From 00109faa86a8828e9d1db7a935db495ad1e8c808 Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Sat, 30 Nov 2024 15:13:25 -0300 Subject: [PATCH] =?UTF-8?q?fix(Scripts/ZulAman):=20Reset=20threat=20after?= =?UTF-8?q?=20Zuljin=20does=20his=20phase=20transi=E2=80=A6=20(#20782)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit fix(Scripts/ZulAman): Reset threat after Zuljin does his phase transition transformation --- src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp index 19422f9f3..b78724e29 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp @@ -309,6 +309,7 @@ struct boss_zuljin : public BossAI me->m_Events.AddEventAtOffset([&] { me->SetReactState(REACT_AGGRESSIVE); DoCastSelf(Transform[_nextPhase].spell); + DoResetThreatList(); if (_nextPhase == PHASE_EAGLE) { @@ -331,7 +332,6 @@ struct boss_zuljin : public BossAI me->SetReactState(REACT_PASSIVE); DoStopAttack(); me->GetMotionMaster()->Clear(); - DoResetThreatList(); me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0); me->RemoveAurasDueToSpell(Transform[NextPhase].unaura);