/*
 * Copyright (C) 
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/*
 * Scripts for spells with SPELLFAMILY_GENERIC which cannot be included in AI script file
 * of creature using it or can't be bound to any player class.
 * Ordered alphabetically using scriptname.
 * Scriptnames of files in this file should be prefixed with "spell_gen_"
 */

#include "ScriptMgr.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "Battleground.h"
#include "BattlegroundMgr.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "InstanceScript.h"
#include "LFGMgr.h"
#include "Pet.h"
#include "ReputationMgr.h"
#include "SkillDiscovery.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "Chat.h"
#include "Vehicle.h"


// Ours
class spell_gen_model_visible : public SpellScriptLoader
{
public:
    spell_gen_model_visible() : SpellScriptLoader("spell_gen_model_visible") { }

    class spell_gen_model_visible_AuraScript : public AuraScript
    {
    public:
        PrepareAuraScript(spell_gen_model_visible_AuraScript)

        bool Load()
        {
            memset(_itemId, 0, sizeof(_itemId));
            _modelId = 0;
            _hasFlag = false;
            return true;
        }
        
        void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
        {
            _modelId = GetUnitOwner()->GetDisplayId();
            _hasFlag = GetUnitOwner()->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            for (uint8 i = 0; i < 3; ++i)
                _itemId[i] = GetUnitOwner()->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i);

            GetUnitOwner()->SetDisplayId(11686);
            GetUnitOwner()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            for (uint8 i = 0; i < 3; ++i)
                 GetUnitOwner()->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, 0);
        }

        void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
        {
            GetUnitOwner()->SetDisplayId(_modelId);
            if (!_hasFlag)
                GetUnitOwner()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            for (uint8 i = 0; i < 3; ++i)
                 GetUnitOwner()->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, _itemId[i]);
        }

        void Register()
        {
            OnEffectApply += AuraEffectApplyFn(spell_gen_model_visible_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
            OnEffectRemove += AuraEffectRemoveFn(spell_gen_model_visible_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
        }

    private:
        uint32 _itemId[3];
        uint32 _modelId;
        bool _hasFlag;
    };

    AuraScript* GetAuraScript() const
    {
        return new spell_gen_model_visible_AuraScript();
    }
};

class spell_the_flag_of_ownership : public SpellScriptLoader
{
    public:
        spell_the_flag_of_ownership() : SpellScriptLoader("spell_the_flag_of_ownership") { }

        class spell_the_flag_of_ownership_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_the_flag_of_ownership_SpellScript);

            bool haveTarget;
            bool Load()
            {
                haveTarget = false;
                return true;
            }

            void HandleScript(SpellEffIndex effIndex)
            {
                Unit* caster = GetCaster();
                if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
                    return;
                Player* target = GetHitPlayer();
                if (!target)
                    return;
                caster->CastSpell(target, 52605, true);
                char buff[100];
                sprintf(buff, "%s plants the Flag of Ownership in the corpse of %s.", caster->GetName().c_str(), target->GetName().c_str());
                caster->MonsterTextEmote(buff, caster);
                haveTarget = true;
            }

            void FilterTargets(std::list<WorldObject*>& targets)
            {
                for( std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); )
                {
                    if ((*itr)->GetTypeId() != TYPEID_PLAYER || (*itr)->ToPlayer()->IsAlive())
                    {
                        targets.erase(itr);
                        itr = targets.begin();
                        continue;
                    }
                    ++itr;
                }
            }

            void HandleFinish()
            {
                Unit* caster = GetCaster();
                if (!caster || !caster->ToPlayer())
                    return;

                if (!haveTarget)
                {
                    caster->ToPlayer()->RemoveSpellCooldown(GetSpellInfo()->Id, true);
                    Spell::SendCastResult(caster->ToPlayer(), GetSpellInfo(), 0, SPELL_FAILED_BAD_TARGETS);
                }
            }

            void Register()
            {
                AfterCast += SpellCastFn(spell_the_flag_of_ownership_SpellScript::HandleFinish);
                OnEffectHitTarget += SpellEffectFn(spell_the_flag_of_ownership_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
                OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_the_flag_of_ownership_SpellScript::FilterTargets, EFFECT_0, TARGET_CORPSE_SRC_AREA_ENEMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_the_flag_of_ownership_SpellScript();
        }
};

class spell_gen_have_item_auras : public SpellScriptLoader
{
public:
    spell_gen_have_item_auras() : SpellScriptLoader("spell_gen_have_item_auras") { }

    class spell_gen_have_item_auras_AuraScript : public AuraScript
    {
        PrepareAuraScript(spell_gen_have_item_auras_AuraScript)
        
        void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
        {
            Unit* target = GetTarget();
            if (target && target->ToPlayer())
            {
                uint32 entry = 0;
                switch (GetSpellInfo()->Id)
                {
                    case 51060: // Have Withered Batwing
                        entry = 28294; break;
                    case 51068: // Have Muddy Mire Maggot
                        entry = 28293; break;
                    case 51094: // Have Chilled Serpent Mucus
                        entry = 28296; break;
                    case 51088: // Have Amberseed
                        entry = 28295; break;
                }

                if (entry)
                    target->ToPlayer()->KilledMonsterCredit(entry, 0);          
            }
        }

        void Register()
        {
            OnEffectApply += AuraEffectApplyFn(spell_gen_have_item_auras_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
        }
    };

