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fix(Core/Pets): Hunter pet scaling (#16959)
* fix(Core/Pets): Hunter pet scaling
* Fix pet scaling to properly take DBC data
* Edge case for Devilsaur where the DBC data is whack, therefore we use Spirit Beast data instead
* updated scale calculation based on client function (f09564b9d0)
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
* fix gcc
---------
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
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@@ -2480,34 +2480,34 @@ Player* Pet::GetOwner() const
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float Pet::GetNativeObjectScale() const
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{
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CreatureFamilyEntry const* creatureFamily = sCreatureFamilyStore.LookupEntry(GetCreatureTemplate()->family);
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if (creatureFamily && creatureFamily->minScale > 0.0f && getPetType() == HUNTER_PET)
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{
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float scale;
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if (GetLevel() >= creatureFamily->maxScaleLevel)
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scale = creatureFamily->maxScale;
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else if (GetLevel() <= creatureFamily->minScaleLevel)
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scale = creatureFamily->minScale;
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else
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scale = creatureFamily->minScale + float(GetLevel() - creatureFamily->minScaleLevel) / creatureFamily->maxScaleLevel * (creatureFamily->maxScale - creatureFamily->minScale);
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uint8 ctFamily = GetCreatureTemplate()->family;
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if (CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.LookupEntry(GetNativeDisplayId()))
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{
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if (displayInfo->scale > 1.f && GetCreatureTemplate()->IsExotic())
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{
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// Exotic pets have a scale of 1
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scale = 1.0f;
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}
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else
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{
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scale *= displayInfo->scale;
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}
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}
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// hackfix: Edge case where DBC scale values for DEVILSAUR pets make them too small.
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// Therefore we take data from spirit beast instead.
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if (ctFamily && ctFamily == CREATURE_FAMILY_DEVILSAUR)
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ctFamily = CREATURE_FAMILY_SPIRIT_BEAST;
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CreatureFamilyEntry const* creatureFamily = sCreatureFamilyStore.LookupEntry(ctFamily);
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if (creatureFamily && creatureFamily->minScale > 0.0f && getPetType() & HUNTER_PET)
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{
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float minScaleLevel = creatureFamily->minScaleLevel;
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uint8 level = getLevel();
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float minLevelScaleMod = level >= minScaleLevel ? (level / minScaleLevel) : 0.0f;
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float maxScaleMod = creatureFamily->maxScaleLevel - minScaleLevel;
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if (minLevelScaleMod > maxScaleMod)
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minLevelScaleMod = maxScaleMod;
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float scaleMod = creatureFamily->maxScaleLevel != minScaleLevel ? minLevelScaleMod / maxScaleMod : 0.f;
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float scale = (creatureFamily->maxScale - creatureFamily->minScale) * scaleMod + creatureFamily->minScale;
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return scale;
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}
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// Fallback value if the conditions are not met
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return 1.0f;
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// take value for non-hunter pets from DB
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return Guardian::GetNativeObjectScale();
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}
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std::string Pet::GenerateActionBarData() const
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