/*
 * Copyright (C) 
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef _LFGMGR_H
#define _LFGMGR_H

#include <ace/Singleton.h>
#include "DBCStructure.h"
#include "Field.h"
#include "LFG.h"
#include "LFGQueue.h"
#include "LFGGroupData.h"
#include "LFGPlayerData.h"

class Group;
class Player;
class Quest;

namespace lfg
{

enum LfgOptions
{
    LFG_OPTION_ENABLE_DUNGEON_FINDER             = 0x01,
    LFG_OPTION_ENABLE_RAID_BROWSER               = 0x02,
};

enum LFGMgrEnum
{
    LFG_TIME_ROLECHECK                           = 45 * IN_MILLISECONDS,
    LFG_TIME_BOOT                                = 120,
    LFG_TIME_PROPOSAL                            = 40,
    LFG_QUEUEUPDATE_INTERVAL                     = 8 * IN_MILLISECONDS,
    LFG_SPELL_DUNGEON_COOLDOWN                   = 71328,
    LFG_SPELL_DUNGEON_DESERTER                   = 71041,
    LFG_SPELL_LUCK_OF_THE_DRAW                   = 72221,
    LFG_GROUP_KICK_VOTES_NEEDED                  = 3
};

enum LfgFlags
{
    LFG_FLAG_UNK1                                = 0x1,
    LFG_FLAG_UNK2                                = 0x2,
    LFG_FLAG_SEASONAL                            = 0x4,
    LFG_FLAG_UNK3                                = 0x8
};

/// Determines the type of instance
enum LfgType
{
    LFG_TYPE_NONE                                = 0,
    LFG_TYPE_DUNGEON                             = 1,
    LFG_TYPE_RAID                                = 2,
    LFG_TYPE_HEROIC                              = 5,
    LFG_TYPE_RANDOM                              = 6
};

/// Proposal states
enum LfgProposalState
{
    LFG_PROPOSAL_INITIATING                      = 0,
    LFG_PROPOSAL_FAILED                          = 1,
    LFG_PROPOSAL_SUCCESS                         = 2
};

/// Teleport errors
enum LfgTeleportError
{
    // 7 = "You can't do that right now" | 5 = No client reaction
    LFG_TELEPORTERROR_OK                         = 0,      // Internal use
    LFG_TELEPORTERROR_PLAYER_DEAD                = 1,
    LFG_TELEPORTERROR_FALLING                    = 2,
    LFG_TELEPORTERROR_IN_VEHICLE                 = 3,
    LFG_TELEPORTERROR_FATIGUE                    = 4,
    LFG_TELEPORTERROR_INVALID_LOCATION           = 6,
    LFG_TELEPORTERROR_CHARMING                   = 8       // FIXME - It can be 7 or 8 (Need proper data)
};

/// Queue join results
enum LfgJoinResult
{
    // 3 = No client reaction | 18 = "Rolecheck failed"
    LFG_JOIN_OK                                  = 0,      // Joined (no client msg)
    LFG_JOIN_FAILED                              = 1,      // RoleCheck Failed
    LFG_JOIN_GROUPFULL                           = 2,      // Your group is full
    LFG_JOIN_INTERNAL_ERROR                      = 4,      // Internal LFG Error
    LFG_JOIN_NOT_MEET_REQS                       = 5,      // You do not meet the requirements for the chosen dungeons
    LFG_JOIN_PARTY_NOT_MEET_REQS                 = 6,      // One or more party members do not meet the requirements for the chosen dungeons
    LFG_JOIN_MIXED_RAID_DUNGEON                  = 7,      // You cannot mix dungeons, raids, and random when picking dungeons
    LFG_JOIN_MULTI_REALM                         = 8,      // The dungeon you chose does not support players from multiple realms
    LFG_JOIN_DISCONNECTED                        = 9,      // One or more party members are pending invites or disconnected
    LFG_JOIN_PARTY_INFO_FAILED                   = 10,     // Could not retrieve information about some party members
    LFG_JOIN_DUNGEON_INVALID                     = 11,     // One or more dungeons was not valid
    LFG_JOIN_DESERTER                            = 12,     // You can not queue for dungeons until your deserter debuff wears off
    LFG_JOIN_PARTY_DESERTER                      = 13,     // One or more party members has a deserter debuff
    LFG_JOIN_RANDOM_COOLDOWN                     = 14,     // You can not queue for random dungeons while on random dungeon cooldown
    LFG_JOIN_PARTY_RANDOM_COOLDOWN               = 15,     // One or more party members are on random dungeon cooldown
    LFG_JOIN_TOO_MUCH_MEMBERS                    = 16,     // You can not enter dungeons with more that 5 party members
    LFG_JOIN_USING_BG_SYSTEM                     = 17      // You can not use the dungeon system while in BG or arenas
};