    AuraScript* GetAuraScript() const
    {
        return new spell_gen_have_item_auras_AuraScript();
    }
};

class spell_gen_mine_sweeper : public SpellScriptLoader
{
    public:
        spell_gen_mine_sweeper() : SpellScriptLoader("spell_gen_mine_sweeper") { }

        class spell_gen_mine_sweeper_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_mine_sweeper_SpellScript);

            void HandleSchoolDMG(SpellEffIndex effIndex)
            {
                Unit* caster = GetCaster();
                Player* target = GetHitPlayer();
                if (!target)
                    return;

                target->RemoveAurasByType(SPELL_AURA_MOUNTED);
                caster->CastSpell(target, 54402, true);
            }

            void HandleScriptEffect(SpellEffIndex effIndex)
            {
                if (Unit* target = GetHitPlayer())
                    if (Aura* aur = target->GetAura(GetSpellInfo()->Id))
                        if (aur->GetStackAmount() >= 10)
                            target->CastSpell(target, 57064, true);
            }

            void Register()
            {
                if (m_scriptSpellId == 54355)
                    OnEffectHitTarget += SpellEffectFn(spell_gen_mine_sweeper_SpellScript::HandleSchoolDMG, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
                else
                    OnEffectHitTarget += SpellEffectFn(spell_gen_mine_sweeper_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_mine_sweeper_SpellScript();
        }
};

class spell_gen_reduced_above_60 : public SpellScriptLoader
{
    public:
        spell_gen_reduced_above_60() : SpellScriptLoader("spell_gen_reduced_above_60") { }

        class spell_gen_reduced_above_60_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_reduced_above_60_SpellScript);

            void RecalculateDamage()
            {
                if (Unit* target = GetHitUnit())
                    if (target->getLevel() > 60) 
                    {
                        int32 damage = GetHitDamage();
                        AddPct(damage, -4*int8(std::min(target->getLevel(), uint8(85))-60)); // prevents reduce by more than 100%
                        SetHitDamage(damage);
                    }
            }

            void Register()
            {
                OnHit += SpellHitFn(spell_gen_reduced_above_60_SpellScript::RecalculateDamage);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_reduced_above_60_SpellScript();
        }

        class spell_gen_reduced_above_60_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_reduced_above_60_AuraScript);

            void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & canBeRecalculated)
            {
                if (Unit* owner = GetUnitOwner())
                    if (owner->getLevel() > 60) 
                        AddPct(amount, -4*int8(std::min(owner->getLevel(), uint8(85))-60)); // prevents reduce by more than 100%
            }

            void Register()
            {
                if (m_scriptSpellId != 20004) // Lifestealing enchange - no aura effect
                    DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_reduced_above_60_AuraScript::CalculateAmount, EFFECT_ALL, SPELL_AURA_ANY);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_reduced_above_60_AuraScript();
        }
};

class spell_gen_relocaste_dest : public SpellScriptLoader
{
    public:
        spell_gen_relocaste_dest(const char* name, float x, float y, float z, float o) : SpellScriptLoader(name), _x(x), _y(y), _z(z), _o(o) { }

        class spell_gen_relocaste_dest_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_relocaste_dest_SpellScript);
            public:
                spell_gen_relocaste_dest_SpellScript(float x, float y, float z, float o) : _x(x), _y(y), _z(z), _o(o) { }
            
            void RelocateDest()
            {
                Position const offset = {_x, _y, _z, _o};
                const_cast<WorldLocation*>(GetExplTargetDest())->RelocateOffset(offset);
            }

            void Register()
            {
                OnCast += SpellCastFn(spell_gen_relocaste_dest_SpellScript::RelocateDest);
            }
            
            private:
                float _x, _y, _z, _o;
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_relocaste_dest_SpellScript(_x, _y, _z, _o);
        }
        
    private:
        float _x, _y, _z, _o;
};

class spell_gen_allow_proc_from_spells_with_cost : public SpellScriptLoader
{
    public:
        spell_gen_allow_proc_from_spells_with_cost() : SpellScriptLoader("spell_gen_allow_proc_from_spells_with_cost") { }

        class spell_gen_allow_proc_from_spells_with_cost_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_allow_proc_from_spells_with_cost_AuraScript);

            bool CheckProc(ProcEventInfo& eventInfo)
            {
                SpellInfo const* spellInfo = eventInfo.GetDamageInfo()->GetSpellInfo();
                if (!spellInfo)
                    return false;

                // xinef: Spells with no damage class and physical school only are not treated as spells
                if ((eventInfo.GetTypeMask() & (PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG|PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)) && spellInfo->SchoolMask == SPELL_SCHOOL_MASK_NORMAL)
                    return false;

                // xinef: holy nova exception
                if (spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && spellInfo->SpellIconID == 1874)
                    return spellInfo->HasEffect(SPELL_EFFECT_HEAL);

