/*
 * Copyright (C) 
 * Copyright (C) 
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Stonetalon_Mountains
SD%Complete: 95
SDComment: Quest support: 6627, 6523
SDCategory: Stonetalon Mountains
EndScriptData */

/* ContentData
npc_braug_dimspirit
npc_kaya_flathoof
EndContentData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "Player.h"

/*######
## npc_braug_dimspirit
######*/

#define GOSSIP_HBD1 "Ysera"
#define GOSSIP_HBD2 "Neltharion"
#define GOSSIP_HBD3 "Nozdormu"
#define GOSSIP_HBD4 "Alexstrasza"
#define GOSSIP_HBD5 "Malygos"

class npc_braug_dimspirit : public CreatureScript
{
public:
    npc_braug_dimspirit() : CreatureScript("npc_braug_dimspirit") { }

    bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
    {
        player->PlayerTalkClass->ClearMenus();
        if (action == GOSSIP_ACTION_INFO_DEF+1)
        {
            player->CLOSE_GOSSIP_MENU();
            creature->CastSpell(player, 6766, false);

        }
        if (action == GOSSIP_ACTION_INFO_DEF+2)
        {
            player->CLOSE_GOSSIP_MENU();
            player->AreaExploredOrEventHappens(6627);
        }
        return true;
    }

    bool OnGossipHello(Player* player, Creature* creature)
    {
        if (creature->IsQuestGiver())
            player->PrepareQuestMenu(creature->GetGUID());

        if (player->GetQuestStatus(6627) == QUEST_STATUS_INCOMPLETE)
        {
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);

            player->SEND_GOSSIP_MENU(5820, creature->GetGUID());
        }
        else
            player->SEND_GOSSIP_MENU(5819, creature->GetGUID());

        return true;
    }

};

/*######
## npc_kaya_flathoof
######*/

enum Kaya
{
    FACTION_ESCORTEE_H          = 775,

    NPC_GRIMTOTEM_RUFFIAN       = 11910,
    NPC_GRIMTOTEM_BRUTE         = 11912,
    NPC_GRIMTOTEM_SORCERER      = 11913,

    SAY_START                   = 0,
    SAY_AMBUSH                  = 1,
    SAY_END                     = 2,

    QUEST_PROTECT_KAYA          = 6523
};

class npc_kaya_flathoof : public CreatureScript
{
public:
    npc_kaya_flathoof() : CreatureScript("npc_kaya_flathoof") { }

    struct npc_kaya_flathoofAI : public npc_escortAI
    {
        npc_kaya_flathoofAI(Creature* creature) : npc_escortAI(creature) {}

        void WaypointReached(uint32 waypointId)
        {
            Player* player = GetPlayerForEscort();
            if (!player)
                return;

            switch (waypointId)
            {
                case 16:
                    Talk(SAY_AMBUSH);
                    me->SummonCreature(NPC_GRIMTOTEM_BRUTE, -48.53f, -503.34f, -46.31f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
                    me->SummonCreature(NPC_GRIMTOTEM_RUFFIAN, -38.85f, -503.77f, -45.90f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
                    me->SummonCreature(NPC_GRIMTOTEM_SORCERER, -36.37f, -496.23f, -45.71f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
                    break;
                case 18:
                    me->SetFacingToObject(player);
                    Talk(SAY_END);
                    player->GroupEventHappens(QUEST_PROTECT_KAYA, me);
                    break;
            }
        }

        void JustSummoned(Creature* summoned)
        {
            summoned->AI()->AttackStart(me);
        }

        void Reset(){}
    };

    bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
    {
        if (quest->GetQuestId() == QUEST_PROTECT_KAYA)
        {
            if (npc_escortAI* pEscortAI = CAST_AI(npc_kaya_flathoof::npc_kaya_flathoofAI, creature->AI()))
                pEscortAI->Start(true, false, player->GetGUID());

            creature->AI()->Talk(SAY_START);
            creature->setFaction(113);
            creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
        }
        return true;
    }

    CreatureAI* GetAI(Creature* creature) const
    {
        return new npc_kaya_flathoofAI(creature);
    }

};

/*######
## AddSC
######*/

void AddSC_stonetalon_mountains()
{
    new npc_braug_dimspirit();
    new npc_kaya_flathoof();
}