/// Role check states
enum LfgRoleCheckState
{
    LFG_ROLECHECK_DEFAULT                        = 0,      // Internal use = Not initialized.
    LFG_ROLECHECK_FINISHED                       = 1,      // Role check finished
    LFG_ROLECHECK_INITIALITING                   = 2,      // Role check begins
    LFG_ROLECHECK_MISSING_ROLE                   = 3,      // Someone didn't selected a role after 2 mins
    LFG_ROLECHECK_WRONG_ROLES                    = 4,      // Can't form a group with that role selection
    LFG_ROLECHECK_ABORTED                        = 5,      // Someone leave the group
    LFG_ROLECHECK_NO_ROLE                        = 6       // Someone selected no role
};

enum LfgUpdateFlag // pussywizard: for raid browser
{
    LFG_UPDATE_FLAG_NONE          = 0x00,
    LFG_UPDATE_FLAG_CHARACTERINFO = 0x01,
    LFG_UPDATE_FLAG_COMMENT       = 0x02,
    LFG_UPDATE_FLAG_GROUPLEADER   = 0x04,
    LFG_UPDATE_FLAG_GROUPGUID     = 0x08,
    LFG_UPDATE_FLAG_ROLES         = 0x10,
    LFG_UPDATE_FLAG_AREA          = 0x20,
    LFG_UPDATE_FLAG_STATUS        = 0x40,
    LFG_UPDATE_FLAG_BINDED        = 0x80
};

struct RBEntryInfo
{
    RBEntryInfo() {}
    RBEntryInfo(uint8 _roles, std::string const& _comment) : roles(_roles), comment(_comment) {}
    uint8 roles;
    std::string comment;
};

struct RBInternalInfo
{
    uint64 guid;
    std::string comment;
    bool isGroupLeader;
    uint64 groupGuid;
    uint8 roles;
    uint32 encounterMask;
    uint64 instanceGuid;

    // additional character info parameters:
    uint8 _online;
    uint8 _level;
    uint8 _class;
    uint8 _race;
    float _avgItemLevel;
    // --
    uint8 _talents0;
    uint8 _talents1;
    uint8 _talents2;
    uint32 _area;
    uint32 _armor;
    uint32 _spellDamage;
    uint32 _spellHeal;
    // --
    uint32 _critRatingMelee;
    uint32 _critRatingRanged;
    uint32 _critRatingSpell;
    float _mp5;
    float _mp5combat;
    // --
    uint32 _attackPower;
    uint32 _agility;
    uint32 _health;
    uint32 _mana;
    uint32 _defenseSkill;
    // --
    uint32 _dodgeRating;
    uint32 _blockRating;
    uint32 _parryRating;
    uint32 _hasteRating;
    uint32 _expertiseRating;