                // xinef: Holy Shock exception...
                return spellInfo->ManaCost > 0 || spellInfo->ManaCostPercentage > 0 || (spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && spellInfo->SpellIconID == 156);
            }

            void Register()
            {
                DoCheckProc += AuraCheckProcFn(spell_gen_allow_proc_from_spells_with_cost_AuraScript::CheckProc);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_allow_proc_from_spells_with_cost_AuraScript();
        }
};

class spell_gen_bg_preparation : public SpellScriptLoader
{
public:
    spell_gen_bg_preparation() : SpellScriptLoader("spell_gen_bg_preparation") { }

    class spell_gen_bg_preparation_AuraScript : public AuraScript
    {
        PrepareAuraScript(spell_gen_bg_preparation_AuraScript)
        
        void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
        {
            GetTarget()->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_ALL, true);
        }

        void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
        {
            GetTarget()->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_ALL, false);
        }

        void CalcPeriodic(AuraEffect const* /*effect*/, bool& isPeriodic, int32& amplitude)
        {
            isPeriodic = true;
            amplitude = 3*IN_MILLISECONDS;
        }

        void Update(AuraEffect* effect)
        {
            if (Player* player = GetUnitOwner()->GetCharmerOrOwnerPlayerOrPlayerItself())
                if (MapEntry const* mapEntry = sMapStore.LookupEntry(player->GetMapId()))
                    if ((GetId() == 32727 && mapEntry->IsBattleArena()) || (GetId() == 44521 && mapEntry->IsBattleground()))
                        if (Battleground* bg = player->GetBattleground())
                            if (bg->GetStatus() == STATUS_WAIT_JOIN)
                                return;
            SetMaxDuration(1);
            SetDuration(1);
        }

        void Register()
        {
            OnEffectApply += AuraEffectApplyFn(spell_gen_bg_preparation_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT, AURA_EFFECT_HANDLE_REAL);
            OnEffectRemove += AuraEffectRemoveFn(spell_gen_bg_preparation_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT, AURA_EFFECT_HANDLE_REAL);

            DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_gen_bg_preparation_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT);
            OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_gen_bg_preparation_AuraScript::Update, EFFECT_0, SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT);
        }
    };

    AuraScript* GetAuraScript() const
    {
        return new spell_gen_bg_preparation_AuraScript();
    }
};

class spell_gen_disabled_above_level : public SpellScriptLoader
{
    public:
        spell_gen_disabled_above_level(char const* name, uint8 level) : SpellScriptLoader(name), _level(level) { }

        class spell_gen_disabled_above_level_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_disabled_above_level_SpellScript)

        public:
            spell_gen_disabled_above_level_SpellScript(uint8 level) : SpellScript(), _level(level) { }

            
            SpellCastResult CheckRequirement()
            {
                if (Unit* target = GetExplTargetUnit())
                    if (target->getLevel() >= _level)
                        return SPELL_FAILED_DONT_REPORT;

                return SPELL_CAST_OK;
            }

            void Register()
            {
                OnCheckCast += SpellCheckCastFn(spell_gen_disabled_above_level_SpellScript::CheckRequirement);
            }

        private:
            uint8 _level;
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_disabled_above_level_SpellScript(_level);
        }

    private:
        uint8 _level;
};

class spell_pet_hit_expertise_scalling : public SpellScriptLoader
{
    public:
        spell_pet_hit_expertise_scalling() : SpellScriptLoader("spell_pet_hit_expertise_scalling") { }

        class spell_pet_hit_expertise_scalling_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_pet_hit_expertise_scalling_AuraScript)

            int32 CalculatePercent(float hitChance, float cap, float maxChance)
            {
                return (hitChance / cap) * maxChance;
            }
            
            void CalculateHitAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
            {
                if (Player* modOwner = GetUnitOwner()->GetSpellModOwner())
                {
                    if (modOwner->getClass() == CLASS_HUNTER)
                        amount = CalculatePercent(modOwner->m_modRangedHitChance, 8.0f, 8.0f);
                    else if (modOwner->getPowerType() == POWER_MANA)
                        amount = CalculatePercent(modOwner->m_modSpellHitChance, 17.0f, 8.0f);
                    else
                        amount = CalculatePercent(modOwner->m_modMeleeHitChance, 8.0f, 8.0f);
                }
            }

            void CalculateSpellHitAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
            {
                if (Player* modOwner = GetUnitOwner()->GetSpellModOwner())
                {
                    if (modOwner->getClass() == CLASS_HUNTER)
                        amount = CalculatePercent(modOwner->m_modRangedHitChance, 8.0f, 17.0f);
                    else if (modOwner->getPowerType() == POWER_MANA)
                        amount = CalculatePercent(modOwner->m_modSpellHitChance, 17.0f, 17.0f);
                    else
                        amount = CalculatePercent(modOwner->m_modMeleeHitChance, 8.0f, 17.0f);
                }
            }

            void CalculateExpertiseAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
            {
                if (Player* modOwner = GetUnitOwner()->GetSpellModOwner())
                {
                    if (modOwner->getClass() == CLASS_HUNTER)
                        amount = CalculatePercent(modOwner->m_modRangedHitChance, 8.0f, 26.0f);
                    else if (modOwner->getPowerType() == POWER_MANA)
                        amount = CalculatePercent(modOwner->m_modSpellHitChance, 17.0f, 26.0f);
                    else
                        amount = CalculatePercent(modOwner->m_modMeleeHitChance, 8.0f, 26.0f);
                }
            }

