refactor(src/common): remove unused imports (#19506)

* refactor(src/common): remove unused imports

* fix: build

* chore: fix build

* chore: size_t -> std::size_t

* chore: fix fuckup from previous commit

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build with std::size_t

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build
This commit is contained in:
Francesco Borzì
2024-07-31 01:06:46 +02:00
committed by GitHub
parent 06a608d244
commit 02a05fbd4c
200 changed files with 522 additions and 581 deletions

View File

@@ -149,10 +149,10 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recvData)
CreatureQuestItemList const* items = sObjectMgr->GetCreatureQuestItemList(entry);
if (items)
for (size_t i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
for (std::size_t i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
data << (i < items->size() ? uint32((*items)[i]) : uint32(0));
else
for (size_t i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
for (std::size_t i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
data << uint32(0);
data << uint32(ci->movementId); // CreatureMovementInfo.dbc
@@ -210,10 +210,10 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recvData)
GameObjectQuestItemList const* items = sObjectMgr->GetGameObjectQuestItemList(entry);
if (items)
for (size_t i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
for (std::size_t i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
data << (i < items->size() ? uint32((*items)[i]) : uint32(0));
else
for (size_t i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
for (std::size_t i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
data << uint32(0);
SendPacket(&data);