mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-15 18:10:26 +00:00
Eluna implementation (#847)
* azerothcore + eluna done. * Remove the Eluna single thread limit. * Read Eluna Settings file. * submodule change. * fix(test) Ubuntu - Cant Link Library after Compile * The ELUNA is disabled by default. * remove submodule luaEngine. * some change * fix a error * change cmake * fix: some onplayerchat does not have hooks. * Eluna: Add BG event Hooks. * fix:cmake hook AFTER_LOAD_CONF not work. * Remove the eluna switch. * Remove some define in the core. * fix conf file not read in the linux. * eluna : change bg hook parameter type * Remove TC log function call * change bg hook OnBGEnd parameter type. Note: to enable Eluna, the module is required
This commit is contained in:
@@ -53,6 +53,11 @@
|
||||
#include "DynamicVisibility.h"
|
||||
#include "AccountMgr.h"
|
||||
|
||||
#ifdef ELUNA
|
||||
#include "LuaEngine.h"
|
||||
#include "ElunaEventMgr.h"
|
||||
#endif
|
||||
|
||||
#include <math.h>
|
||||
|
||||
float baseMoveSpeed[MAX_MOVE_TYPE] =
|
||||
@@ -335,6 +340,9 @@ Unit::~Unit()
|
||||
|
||||
void Unit::Update(uint32 p_time)
|
||||
{
|
||||
#ifdef ELUNA
|
||||
elunaEvents->Update(p_time);
|
||||
#endif
|
||||
// WARNING! Order of execution here is important, do not change.
|
||||
// Spells must be processed with event system BEFORE they go to _UpdateSpells.
|
||||
// Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
|
||||
@@ -12552,6 +12560,10 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy, uint32 duration)
|
||||
|
||||
controlled->SetInCombatState(PvP, enemy);
|
||||
}
|
||||
#ifdef ELUNA
|
||||
if (Player* player = this->ToPlayer())
|
||||
sEluna->OnPlayerEnterCombat(player, enemy);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Unit::ClearInCombat()
|
||||
@@ -12580,6 +12592,10 @@ void Unit::ClearInCombat()
|
||||
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
||||
player->SetGracePeriod(i, 0);
|
||||
}
|
||||
#ifdef ELUNA
|
||||
if (Player* player = this->ToPlayer())
|
||||
sEluna->OnPlayerLeaveCombat(player);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Unit::ClearInPetCombat()
|
||||
|
||||
Reference in New Issue
Block a user