            void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
            {
                GetUnitOwner()->ApplySpellImmune(GetId(), IMMUNITY_STATE, aurEff->GetAuraType(), true, SPELL_BLOCK_TYPE_POSITIVE);
            }

            void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
            {
                if (!GetUnitOwner()->IsPet())
                    return;

                isPeriodic = true;
                amplitude = 3*IN_MILLISECONDS;
            }
                
            void HandlePeriodic(AuraEffect const* aurEff)
            {
                PreventDefaultAction();
                GetEffect(aurEff->GetEffIndex())->RecalculateAmount();
            }

            void Register()
            {
                DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pet_hit_expertise_scalling_AuraScript::CalculateHitAmount, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE);
                DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pet_hit_expertise_scalling_AuraScript::CalculateSpellHitAmount, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE);
                DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pet_hit_expertise_scalling_AuraScript::CalculateExpertiseAmount, EFFECT_2, SPELL_AURA_MOD_EXPERTISE);

                OnEffectApply += AuraEffectApplyFn(spell_pet_hit_expertise_scalling_AuraScript::HandleEffectApply, EFFECT_ALL, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
                DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_pet_hit_expertise_scalling_AuraScript::CalcPeriodic, EFFECT_ALL, SPELL_AURA_ANY);
                OnEffectPeriodic += AuraEffectPeriodicFn(spell_pet_hit_expertise_scalling_AuraScript::HandlePeriodic, EFFECT_ALL, SPELL_AURA_ANY);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_pet_hit_expertise_scalling_AuraScript();
        }
};

class spell_gen_grow_flower_patch : public SpellScriptLoader
{
    public:
        spell_gen_grow_flower_patch() : SpellScriptLoader("spell_gen_grow_flower_patch") { }

        class spell_gen_grow_flower_patch_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_grow_flower_patch_SpellScript)

            SpellCastResult CheckCast()
            {
                if (GetCaster()->HasAuraType(SPELL_AURA_MOD_STEALTH) || GetCaster()->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
                    return SPELL_FAILED_DONT_REPORT;

                return SPELL_CAST_OK;
            }

            void Register()
            {
                OnCheckCast += SpellCheckCastFn(spell_gen_grow_flower_patch_SpellScript::CheckCast);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_grow_flower_patch_SpellScript();
        }
};

class spell_gen_rallying_cry_of_the_dragonslayer : public SpellScriptLoader
{
    public:
        spell_gen_rallying_cry_of_the_dragonslayer() : SpellScriptLoader("spell_gen_rallying_cry_of_the_dragonslayer") { }

        class spell_gen_rallying_cry_of_the_dragonslayer_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_rallying_cry_of_the_dragonslayer_SpellScript);

            void SelectTarget(std::list<WorldObject*>& targets)
            {
                targets.clear();

                uint32 zoneId = 1519;
                if (GetCaster()->GetMapId() == 1) // Kalimdor
                    zoneId = 1637;

                Map::PlayerList const& pList = GetCaster()->GetMap()->GetPlayers();
                for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
                    if (itr->GetSource()->GetZoneId() == zoneId)
                        targets.push_back(itr->GetSource());
            }

            void Register()
            {
                OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_gen_rallying_cry_of_the_dragonslayer_SpellScript::SelectTarget, EFFECT_ALL, TARGET_UNIT_SRC_AREA_ALLY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_rallying_cry_of_the_dragonslayer_SpellScript();
        }
};

class spell_gen_adals_song_of_battle : public SpellScriptLoader
{
    public:
        spell_gen_adals_song_of_battle() : SpellScriptLoader("spell_gen_adals_song_of_battle") { }

        class spell_gen_adals_song_of_battle_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_adals_song_of_battle_SpellScript);

            void SelectTarget(std::list<WorldObject*>& targets)
            {
                targets.clear();
                Map::PlayerList const& pList = GetCaster()->GetMap()->GetPlayers();
                for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
                    if (itr->GetSource()->GetZoneId() == 3703 /*Shattrath*/)
                        targets.push_back(itr->GetSource());
            }

            void Register()
            {
                OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_gen_adals_song_of_battle_SpellScript::SelectTarget, EFFECT_ALL, TARGET_UNIT_SRC_AREA_ALLY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_adals_song_of_battle_SpellScript();
        }
};

class spell_gen_disabled_above_63 : public SpellScriptLoader
{
    public:
        spell_gen_disabled_above_63() : SpellScriptLoader("spell_gen_disabled_above_63") { }

        class spell_gen_disabled_above_63_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_disabled_above_63_AuraScript);

            void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & canBeRecalculated)
            {
                Unit* target = GetUnitOwner();
                if (target->getLevel() <= 63)
                    amount = amount * target->getLevel() / 60;
                else
                    SetDuration(1);
            }

            void Register()
            {
                DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_disabled_above_63_AuraScript::CalculateAmount, EFFECT_ALL, SPELL_AURA_ANY);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_disabled_above_63_AuraScript();
        }
};

class spell_gen_black_magic_enchant : public SpellScriptLoader
{
    public:
        spell_gen_black_magic_enchant() : SpellScriptLoader("spell_gen_black_magic_enchant") { }

        class spell_gen_black_magic_enchant_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_black_magic_enchant_AuraScript);

            bool CheckProc(ProcEventInfo& eventInfo)
            {
                SpellInfo const* spellInfo = eventInfo.GetDamageInfo()->GetSpellInfo();
                if (!spellInfo)
                    return false;

