feat(CI): add cppcheck (#15211)

Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com>
This commit is contained in:
Stefano Borzì
2023-03-05 18:47:18 +01:00
committed by GitHub
parent a5b4aecd52
commit 034b521501
22 changed files with 91 additions and 41 deletions

View File

@@ -49,18 +49,18 @@ enum Rinji
GO_RINJI_CAGE = 142036
};
struct Location
struct LocationXYZ
{
float posX, posY, posZ;
float x, y, z;
};
Location AmbushSpawn[] =
LocationXYZ AmbushSpawn[] =
{
{ 191.296204f, -2839.329346f, 107.388f },
{ 70.972466f, -2848.674805f, 109.459f }
};
Location AmbushMoveTo[] =
LocationXYZ AmbushMoveTo[] =
{
{ 166.630386f, -2824.780273f, 108.153f },
{ 70.886589f, -2874.335449f, 116.675f }
@@ -118,12 +118,12 @@ public:
if (!_first)
spawnId = 1;
me->SummonCreature(NPC_RANGER, AmbushSpawn[spawnId].posX, AmbushSpawn[spawnId].posY, AmbushSpawn[spawnId].posZ, 0.0f,
me->SummonCreature(NPC_RANGER, AmbushSpawn[spawnId].x, AmbushSpawn[spawnId].y, AmbushSpawn[spawnId].z, 0.0f,
TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
for (int i = 0; i < 2; ++i)
{
me->SummonCreature(NPC_OUTRUNNER, AmbushSpawn[spawnId].posX, AmbushSpawn[spawnId].posY, AmbushSpawn[spawnId].posZ, 0.0f,
me->SummonCreature(NPC_OUTRUNNER, AmbushSpawn[spawnId].x, AmbushSpawn[spawnId].y, AmbushSpawn[spawnId].z, 0.0f,
TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
}
}
@@ -131,7 +131,7 @@ public:
void JustSummoned(Creature* summoned) override
{
summoned->SetWalk(false);
summoned->GetMotionMaster()->MovePoint(0, AmbushMoveTo[spawnId].posX, AmbushMoveTo[spawnId].posY, AmbushMoveTo[spawnId].posZ);
summoned->GetMotionMaster()->MovePoint(0, AmbushMoveTo[spawnId].x, AmbushMoveTo[spawnId].y, AmbushMoveTo[spawnId].z);
}
void sQuestAccept(Player* player, Quest const* quest) override