refactor(src/common): remove unused imports (#19506)

* refactor(src/common): remove unused imports

* fix: build

* chore: fix build

* chore: size_t -> std::size_t

* chore: fix fuckup from previous commit

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build with std::size_t

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build
This commit is contained in:
Francesco Borzì
2024-07-31 01:06:46 +02:00
committed by GitHub
parent 06a608d244
commit 02a05fbd4c
200 changed files with 522 additions and 581 deletions

View File

@@ -864,7 +864,7 @@ bool Player::UpdateFishingSkill()
// bonus abilities in sSkillLineAbilityStore
// Used only to avoid scan DBC at each skill grow
static uint32 bonusSkillLevels[] = {75, 150, 225, 300, 375, 450};
static const size_t bonusSkillLevelsSize =
static const std::size_t bonusSkillLevelsSize =
sizeof(bonusSkillLevels) / sizeof(uint32);
bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
@@ -908,7 +908,7 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
if (itr->second.uState != SKILL_NEW)
itr->second.uState = SKILL_CHANGED;
for (size_t i = 0; i < bonusSkillLevelsSize; ++i)
for (std::size_t i = 0; i < bonusSkillLevelsSize; ++i)
{
uint32 bsl = bonusSkillLevels[i];
if (SkillValue < bsl && new_value >= bsl)
@@ -1322,7 +1322,7 @@ void Player::UpdateEquipSpellsAtFormChange()
}
// item set bonuses not dependent from item broken state
for (size_t setindex = 0; setindex < ItemSetEff.size(); ++setindex)
for (std::size_t setindex = 0; setindex < ItemSetEff.size(); ++setindex)
{
ItemSetEffect* eff = ItemSetEff[setindex];
if (!eff)