                // Xinef: Old 'code'
                if (eventInfo.GetTypeMask() & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
                    return true;

                // Implement Black Magic enchant Bug
                if (spellInfo->SpellFamilyName == SPELLFAMILY_DRUID)
                    if (spellInfo->SpellIconID == 2857 /*SPELL_INFECTED_WOUNDS*/ || spellInfo->SpellIconID == 147 /*SPELL_SHRED*/ || spellInfo->SpellFamilyFlags[1] & 0x400 /*SPELL_MANGLE_(CAT)*/)
                        return true;

                return false;
            }

            void Register()
            {
                DoCheckProc += AuraCheckProcFn(spell_gen_black_magic_enchant_AuraScript::CheckProc);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_black_magic_enchant_AuraScript();
        }
};

class spell_gen_area_aura_select_players : public SpellScriptLoader
{
    public:
        spell_gen_area_aura_select_players() : SpellScriptLoader("spell_gen_area_aura_select_players") { }

        class spell_gen_area_aura_select_players_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_area_aura_select_players_AuraScript);

            bool CheckAreaTarget(Unit* target)
            {
                return target->GetTypeId() == TYPEID_PLAYER;
            }
            void Register()
            {
                DoCheckAreaTarget += AuraCheckAreaTargetFn(spell_gen_area_aura_select_players_AuraScript::CheckAreaTarget);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_area_aura_select_players_AuraScript();
        }
};

class spell_gen_select_target_count : public SpellScriptLoader
{
    public:
        spell_gen_select_target_count(const char* name, Targets effTarget, uint8 count) : SpellScriptLoader(name), _effTarget(effTarget), _count(count) { }

        class spell_gen_select_target_count_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_select_target_count_SpellScript);

            public:
            spell_gen_select_target_count_SpellScript(Targets effTarget, uint8 count) : _effTarget(effTarget), _count(count) { }

            void FilterTargets(std::list<WorldObject*>& targets)
            {
                targets.remove(GetCaster());
                Trinity::Containers::RandomResizeList(targets, _count);
            }

            void Register()
            {
                OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_gen_select_target_count_SpellScript::FilterTargets, EFFECT_ALL, _effTarget);
            }

            private:
            Targets _effTarget;
            uint8 _count;
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_select_target_count_SpellScript(_effTarget, _count);
        }

    private:
        Targets _effTarget;
        uint8 _count;
};

class spell_gen_use_spell_base_level_check : public SpellScriptLoader
{
    public:
        spell_gen_use_spell_base_level_check() : SpellScriptLoader("spell_gen_use_spell_base_level_check") { }

        class spell_gen_use_spell_base_level_check_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_use_spell_base_level_check_SpellScript)

            SpellCastResult CheckRequirement()
            {
                if (GetCaster()->getLevel() < GetSpellInfo()->BaseLevel)
                    return SPELL_FAILED_LEVEL_REQUIREMENT;
                return SPELL_CAST_OK;
            }

            void Register()
            {
                OnCheckCast += SpellCheckCastFn(spell_gen_use_spell_base_level_check_SpellScript::CheckRequirement);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_use_spell_base_level_check_SpellScript();
        }
};

class spell_gen_proc_from_direct_damage : public SpellScriptLoader
{
    public:
        spell_gen_proc_from_direct_damage() : SpellScriptLoader("spell_gen_proc_from_direct_damage") { }

        class spell_gen_proc_from_direct_damage_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_proc_from_direct_damage_AuraScript);

            bool CheckProc(ProcEventInfo& eventInfo)
            {
                return !eventInfo.GetDamageInfo()->GetSpellInfo() || !eventInfo.GetDamageInfo()->GetSpellInfo()->IsTargetingArea();
            }

            void Register()
            {
                DoCheckProc += AuraCheckProcFn(spell_gen_proc_from_direct_damage_AuraScript::CheckProc);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_proc_from_direct_damage_AuraScript();
        }
};

class spell_gen_no_offhand_proc : public SpellScriptLoader
{
    public:
        spell_gen_no_offhand_proc() : SpellScriptLoader("spell_gen_no_offhand_proc") { }

        class spell_gen_no_offhand_proc_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_no_offhand_proc_AuraScript);

            bool CheckProc(ProcEventInfo& eventInfo)
            {
                return !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK);
            }

            void Register()
            {
                DoCheckProc += AuraCheckProcFn(spell_gen_no_offhand_proc_AuraScript::CheckProc);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_no_offhand_proc_AuraScript();
        }
};

class spell_gen_proc_once_per_cast : public SpellScriptLoader
{
    public:
        spell_gen_proc_once_per_cast() : SpellScriptLoader("spell_gen_proc_once_per_cast") { }

        class spell_gen_proc_once_per_cast_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_proc_once_per_cast_AuraScript);

            bool Load()
            {
                _spellPointer = NULL;
                return true;
            }

            bool CheckProc(ProcEventInfo& eventInfo)
            {
                if (Player* player = eventInfo.GetActor()->ToPlayer())
                {
                    if (player->m_spellModTakingSpell == _spellPointer)
                        return false;
                    _spellPointer = player->m_spellModTakingSpell;
                }
                return true;
            }