    RBInternalInfo() {}
    RBInternalInfo(uint64 guid, std::string const& comment, bool isGroupLeader, uint64 groupGuid, uint8 roles, uint32 encounterMask, uint64 instanceGuid,
                   uint8 _online, uint8 _level, uint8 _class, uint8 _race, float _avgItemLevel,
                   uint8 (&_talents)[3], uint32 _area, uint32 _armor, uint32 _spellDamage, uint32 _spellHeal,
                   uint32 _critRatingMelee, uint32 _critRatingRanged, uint32 _critRatingSpell, float _mp5, float _mp5combat,
                   uint32 _attackPower, uint32 _agility, uint32 _health, uint32 _mana, uint32 _defenseSkill,
                   uint32 _dodgeRating, uint32 _blockRating, uint32 _parryRating, uint32 _hasteRating, uint32 _expertiseRating)
            : guid(guid), comment(comment), isGroupLeader(isGroupLeader), groupGuid(groupGuid), roles(roles), encounterMask(encounterMask), instanceGuid(instanceGuid),
            _online(_online), _level(_level), _class(_class), _race(_race), _avgItemLevel(_avgItemLevel),
            _talents0(_talents[0]), _talents1(_talents[1]), _talents2(_talents[2]), _area(_area), _armor(_armor), _spellDamage(_spellDamage), _spellHeal(_spellHeal),
            _critRatingMelee(_critRatingMelee), _critRatingRanged(_critRatingRanged), _critRatingSpell(_critRatingSpell), _mp5(_mp5), _mp5combat(_mp5combat),
            _attackPower(_attackPower), _agility(_agility), _health(_health), _mana(_mana), _defenseSkill(_defenseSkill),
            _dodgeRating(_dodgeRating), _blockRating(_blockRating), _parryRating(_parryRating), _hasteRating(_hasteRating), _expertiseRating(_expertiseRating)
        {}
    bool PlayerSameAs(RBInternalInfo const& i) const
    {
        return isGroupLeader == i.isGroupLeader && groupGuid == i.groupGuid && roles == i.roles && (isGroupLeader || (comment == i.comment && encounterMask == i.encounterMask && instanceGuid == i.instanceGuid))
            && _online == i._online && _level == i._level && _class == i._class && _race == i._race && fabs(_avgItemLevel-i._avgItemLevel) < 0.01f
            && _talents0 == i._talents0 && _talents1 == i._talents1 && _talents2 == i._talents2 && _area == i._area && _armor == i._armor && _spellDamage == i._spellDamage && _spellHeal == i._spellHeal
            && _critRatingMelee == i._critRatingMelee && _critRatingRanged == i._critRatingRanged && _critRatingSpell == i._critRatingSpell && fabs(_mp5-i._mp5) < 0.01f && fabs(_mp5combat-i._mp5combat) < 0.01f
            && _attackPower == i._attackPower && _agility == i._agility && _health == i._health && _mana == i._mana && _defenseSkill == i._defenseSkill
            && _dodgeRating == i._dodgeRating && _blockRating == i._blockRating && _parryRating == i._parryRating && _hasteRating == i._hasteRating && _expertiseRating == i._expertiseRating;
    }
    void CopyStats(RBInternalInfo const& i)
    {
        _avgItemLevel = i._avgItemLevel;
        _talents0 = i._talents0; _talents1 = i._talents1; _talents2 = i._talents2; _area = i._area; _armor = i._armor; _spellDamage = i._spellDamage; _spellHeal = i._spellHeal;
        _critRatingMelee = i._critRatingMelee; _critRatingRanged = i._critRatingRanged; _critRatingSpell = i._critRatingSpell; _mp5 = i._mp5; _mp5combat = i._mp5combat;
        _attackPower = i._attackPower; _agility = i._agility; _health = i._health; _mana = i._mana; _defenseSkill = i._defenseSkill;
        _dodgeRating = i._dodgeRating; _blockRating = i._blockRating; _parryRating = i._parryRating; _hasteRating = i._hasteRating; _expertiseRating = i._expertiseRating;
    }
};

