refactor(src/common): remove unused imports (#19506)

* refactor(src/common): remove unused imports

* fix: build

* chore: fix build

* chore: size_t -> std::size_t

* chore: fix fuckup from previous commit

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build with std::size_t

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build
This commit is contained in:
Francesco Borzì
2024-07-31 01:06:46 +02:00
committed by GitHub
parent 06a608d244
commit 02a05fbd4c
200 changed files with 522 additions and 581 deletions

View File

@@ -434,7 +434,7 @@ Player::~Player()
delete PlayerTalkClass;
for (size_t x = 0; x < ItemSetEff.size(); x++)
for (std::size_t x = 0; x < ItemSetEff.size(); x++)
delete ItemSetEff[x];
delete m_declinedname;
@@ -2749,7 +2749,7 @@ void Player::SendInitialSpells()
WorldPacket data(SMSG_INITIAL_SPELLS, (1 + 2 + 4 * m_spells.size() + 2 + m_spellCooldowns.size() * (4 + 2 + 2 + 4 + 4)));
data << uint8(0);
size_t countPos = data.wpos();
std::size_t countPos = data.wpos();
data << uint16(spellCount); // spell count placeholder
for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
@@ -8153,7 +8153,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
data << uint32(mapid); // mapid
data << uint32(zoneid); // zone id
data << uint32(areaid); // area id, new 2.1.0
size_t countPos = data.wpos();
std::size_t countPos = data.wpos();
data << uint16(0); // count of uint64 blocks
data << uint32(0x8d8) << uint32(0x0); // 1
data << uint32(0x8d7) << uint32(0x0); // 2
@@ -9442,7 +9442,7 @@ void Player::PetSpellInitialize()
// action bar loop
charmInfo->BuildActionBar(&data);
size_t spellsCountPos = data.wpos();
std::size_t spellsCountPos = data.wpos();
// spells count
uint8 addlist = 0;
@@ -14270,7 +14270,7 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket* data)
for (uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx)
{
uint8 talentIdCount = 0;
size_t pos = data->wpos();
std::size_t pos = data->wpos();
*data << uint8(talentIdCount); // [PH], talentIdCount
const PlayerTalentMap& talentMap = GetTalentMap();
@@ -14295,11 +14295,11 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket* data)
void Player::BuildPetTalentsInfoData(WorldPacket* data)
{
uint32 unspentTalentPoints = 0;
size_t pointsPos = data->wpos();
std::size_t pointsPos = data->wpos();
*data << uint32(unspentTalentPoints); // [PH], unspentTalentPoints
uint8 talentIdCount = 0;
size_t countPos = data->wpos();
std::size_t countPos = data->wpos();
*data << uint8(talentIdCount); // [PH], talentIdCount
Pet* pet = GetPet();
@@ -14378,7 +14378,7 @@ void Player::SendTalentsInfoData(bool pet)
void Player::BuildEnchantmentsInfoData(WorldPacket* data)
{
uint32 slotUsedMask = 0;
size_t slotUsedMaskPos = data->wpos();
std::size_t slotUsedMaskPos = data->wpos();
*data << uint32(slotUsedMask); // slotUsedMask < 0x80000
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
@@ -14393,7 +14393,7 @@ void Player::BuildEnchantmentsInfoData(WorldPacket* data)
*data << uint32(item->GetEntry()); // item entry
uint16 enchantmentMask = 0;
size_t enchantmentMaskPos = data->wpos();
std::size_t enchantmentMaskPos = data->wpos();
*data << uint16(enchantmentMask); // enchantmentMask < 0x1000
for (uint32 j = 0; j < MAX_ENCHANTMENT_SLOT; ++j)
@@ -14422,7 +14422,7 @@ void Player::SendEquipmentSetList()
{
uint32 count = 0;
WorldPacket data(SMSG_EQUIPMENT_SET_LIST, 4);
size_t count_pos = data.wpos();
std::size_t count_pos = data.wpos();
data << uint32(count); // count placeholder
for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
{