            void Register()
            {
                DoCheckProc += AuraCheckProcFn(spell_gen_proc_once_per_cast_AuraScript::CheckProc);
            }

        private:
            Spell* _spellPointer;
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_proc_once_per_cast_AuraScript();
        }
};

class spell_gen_proc_on_self : public SpellScriptLoader
{
    public:
        spell_gen_proc_on_self() : SpellScriptLoader("spell_gen_proc_on_self") { }

        class spell_gen_proc_on_self_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_proc_on_self_AuraScript);

            bool CheckProc(ProcEventInfo& eventInfo)
            {
                return eventInfo.GetActor() == eventInfo.GetActionTarget();
            }

            void Register()
            {
                DoCheckProc += AuraCheckProcFn(spell_gen_proc_on_self_AuraScript::CheckProc);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_proc_on_self_AuraScript();
        }
};

class spell_gen_proc_not_self : public SpellScriptLoader
{
    public:
        spell_gen_proc_not_self() : SpellScriptLoader("spell_gen_proc_not_self") { }

        class spell_gen_proc_not_self_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_proc_not_self_AuraScript);

            bool CheckProc(ProcEventInfo& eventInfo)
            {
                return eventInfo.GetActor() != eventInfo.GetActionTarget();
            }

            void Register()
            {
                DoCheckProc += AuraCheckProcFn(spell_gen_proc_not_self_AuraScript::CheckProc);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_proc_not_self_AuraScript();
        }
};

class spell_gen_baby_murloc_passive : public SpellScriptLoader
{
    public:
        spell_gen_baby_murloc_passive() : SpellScriptLoader("spell_gen_baby_murloc_passive") { }

        class spell_gen_baby_murloc_passive_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_baby_murloc_passive_AuraScript);

            void HandleApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
            {
                GetAura()->GetEffect(aurEff->GetEffIndex())->SetPeriodicTimer(urand(60000, 120000));
            }

            void HandlePeriodicTimer(AuraEffect* aurEff)
            {
                aurEff->SetPeriodicTimer(urand(120000, 240000));
            }

            void Register()
            {
                OnEffectApply += AuraEffectApplyFn(spell_gen_baby_murloc_passive_AuraScript::HandleApply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
                OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_gen_baby_murloc_passive_AuraScript::HandlePeriodicTimer, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_baby_murloc_passive_AuraScript();
        }
};

class spell_gen_baby_murloc : public SpellScriptLoader
{
    public:
        spell_gen_baby_murloc() : SpellScriptLoader("spell_gen_baby_murloc") { }

        class spell_gen_baby_murloc_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_baby_murloc_AuraScript)
            
            void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                GetTarget()->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCE);
            }

            void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                GetTarget()->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
            }

            void Register()
            {
                OnEffectApply += AuraEffectApplyFn(spell_gen_baby_murloc_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
                OnEffectRemove += AuraEffectRemoveFn(spell_gen_baby_murloc_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_baby_murloc_AuraScript();
        }
};

class spell_gen_fixate : public SpellScriptLoader
{
    public:
        spell_gen_fixate() : SpellScriptLoader("spell_gen_fixate") { }

        class spell_gen_fixate_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_fixate_SpellScript);

            void HandleScriptEffect(SpellEffIndex effIndex)
            {
                PreventHitDefaultEffect(effIndex);
                if (Unit* target = GetHitUnit())
                    target->CastSpell(GetCaster(), GetEffectValue(), true);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_fixate_SpellScript::HandleScriptEffect, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_fixate_SpellScript();
        }

        class spell_gen_fixate_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_fixate_AuraScript)

            void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                if (Unit* caster = GetCaster())
                    caster->RemoveAurasDueToSpell(GetSpellInfo()->Effects[EFFECT_2].CalcValue(), GetTarget()->GetGUID());
            }

            void Register()
            {
                OnEffectRemove += AuraEffectRemoveFn(spell_gen_fixate_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_fixate_AuraScript();
        }
};

class spell_gen_proc_above_75 : public SpellScriptLoader
{
    public:
        spell_gen_proc_above_75() : SpellScriptLoader("spell_gen_proc_above_75") { }

        class spell_gen_proc_above_75_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_proc_above_75_AuraScript);

            bool CheckProc(ProcEventInfo& eventInfo)
            {
                return eventInfo.GetActor() && eventInfo.GetActor()->getLevel() >= 75;
            }

            void Register()
            {
                DoCheckProc += AuraCheckProcFn(spell_gen_proc_above_75_AuraScript::CheckProc);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_proc_above_75_AuraScript();
        }
};

class spell_gen_periodic_knock_away : public SpellScriptLoader
{
    public:
        spell_gen_periodic_knock_away() : SpellScriptLoader("spell_gen_periodic_knock_away") { }

        class spell_gen_periodic_knock_away_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_periodic_knock_away_AuraScript);

            void OnPeriodic(AuraEffect const* aurEff)
            {
                PreventDefaultAction();
                if (Unit* victim = GetUnitOwner()->GetVictim())
                    GetUnitOwner()->CastSpell(victim, GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell, true);
            }

