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Merge branch 'master' into Playerbot
# Conflicts: # src/server/game/World/IWorld.h # src/server/game/World/World.cpp # src/server/game/World/World.h # src/server/scripts/Commands/cs_server.cpp
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@@ -1952,7 +1952,7 @@ inline LiquidData const GridMap::GetLiquidData(float x, float y, float z, float
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float ground_level = getHeight(x, y);
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// Check water level and ground level
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if (liquid_level >= ground_level && z >= ground_level - 2)
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if (liquid_level >= ground_level && z >= ground_level)
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{
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// All ok in water -> store data
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liquidData.Entry = entry;
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