// Forward declaration (just to have all typedef together)
struct LFGDungeonData;
struct LfgReward;
struct LfgQueueInfo;
struct LfgRoleCheck;
struct LfgProposal;
struct LfgProposalPlayer;
struct LfgPlayerBoot;

typedef std::map<uint8, LFGQueue> LfgQueueContainer;
typedef std::multimap<uint32, LfgReward const*> LfgRewardContainer;
typedef std::pair<LfgRewardContainer::const_iterator, LfgRewardContainer::const_iterator> LfgRewardContainerBounds;
typedef std::map<uint8, LfgDungeonSet> LfgCachedDungeonContainer;
typedef std::map<uint64, LfgAnswer> LfgAnswerContainer;
typedef std::map<uint64, LfgRoleCheck> LfgRoleCheckContainer;
typedef std::map<uint32, LfgProposal> LfgProposalContainer;
typedef std::map<uint64, LfgProposalPlayer> LfgProposalPlayerContainer;
typedef std::map<uint64, LfgPlayerBoot> LfgPlayerBootContainer;
typedef std::map<uint64, LfgGroupData> LfgGroupDataContainer;
typedef std::map<uint64, LfgPlayerData> LfgPlayerDataContainer;
typedef UNORDERED_MAP<uint32, LFGDungeonData> LFGDungeonContainer;

// Data needed by SMSG_LFG_JOIN_RESULT
struct LfgJoinResultData
{
    LfgJoinResultData(LfgJoinResult _result = LFG_JOIN_OK, LfgRoleCheckState _state = LFG_ROLECHECK_DEFAULT):
        result(_result), state(_state) {}
    LfgJoinResult result;
    LfgRoleCheckState state;
    LfgLockPartyMap lockmap;
};

// Data needed by SMSG_LFG_UPDATE_PARTY and SMSG_LFG_UPDATE_PLAYER
struct LfgUpdateData
{
    LfgUpdateData(LfgUpdateType _type = LFG_UPDATETYPE_DEFAULT): updateType(_type), state(LFG_STATE_NONE), comment("") { }
    LfgUpdateData(LfgUpdateType _type, LfgDungeonSet const& _dungeons, std::string const& _comment):
        updateType(_type), state(LFG_STATE_NONE), dungeons(_dungeons), comment(_comment) { }
    LfgUpdateData(LfgUpdateType _type, LfgState _state, LfgDungeonSet const& _dungeons, std::string const& _comment = ""):
        updateType(_type), state(_state), dungeons(_dungeons), comment(_comment) { }

    LfgUpdateType updateType;
    LfgState state;
    LfgDungeonSet dungeons;
    std::string comment;
};

// Data needed by SMSG_LFG_QUEUE_STATUS
struct LfgQueueStatusData
{
    LfgQueueStatusData(uint32 _dungeonId = 0, int32 _waitTime = -1, int32 _waitTimeAvg = -1, int32 _waitTimeTank = -1, int32 _waitTimeHealer = -1,
        int32 _waitTimeDps = -1, uint32 _queuedTime = 0, uint8 _tanks = 0, uint8 _healers = 0, uint8 _dps = 0) :
        dungeonId(_dungeonId), waitTime(_waitTime), waitTimeAvg(_waitTimeAvg), waitTimeTank(_waitTimeTank), waitTimeHealer(_waitTimeHealer),
        waitTimeDps(_waitTimeDps), queuedTime(_queuedTime), tanks(_tanks), healers(_healers), dps(_dps) {}

    uint32 dungeonId;
    int32 waitTime;
    int32 waitTimeAvg;
    int32 waitTimeTank;
    int32 waitTimeHealer;
    int32 waitTimeDps;
    uint32 queuedTime;
    uint8 tanks;
    uint8 healers;
    uint8 dps;
};

struct LfgPlayerRewardData
{
    LfgPlayerRewardData(uint32 random, uint32 current, bool _done, Quest const* _quest):
        rdungeonEntry(random), sdungeonEntry(current), done(_done), quest(_quest) { }
    uint32 rdungeonEntry;
    uint32 sdungeonEntry;
    bool done;
    Quest const* quest;
};