            void Register()
            {
                 OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_periodic_knock_away_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_periodic_knock_away_AuraScript();
        }
};

class spell_gen_knock_away : public SpellScriptLoader
{
    public:
        spell_gen_knock_away() : SpellScriptLoader("spell_gen_knock_away") { }

        class spell_gen_knock_away_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_knock_away_SpellScript);

            void HandleScriptEffect(SpellEffIndex effIndex)
            {
                PreventHitDefaultEffect(effIndex);
                if (Unit* target = GetHitUnit())
                    if (Creature* caster = GetCaster()->ToCreature())
                        caster->getThreatManager().modifyThreatPercent(target, -25); // Xinef: amount confirmed by onyxia and void reaver notes
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_knock_away_SpellScript::HandleScriptEffect, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_knock_away_SpellScript();
        }
};

class spell_gen_mod_radius_by_caster_scale : public SpellScriptLoader
{
    public:
        spell_gen_mod_radius_by_caster_scale() : SpellScriptLoader("spell_gen_mod_radius_by_caster_scale") { }

        class spell_gen_mod_radius_by_caster_scale_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_mod_radius_by_caster_scale_SpellScript)

            bool Load()
            {
                GetSpell()->SetSpellValue(SPELLVALUE_RADIUS_MOD, 10000.0f * GetCaster()->GetFloatValue(OBJECT_FIELD_SCALE_X));
                return true;
            }

            void Register()
            {
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_mod_radius_by_caster_scale_SpellScript();
        }
};

class spell_gen_proc_reduced_above_60 : public SpellScriptLoader
{
    public:
        spell_gen_proc_reduced_above_60() : SpellScriptLoader("spell_gen_proc_reduced_above_60") { }

        class spell_gen_proc_reduced_above_60_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_proc_reduced_above_60_AuraScript);

            bool CheckProc(ProcEventInfo& eventInfo)
            {
                // Xinef: mostly its 33.(3)% reduce by 70 and 66.(6)% by 80
                if (eventInfo.GetActor() && eventInfo.GetActor()->getLevel() > 60)
                    if (roll_chance_f((eventInfo.GetActor()->getLevel() - 60) * 3.33f))
                        return false;

                return true;
            }

            void Register()
            {
                DoCheckProc += AuraCheckProcFn(spell_gen_proc_reduced_above_60_AuraScript::CheckProc);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_proc_reduced_above_60_AuraScript();
        }
};

class spell_gen_visual_dummy_stun : public SpellScriptLoader
{
    public:
        spell_gen_visual_dummy_stun() : SpellScriptLoader("spell_gen_visual_dummy_stun") { }

        class spell_gen_visual_dummy_stun_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_visual_dummy_stun_AuraScript);

            void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                Unit* target = GetTarget();
                target->SetControlled(true, UNIT_STATE_STUNNED);
            }

            void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                Unit* target = GetTarget();
                target->SetControlled(false, UNIT_STATE_STUNNED);
            }

            void Register()
            {
                OnEffectApply += AuraEffectApplyFn(spell_gen_visual_dummy_stun_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
                OnEffectRemove += AuraEffectRemoveFn(spell_gen_visual_dummy_stun_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
            }

        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_visual_dummy_stun_AuraScript();
        }
};

class spell_gen_random_target32 : public SpellScriptLoader
{
    public:
        spell_gen_random_target32() : SpellScriptLoader("spell_gen_random_target32") { }

        class spell_gen_random_target32_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_random_target32_SpellScript);

            void ModDest(SpellDestination& dest)
            {
                float dist = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster());
                float angle = frand(0.0f, 2*M_PI);

                Position pos;
                GetCaster()->GetNearPosition(pos, dist, angle);
                dest.Relocate(pos);
            }

            void Register()
            {
                OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_gen_random_target32_SpellScript::ModDest, EFFECT_0, TARGET_DEST_CASTER_SUMMON);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_random_target32_SpellScript();
        }
};

class spell_gen_hate_to_zero : public SpellScriptLoader
{
    public:
        spell_gen_hate_to_zero() : SpellScriptLoader("spell_gen_hate_to_zero") { }

        class spell_gen_hate_to_zero_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_hate_to_zero_SpellScript);

            void HandleDummy(SpellEffIndex effIndex)
            {
                PreventHitDefaultEffect(effIndex);
                if (Unit* target = GetHitUnit())
                    if (Creature* caster = GetCaster()->ToCreature())
                        caster->getThreatManager().modifyThreatPercent(target, -100);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_hate_to_zero_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_hate_to_zero_SpellScript();
        }
};

class spell_gen_focused_bursts : public SpellScriptLoader
{
    public:
        spell_gen_focused_bursts() : SpellScriptLoader("spell_gen_focused_bursts") { }

        class spell_gen_focused_bursts_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_focused_bursts_SpellScript);

            void HandleDummy(SpellEffIndex effIndex)
            {
                PreventHitDefaultEffect(effIndex);
                if (effIndex != EFFECT_0)
                    return;

                if (Unit* target = GetHitUnit())
                    GetCaster()->CastSpell(target, uint32(GetSpellInfo()->Effects[EFFECT_0].BasePoints)+urand(1, 3), true);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_focused_bursts_SpellScript::HandleDummy, EFFECT_ALL, SPELL_EFFECT_DUMMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_focused_bursts_SpellScript();
        }
};

