard_T.h>
|
||||
#include <ace/Thread_Mutex.h>
|
||||
#include <deque>
|
||||
#include <assert.h>
|
||||
#include "Debugging/Errors.h"
|
||||
|
||||
namespace ACE_Based
|
||||
{
|
||||
template <class T, class LockType, typename StorageType=std::deque<T> >
|
||||
class LockedQueue
|
||||
{
|
||||
//! Lock access to the queue.
|
||||
LockType _lock;
|
||||
|
||||
//! Storage backing the queue.
|
||||
StorageType _queue;
|
||||
|
||||
//! Cancellation flag.
|
||||
volatile bool _canceled;
|
||||
|
||||
public:
|
||||
|
||||
//! Create a LockedQueue.
|
||||
LockedQueue()
|
||||
: _canceled(false)
|
||||
{
|
||||
}
|
||||
|
||||
//! Destroy a LockedQueue.
|
||||
virtual ~LockedQueue()
|
||||
{
|
||||
}
|
||||
|
||||
//! Adds an item to the queue.
|
||||
void add(const T& item)
|
||||
{
|
||||
lock();
|
||||
|
||||
//ASSERT(!this->_canceled);
|
||||
// throw Cancellation_Exception();
|
||||
|
||||
_queue.push_back(item);
|
||||
|
||||
unlock();
|
||||
}
|
||||
|
||||
//! Gets the next result in the queue, if any.
|
||||
bool next(T& result)
|
||||
{
|
||||
// ACE_Guard<LockType> g(this->_lock);
|
||||
ACE_GUARD_RETURN (LockType, g, this->_lock, false);
|
||||
|
||||
if (_queue.empty())
|
||||
return false;
|
||||
|
||||
//ASSERT (!_queue.empty() || !this->_canceled);
|
||||
// throw Cancellation_Exception();
|
||||
result = _queue.front();
|
||||
_queue.pop_front();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template<class Checker>
|
||||
bool next(T& result, Checker& check)
|
||||
{
|
||||
ACE_Guard<LockType> g(this->_lock);
|
||||
|
||||
if (_queue.empty())
|
||||
return false;
|
||||
|
||||
result = _queue.front();
|
||||
if (!check.Process(result))
|
||||
return false;
|
||||
|
||||
_queue.pop_front();
|
||||
return true;
|
||||
}
|
||||
|
||||
//! Peeks at the top of the queue. Check if the queue is empty before calling! Remember to unlock after use if autoUnlock == false.
|
||||
T& peek(bool autoUnlock = false)
|
||||
{
|
||||
lock();
|
||||
|
||||
T& result = _queue.front();
|
||||
|
||||
if (autoUnlock)
|
||||
unlock();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
//! Cancels the queue.
|
||||
void cancel()
|
||||
{
|
||||
lock();
|
||||
|
||||
_canceled = true;
|
||||
|
||||
unlock();
|
||||
}
|
||||
|
||||
//! Checks if the queue is cancelled.
|
||||
bool cancelled()
|
||||
{
|
||||
ACE_Guard<LockType> g(this->_lock);
|
||||
return _canceled;
|
||||
}
|
||||
|
||||
//! Locks the queue for access.
|
||||
void lock()
|
||||
{
|
||||
this->_lock.acquire();
|
||||
}
|
||||
|
||||
//! Unlocks the queue.
|
||||
void unlock()
|
||||
{
|
||||
this->_lock.release();
|
||||
}
|
||||
|
||||
///! Calls pop_front of the queue
|
||||
void pop_front()
|
||||
{
|
||||
ACE_GUARD (LockType, g, this->_lock);
|
||||
_queue.pop_front();
|
||||
}
|
||||
|
||||
///! Checks if we're empty or not with locks held
|
||||
bool empty()
|
||||
{
|
||||
ACE_GUARD_RETURN (LockType, g, this->_lock, false);
|
||||
return _queue.empty();
|
||||
}
|
||||
};
|
||||
}
|
||||
#endif
|
||||
105
modules/worldengine/nucleus/src/Threading/Threading.cpp
Normal file
105
modules/worldengine/nucleus/src/Threading/Threading.cpp
Normal file
@@ -0,0 +1,105 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#include "Threading.h"
|
||||
#include "Errors.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <system_error>
|
||||
|
||||
using namespace ACORE;
|
||||
|
||||
Thread::Thread() : m_task(nullptr), m_iThreadId(), m_ThreadImp()
|
||||
{
|
||||
}
|
||||
|
||||
Thread::Thread(Runnable* instance) : m_task(instance), m_ThreadImp(&Thread::ThreadTask, (void*)m_task)
|
||||
{
|
||||
m_iThreadId = m_ThreadImp.get_id();
|
||||
|
||||
// register reference to m_task to prevent it deeltion until destructor
|
||||
if (m_task)
|
||||
m_task->incReference();
|
||||
}
|
||||
|
||||
Thread::~Thread()
|
||||
{
|
