/*
 * Copyright (C) 
 * Copyright (C) 
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef TRINITY_BAG_H
#define TRINITY_BAG_H

// Maximum 36 Slots ((CONTAINER_END - CONTAINER_FIELD_SLOT_1)/2
#define MAX_BAG_SIZE 36                                     // 2.0.12

#include "Item.h"
#include "ItemPrototype.h"

class Bag : public Item
{
    public:

        Bag();
        ~Bag();

        void AddToWorld();
        void RemoveFromWorld();

        bool Create(uint32 guidlow, uint32 itemid, Player const* owner);

        void Clear();
        void StoreItem(uint8 slot, Item* pItem, bool update);
        void RemoveItem(uint8 slot, bool update);

        Item* GetItemByPos(uint8 slot) const;
        uint32 GetItemCount(uint32 item, Item* eItem = NULL) const;
        uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem = NULL) const;

        uint8 GetSlotByItemGUID(uint64 guid) const;
        bool IsEmpty() const;
        uint32 GetFreeSlots() const;
        uint32 GetBagSize() const { return GetUInt32Value(CONTAINER_FIELD_NUM_SLOTS); }

        // DB operations
        // overwrite virtual Item::SaveToDB
        void SaveToDB(SQLTransaction& trans);
        // overwrite virtual Item::LoadFromDB
        bool LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entry);
        // overwrite virtual Item::DeleteFromDB
        void DeleteFromDB(SQLTransaction& trans);

        void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const;

    protected:

        // Bag Storage space
        Item* m_bagslot[MAX_BAG_SIZE];
};

inline Item* NewItemOrBag(ItemTemplate const* proto)
{
    return (proto->InventoryType == INVTYPE_BAG) ? new Bag : new Item;
}
#endif