/// Reward info
struct LfgReward
{
    LfgReward(uint32 _maxLevel = 0, uint32 _firstQuest = 0, uint32 _otherQuest = 0):
        maxLevel(_maxLevel), firstQuest(_firstQuest), otherQuest(_otherQuest) { }

    uint32 maxLevel;
    uint32 firstQuest;
    uint32 otherQuest;
};

/// Stores player data related to proposal to join
struct LfgProposalPlayer
{
    LfgProposalPlayer(): role(0), accept(LFG_ANSWER_PENDING), group(0) { }
    uint8 role;                                            ///< Proposed role
    LfgAnswer accept;                                      ///< Accept status (-1 not answer | 0 Not agree | 1 agree)
    uint64 group;                                          ///< Original group guid. 0 if no original group
};

/// Stores group data related to proposal to join
struct LfgProposal
{
    LfgProposal(uint32 dungeon = 0): id(0), dungeonId(dungeon), state(LFG_PROPOSAL_INITIATING),
        group(0), leader(0), cancelTime(0), encounters(0), isNew(true)
        { }

    uint32 id;                                             ///< Proposal Id
    uint32 dungeonId;                                      ///< Dungeon to join
    LfgProposalState state;                                ///< State of the proposal
    uint64 group;                                          ///< Proposal group (0 if new)
    uint64 leader;                                         ///< Leader guid.
    time_t cancelTime;                                     ///< Time when we will cancel this proposal
    uint32 encounters;                                     ///< Dungeon Encounters
    bool isNew;                                            ///< Determines if it's new group or not
    Lfg5Guids queues;                                      ///< Queue Ids to remove/readd
    LfgGuidList showorder;                                 ///< Show order in update window
    LfgProposalPlayerContainer players;                    ///< Players data
};

/// Stores all rolecheck info of a group that wants to join
struct LfgRoleCheck
{
    time_t cancelTime;                                     ///< Time when the rolecheck will fail
    LfgRolesMap roles;                                     ///< Player selected roles
    LfgRoleCheckState state;                               ///< State of the rolecheck
    LfgDungeonSet dungeons;                                ///< Dungeons group is applying for (expanded random dungeons)
    uint32 rDungeonId;                                     ///< Random Dungeon Id.
    uint64 leader;                                         ///< Leader of the group
};

/// Stores information of a current vote to kick someone from a group
struct LfgPlayerBoot
{
    time_t cancelTime;                                     ///< Time left to vote
    bool inProgress;                                       ///< Vote in progress
    LfgAnswerContainer votes;                              ///< Player votes (-1 not answer | 0 Not agree | 1 agree)
    uint64 victim;                                         ///< Player guid to be kicked (can't vote)
    std::string reason;                                    ///< kick reason
};

struct LFGDungeonData
{
    LFGDungeonData(): id(0), name(""), map(0), type(0), expansion(0), group(0), minlevel(0),
        maxlevel(0), difficulty(REGULAR_DIFFICULTY), seasonal(false), x(0.0f), y(0.0f), z(0.0f), o(0.0f)
        { }
    LFGDungeonData(LFGDungeonEntry const* dbc): id(dbc->ID), name(dbc->name[0]), map(dbc->map),
        type(dbc->type), expansion(dbc->expansion), group(dbc->grouptype),
        minlevel(dbc->minlevel), maxlevel(dbc->maxlevel), difficulty(Difficulty(dbc->difficulty)),
        seasonal(dbc->flags & LFG_FLAG_SEASONAL), x(0.0f), y(0.0f), z(0.0f), o(0.0f)
        { }

    uint32 id;
    std::string name;
    uint16 map;
    uint8 type;
    uint8 expansion;
    uint8 group;
    uint8 minlevel;
    uint8 maxlevel;
    Difficulty difficulty;
    bool seasonal;
    float x, y, z, o;