||||
// Wait();
|
||||
|
||||
// deleted runnable object (if no other references)
|
||||
if (m_task)
|
||||
m_task->decReference();
|
||||
}
|
||||
|
||||
bool Thread::wait()
|
||||
{
|
||||
if (m_iThreadId == std::thread::id() || !m_task)
|
||||
return false;
|
||||
|
||||
bool res = true;
|
||||
|
||||
try
|
||||
{
|
||||
m_ThreadImp.join();
|
||||
}
|
||||
catch (std::system_error&)
|
||||
{
|
||||
res = false;
|
||||
}
|
||||
|
||||
m_iThreadId = std::thread::id();
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
void Thread::destroy()
|
||||
{
|
||||
if (m_iThreadId == std::thread::id() || !m_task)
|
||||
return;
|
||||
|
||||
// FIXME: We need to make sure that all threads can be trusted to
|
||||
// halt execution on their own as this is not an interrupt
|
||||
m_ThreadImp.join();
|
||||
m_iThreadId = std::thread::id();
|
||||
}
|
||||
|
||||
void Thread::ThreadTask(void* param)
|
||||
{
|
||||
Runnable* _task = (Runnable*)param;
|
||||
_task->run();
|
||||
}
|
||||
|
||||
std::thread::id Thread::currentId()
|
||||
{
|
||||
return std::this_thread::get_id();
|
||||
}
|
||||
|
||||
void Thread::setPriority(Priority priority)
|
||||
{
|
||||
std::thread::native_handle_type handle = m_ThreadImp.native_handle();
|
||||
bool _ok = true;
|
||||
#ifdef WIN32
|
||||
|
||||
switch (priority)
|
||||
{
|
||||
case Priority_Realtime: _ok = SetThreadPriority(handle, THREAD_PRIORITY_TIME_CRITICAL); break;
|
||||
case Priority_Highest: _ok = SetThreadPriority(handle, THREAD_PRIORITY_HIGHEST); break;
|
||||
case Priority_High: _ok = SetThreadPriority(handle, THREAD_PRIORITY_ABOVE_NORMAL); break;
|
||||
case Priority_Normal: _ok = SetThreadPriority(handle, THREAD_PRIORITY_NORMAL); break;
|
||||
case Priority_Low: _ok = SetThreadPriority(handle, THREAD_PRIORITY_BELOW_NORMAL); break;
|
||||
case Priority_Lowest: _ok = SetThreadPriority(handle, THREAD_PRIORITY_LOWEST); break;
|
||||
case Priority_Idle: _ok = SetThreadPriority(handle, THREAD_PRIORITY_IDLE); break;
|
||||
}
|
||||
#endif
|
||||
|
||||
// remove this ASSERT in case you don't want to know is thread priority change was successful or not
|
||||
ASSERT(_ok);
|
||||
}
|
||||
|
||||
void Thread::Sleep(unsigned long msecs)
|
||||
{
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(msecs));
|
||||
}
|
||||
71
modules/worldengine/nucleus/src/Threading/Threading.h
Normal file
71
modules/worldengine/nucleus/src/Threading/Threading.h
Normal file
@@ -0,0 +1,71 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#ifndef THREADING_H
|
||||
#define THREADING_H
|
||||
|
||||
#include <thread>
|
||||
#include <atomic>
|
||||
|
||||
#include <thread>
|
||||
#include <atomic>
|
||||
|
||||
namespace ACORE
|
||||
{
|
||||
class Runnable
|
||||
{
|
||||
public:
|
||||
virtual ~Runnable() {}
|
||||
virtual void run() = 0;
|
||||
|
||||
void incReference() { ++m_refs; }
|
||||
void decReference()
|
||||
{
|
||||
if (!--m_refs)
|
||||
delete this;
|
||||
}
|
||||
private:
|
||||
std::atomic_long m_refs;
|
||||
};
|
||||
|
||||
enum Priority
|
||||
{
|
||||
Priority_Idle,
|
||||
Priority_Lowest,
|
||||
Priority_Low,
|
||||
Priority_Normal,
|
||||
Priority_High,
|
||||
Priority_Highest,
|
||||
Priority_Realtime,
|
||||
};
|
||||
|
||||
class Thread
|
||||
{
|
||||
public:
|
||||
Thread();
|
||||
explicit Thread(Runnable* instance);
|
||||
~Thread();
|
||||
|
||||
bool wait();
|
||||
void destroy();
|
||||
|
||||
void setPriority(Priority type);
|
||||
|
||||
static void Sleep(unsigned long msecs);
|
||||
static std::thread::id currentId();
|
||||
|
||||
private:
|
||||
Thread(const Thread&);
|
||||
Thread& operator=(const Thread&);
|
||||
|
||||
static void ThreadTask(void* param);
|
||||
|
||||
Runnable* const m_task;
|
||||
std::thread::id m_iThreadId;
|
||||
std::thread m_ThreadImp;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user