From 02541165b46d419548b3b7ce86bcf1454dd4d17b Mon Sep 17 00:00:00 2001 From: M'Dic Date: Sun, 21 Aug 2022 08:40:37 -0400 Subject: [PATCH] fix(Misc/Log): Info to debug learn spell (#12774) fix (logging): Info to Debug Learn Spell --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 4ad16ce33..b5114553a 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -3209,7 +3209,7 @@ void Player::learnSpell(uint32 spellId, bool temporary /*= false*/, bool learnFr // Xinef: don't allow to learn active spell once more if (HasActiveSpell(spellId)) { - LOG_ERROR("entities.player", "Player ({}) tries to learn already active spell: {}", GetGUID().ToString(), spellId); + LOG_DEBUG("entities.player", "Player ({}) tries to learn already active spell: {}", GetGUID().ToString(), spellId); return; }