    // Helpers
    uint32 Entry() const { return id + (type << 24); }
};

class LFGMgr
{
    friend class ACE_Singleton<LFGMgr, ACE_Null_Mutex>;

    private:
        LFGMgr();
        ~LFGMgr();

        // pussywizard: RAIDBROWSER
        typedef UNORDERED_MAP<uint32 /*playerGuidLow*/, RBEntryInfo> RBEntryInfoMap;
        typedef UNORDERED_MAP<uint32 /*dungeonId*/, RBEntryInfoMap> RBStoreMap;
        RBStoreMap RaidBrowserStore[2]; // for 2 factions
        typedef UNORDERED_MAP<uint32 /*playerGuidLow*/, uint32 /*dungeonId*/> RBSearchersMap;
        RBSearchersMap RBSearchersStore[2]; // for 2 factions
        typedef UNORDERED_MAP<uint32 /*dungeonId*/, WorldPacket> RBCacheMap;
        RBCacheMap RBCacheStore[2]; // for 2 factions
        typedef UNORDERED_MAP<uint32 /*guidLow*/, RBInternalInfo> RBInternalInfoMap;
        typedef UNORDERED_MAP<uint32 /*dungeonId*/, RBInternalInfoMap> RBInternalInfoMapMap;
        RBInternalInfoMapMap RBInternalInfoStorePrev[2]; // for 2 factions
        RBInternalInfoMapMap RBInternalInfoStoreCurr[2]; // for 2 factions
        typedef std::set<uint32 /*dungeonId*/> RBUsedDungeonsSet; // needs to be ordered
        RBUsedDungeonsSet RBUsedDungeonsStore[2]; // for 2 factions

    public:
        // Functions used outside lfg namespace
        void Update(uint32 diff, uint8 task);

        // World.cpp
        /// Finish the dungeon for the given group. All check are performed using internal lfg data
        void FinishDungeon(uint64 gguid, uint32 dungeonId, const Map* currMap);
        /// Loads rewards for random dungeons
        void LoadRewards();
        /// Loads dungeons from dbc and adds teleport coords
        void LoadLFGDungeons(bool reload = false);

        // Multiple files
        /// Check if given guid applied for random dungeon
        bool selectedRandomLfgDungeon(uint64 guid);
        /// Check if given guid applied for given map and difficulty. Used to know
        bool inLfgDungeonMap(uint64 guid, uint32 map, Difficulty difficulty);
        /// Get selected dungeons
        LfgDungeonSet const& GetSelectedDungeons(uint64 guid);
        /// Get current lfg state
        LfgState GetState(uint64 guid);
        /// Get current dungeon
        uint32 GetDungeon(uint64 guid, bool asId = true);
        /// Get the map id of the current dungeon
        uint32 GetDungeonMapId(uint64 guid);
        /// Get kicks left in current group
        uint8 GetKicksLeft(uint64 gguid);
        /// Load Lfg group info from DB
        void _LoadFromDB(Field* fields, uint64 guid);
        /// Initializes player data after loading group data from DB
        void SetupGroupMember(uint64 guid, uint64 gguid);
        /// Return Lfg dungeon entry for given dungeon id
        uint32 GetLFGDungeonEntry(uint32 id);

        // cs_lfg
        /// Get current player roles
        uint8 GetRoles(uint64 guid);
        /// Get current player comment (used for LFR)
        std::string const& GetComment(uint64 gguid);
        /// Gets current lfg options
        uint32 GetOptions();
        /// Sets new lfg options
        void SetOptions(uint32 options);
        /// Checks if given lfg option is enabled
        bool isOptionEnabled(uint32 option);
        /// Clears queue - Only for internal testing
        void Clean();

