mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-21 12:47:07 +00:00
fix(Core/Maps): Include collision height in underwater status calculations. (#4855)
This commit is contained in:
@@ -3041,7 +3041,7 @@ bool Player::IsInWater(bool allowAbove) const
|
||||
bool Player::IsUnderWater() const
|
||||
{
|
||||
return IsInWater() &&
|
||||
GetPositionZ() < (GetBaseMap()->GetWaterLevel(GetPositionX(), GetPositionY()) - 2);
|
||||
GetPositionZ() < GetBaseMap()->GetWaterLevel(GetPositionX(), GetPositionY()) - GetCollisionHeight();
|
||||
}
|
||||
|
||||
bool Player::IsFalling() const
|
||||
@@ -24769,13 +24769,14 @@ void Player::UpdateUnderwaterState(Map* m, float x, float y, float z)
|
||||
// pussywizard: optimization
|
||||
if (GetExactDistSq(&m_last_underwaterstate_position) < 3.0f * 3.0f)
|
||||
return;
|
||||
|
||||
m_last_underwaterstate_position.Relocate(m_positionX, m_positionY, m_positionZ);
|
||||
|
||||
if (!IsPositionValid()) // pussywizard: crashfix if calculated grid coords would be out of range 0-64
|
||||
return;
|
||||
|
||||
LiquidData liquid_status;
|
||||
ZLiquidStatus res = m->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &liquid_status);
|
||||
ZLiquidStatus res = m->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &liquid_status, GetCollisionHeight());
|
||||
if (!res)
|
||||
{
|
||||
m_MirrorTimerFlags &= ~(UNDERWATER_INWATER | UNDERWATER_INLAVA | UNDERWATER_INSLIME | UNDERWARER_INDARKWATER);
|
||||
|
||||
@@ -1802,7 +1802,7 @@ uint8 GridMap::getTerrainType(float x, float y) const
|
||||
}
|
||||
|
||||
// Get water state on map
|
||||
inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data)
|
||||
inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, float collisionHeight, LiquidData* data)
|
||||
{
|
||||
// Check water type (if no water return)
|
||||
if (!_liquidType && !_liquidFlags)
|
||||
@@ -1887,11 +1887,11 @@ inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 R
|
||||
// For speed check as int values
|
||||
float delta = liquid_level - z;
|
||||
|
||||
if (delta > 2.0f) // Under water
|
||||
if (delta > collisionHeight) // Under water
|
||||
return LIQUID_MAP_UNDER_WATER;
|
||||
if (delta > 0.0f) // In water
|
||||
return LIQUID_MAP_IN_WATER;
|
||||
if (delta > -0.1f) // Walk on water
|
||||
if (delta > -0.1f) // Walk on water
|
||||
return LIQUID_MAP_WATER_WALK;
|
||||
// Above water
|
||||
return LIQUID_MAP_ABOVE_WATER;
|
||||
@@ -2218,7 +2218,7 @@ ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidTyp
|
||||
if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
||||
{
|
||||
LiquidData map_data;
|
||||
ZLiquidStatus map_result = gmap->getLiquidStatus(x, y, z, ReqLiquidType, &map_data);
|
||||
ZLiquidStatus map_result = gmap->getLiquidStatus(x, y, z, ReqLiquidType, collisionHeight, &map_data);
|
||||
// Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER:
|
||||
if (map_result != LIQUID_MAP_NO_WATER && (map_data.level > ground_level))
|
||||
{
|
||||
|
||||
@@ -208,7 +208,7 @@ public:
|
||||
[[nodiscard]] float getMinHeight(float x, float y) const;
|
||||
[[nodiscard]] float getLiquidLevel(float x, float y) const;
|
||||
[[nodiscard]] uint8 getTerrainType(float x, float y) const;
|
||||
ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = nullptr);
|
||||
ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, float collisionHeight, LiquidData* data = nullptr);
|
||||
};
|
||||
|
||||
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
|
||||
|
||||
Reference in New Issue
Block a user