        // LFGScripts
        /// Get leader of the group (using internal data)
        uint64 GetLeader(uint64 guid);
        /// Initializes locked dungeons for given player (called at login or level change)
        void InitializeLockedDungeons(Player* player, uint8 level = 0);
        /// Sets player team
        void SetTeam(uint64 guid, TeamId teamId);
        /// Sets player group
        void SetGroup(uint64 guid, uint64 group);
        /// Gets player group
        uint64 GetGroup(uint64 guid);
        /// Sets the leader of the group
        void SetLeader(uint64 gguid, uint64 leader);
        /// Removes saved group data
        void RemoveGroupData(uint64 guid);
        /// Removes a player from a group
        uint8 RemovePlayerFromGroup(uint64 gguid, uint64 guid);
        /// Adds player to group
        void AddPlayerToGroup(uint64 gguid, uint64 guid);
        /// Xinef: Set Random Players Count
        void SetRandomPlayersCount(uint64 guid, uint8 count);
        /// Xinef: Get Random Players Count
        uint8 GetRandomPlayersCount(uint64 guid);

        // LFGHandler
        /// Get locked dungeons
        LfgLockMap const& GetLockedDungeons(uint64 guid);
        /// Returns current lfg status
        LfgUpdateData GetLfgStatus(uint64 guid);
        /// Checks if Seasonal dungeon is active
        bool IsSeasonActive(uint32 dungeonId);
        /// Gets the random dungeon reward corresponding to given dungeon and player level
        LfgReward const* GetRandomDungeonReward(uint32 dungeon, uint8 level);
        /// Returns all random and seasonal dungeons for given level and expansion
        LfgDungeonSet GetRandomAndSeasonalDungeons(uint8 level, uint8 expansion);
        /// Teleport a player to/from selected dungeon
        void TeleportPlayer(Player* player, bool out, bool fromOpcode = false);
        /// Inits new proposal to boot a player
        void InitBoot(uint64 gguid, uint64 kicker, uint64 victim, std::string const& reason);
        /// Updates player boot proposal with new player answer
        void UpdateBoot(uint64 guid, bool accept);
        /// Updates proposal to join dungeon with player answer
        void UpdateProposal(uint32 proposalId, uint64 guid, bool accept);
        /// Updates the role check with player answer
        void UpdateRoleCheck(uint64 gguid, uint64 guid = 0, uint8 roles = PLAYER_ROLE_NONE);
        /// Sets player lfg roles
        void SetRoles(uint64 guid, uint8 roles);
        /// Sets player lfr comment
        void SetComment(uint64 guid, std::string const& comment);
        /// Join Lfg with selected roles, dungeons and comment
        void JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, std::string const& comment);
        /// Leaves lfg
        void LeaveLfg(uint64 guid);
        /// pussywizard: cleans all queues' data
        void LeaveAllLfgQueues(uint64 guid, bool allowgroup, uint64 groupguid = 0);
        /// pussywizard: Raid Browser
        void JoinRaidBrowser(Player* player, uint8 roles, LfgDungeonSet& dungeons, std::string comment);
        void LeaveRaidBrowser(uint64 guid);
        void LfrSearchAdd(Player* p, uint32 dungeonId);
        void LfrSearchRemove(Player* p);
        void SendRaidBrowserCachedList(Player* player, uint32 dungeonId);
        void UpdateRaidBrowser(uint32 diff);
        void LfrSetComment(Player* p, std::string comment);
        void SendRaidBrowserJoinedPacket(Player* p, LfgDungeonSet& dungeons, std::string comment);
        void RBPacketAppendGroup(const RBInternalInfo& info, ByteBuffer& buffer);
        void RBPacketAppendPlayer(const RBInternalInfo& info, ByteBuffer& buffer);
        void RBPacketBuildDifference(WorldPacket& differencePacket, uint32 dungeonId, uint32 deletedCounter, ByteBuffer& buffer_deleted, uint32 groupCounter, ByteBuffer& buffer_groups, uint32 playerCounter, ByteBuffer& buffer_players);
        void RBPacketBuildFull(WorldPacket& fullPacket, uint32 dungeonId, RBInternalInfoMap& infoMap);

        // LfgQueue
        /// Get last lfg state (NONE, DUNGEON or FINISHED_DUNGEON)
        LfgState GetOldState(uint64 guid);
        /// Check if given group guid is lfg
        bool IsLfgGroup(uint64 guid);
        /// Gets the player count of given group
        uint8 GetPlayerCount(uint64 guid);
        /// Add a new Proposal
        uint32 AddProposal(LfgProposal& proposal);
        /// Checks if all players are queued
        bool AllQueued(Lfg5Guids const& check);
        /// Checks if given roles match, modifies given roles map with new roles
        static uint8 CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag = true);
        /// Checks if given players are ignoring each other
        static bool HasIgnore(uint64 guid1, uint64 guid2);
        /// Sends queue status to player
        static void SendLfgQueueStatus(uint64 guid, LfgQueueStatusData const& data);

    private:
        TeamId GetTeam(uint64 guid);
        void RestoreState(uint64 guid, char const* debugMsg);
        void ClearState(uint64 guid, char const* debugMsg);
        void SetDungeon(uint64 guid, uint32 dungeon);
        void SetSelectedDungeons(uint64 guid, LfgDungeonSet const& dungeons);
        void SetLockedDungeons(uint64 guid, LfgLockMap const& lock);
        void DecreaseKicksLeft(uint64 guid);
        void SetState(uint64 guid, LfgState state);
        void SetCanOverrideRBState(uint64 guid, bool val);
        void GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap);
        void _SaveToDB(uint64 guid);
        LFGDungeonData const* GetLFGDungeon(uint32 id);

        // Proposals
        void RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdateType type);
        void MakeNewGroup(LfgProposal const& proposal);

        // Generic
        LFGQueue &GetQueue(uint64 guid);
        LfgDungeonSet const& GetDungeonsByRandom(uint32 randomdungeon);
        LfgType GetDungeonType(uint32 dungeon);

        void SendLfgBootProposalUpdate(uint64 guid, LfgPlayerBoot const& boot);
        void SendLfgJoinResult(uint64 guid, LfgJoinResultData const& data);
        void SendLfgRoleChosen(uint64 guid, uint64 pguid, uint8 roles);
        void SendLfgRoleCheckUpdate(uint64 guid, LfgRoleCheck const& roleCheck);
        void SendLfgUpdateParty(uint64 guid, LfgUpdateData const& data);
        void SendLfgUpdatePlayer(uint64 guid, LfgUpdateData const& data);
        void SendLfgUpdateProposal(uint64 guid, LfgProposal const& proposal);

        LfgGuidSet const& GetPlayers(uint64 guid);

        // General variables
        uint32 m_lfgProposalId;                            ///< used as internal counter for proposals
        uint32 m_options;                                  ///< Stores config options
        uint32 lastProposalId;                             ///< pussywizard, store it here because of splitting LFGMgr update into tasks
        uint32 m_raidBrowserUpdateTimer[2];                ///< pussywizard
        uint32 m_raidBrowserLastUpdatedDungeonId[2];       ///< pussywizard: for 2 factions

        LfgQueueContainer QueuesStore;                     ///< Queues
        LfgCachedDungeonContainer CachedDungeonMapStore;   ///< Stores all dungeons by groupType
        // Reward System
        LfgRewardContainer RewardMapStore;                 ///< Stores rewards for random dungeons
        LFGDungeonContainer  LfgDungeonStore;
        // Rolecheck - Proposal - Vote Kicks
        LfgRoleCheckContainer RoleChecksStore;             ///< Current Role checks
        LfgProposalContainer ProposalsStore;               ///< Current Proposals
        LfgPlayerBootContainer BootsStore;                 ///< Current player kicks
        LfgPlayerDataContainer PlayersStore;               ///< Player data
        LfgGroupDataContainer GroupsStore;                 ///< Group data
};

} // namespace lfg

#define sLFGMgr ACE_Singleton<lfg::LFGMgr, ACE_Null_Mutex>::instance()
#endif