enum eFlurryOfClaws
{
    NPC_FRENZYHEART_RAVAGER             = 28078,
    NPC_FRENZYHEART_HUNTER              = 28079,
    SPELL_FLURRY_OF_CLAWS_DAMAGE        = 53033
};

class spell_gen_flurry_of_claws : public SpellScriptLoader
{
    public:
        spell_gen_flurry_of_claws() : SpellScriptLoader("spell_gen_flurry_of_claws") { }

        class spell_gen_flurry_of_claws_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_flurry_of_claws_AuraScript);

            void OnPeriodic(AuraEffect const* aurEff)
            {
                PreventDefaultAction();
                if (Unit* target = GetUnitOwner()->SelectNearbyTarget(NULL, 7.0f))
                    if (target->GetEntry() == NPC_FRENZYHEART_RAVAGER || target->GetEntry() == NPC_FRENZYHEART_HUNTER)
                    {
                        int32 basePoints = irand(1400, 2200);
                        GetUnitOwner()->CastCustomSpell(SPELL_FLURRY_OF_CLAWS_DAMAGE, SPELLVALUE_BASE_POINT0, basePoints, target, TRIGGERED_FULL_MASK);
                    }
            }

            void Register()
            {
                 OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_flurry_of_claws_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_flurry_of_claws_AuraScript();
        }
};

class spell_gen_throw_back : public SpellScriptLoader
{
    public:
        spell_gen_throw_back() : SpellScriptLoader("spell_gen_throw_back") { }

        class spell_gen_throw_back_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_throw_back_SpellScript);

            void HandleScriptEffect(SpellEffIndex effIndex)
            {
                PreventHitDefaultEffect(effIndex);
                if (Unit* target = GetHitUnit())
                    target->CastSpell(GetCaster(), uint32(GetEffectValue()), true);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_throw_back_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_throw_back_SpellScript();
        }
};


// Theirs
class spell_gen_absorb0_hitlimit1 : public SpellScriptLoader
{
    public:
        spell_gen_absorb0_hitlimit1() : SpellScriptLoader("spell_gen_absorb0_hitlimit1") { }

        class spell_gen_absorb0_hitlimit1_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_absorb0_hitlimit1_AuraScript);

            uint32 limit;

            bool Load()
            {
                // Max absorb stored in 1 dummy effect
                limit = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
                return true;
            }

            void Absorb(AuraEffect* /*aurEff*/, DamageInfo& /*dmgInfo*/, uint32& absorbAmount)
            {
                absorbAmount = std::min(limit, absorbAmount);
            }

            void Register()
            {
                 OnEffectAbsorb += AuraEffectAbsorbFn(spell_gen_absorb0_hitlimit1_AuraScript::Absorb, EFFECT_0);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_absorb0_hitlimit1_AuraScript();
        }
};

// 28764 - Adaptive Warding (Frostfire Regalia Set)
enum AdaptiveWarding
{
    SPELL_GEN_ADAPTIVE_WARDING_FIRE     = 28765,
    SPELL_GEN_ADAPTIVE_WARDING_NATURE   = 28768,
    SPELL_GEN_ADAPTIVE_WARDING_FROST    = 28766,
    SPELL_GEN_ADAPTIVE_WARDING_SHADOW   = 28769,
    SPELL_GEN_ADAPTIVE_WARDING_ARCANE   = 28770
};

class spell_gen_adaptive_warding : public SpellScriptLoader
{
    public:
        spell_gen_adaptive_warding() : SpellScriptLoader("spell_gen_adaptive_warding") { }

        class spell_gen_adaptive_warding_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_adaptive_warding_AuraScript);

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_GEN_ADAPTIVE_WARDING_FIRE) ||
                    !sSpellMgr->GetSpellInfo(SPELL_GEN_ADAPTIVE_WARDING_NATURE) ||
                    !sSpellMgr->GetSpellInfo(SPELL_GEN_ADAPTIVE_WARDING_FROST) ||
                    !sSpellMgr->GetSpellInfo(SPELL_GEN_ADAPTIVE_WARDING_SHADOW) ||
                    !sSpellMgr->GetSpellInfo(SPELL_GEN_ADAPTIVE_WARDING_ARCANE))
                    return false;
                return true;
            }

            bool CheckProc(ProcEventInfo& eventInfo)
            {
                if (eventInfo.GetDamageInfo()->GetSpellInfo()) // eventInfo.GetSpellInfo()
                    return false;

                // find Mage Armor
                if (!GetTarget()->GetAuraEffect(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELLFAMILY_MAGE, 0x10000000, 0x0, 0x0))
                    return false;

                switch (GetFirstSchoolInMask(eventInfo.GetSchoolMask()))
                {
                    case SPELL_SCHOOL_NORMAL:
                    case SPELL_SCHOOL_HOLY:
                        return false;
                    default:
                        break;
                }
                return true;
            }

            void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
            {
                PreventDefaultAction();

                uint32 spellId = 0;
                switch (GetFirstSchoolInMask(eventInfo.GetSchoolMask()))
                {
                    case SPELL_SCHOOL_FIRE:
                        spellId = SPELL_GEN_ADAPTIVE_WARDING_FIRE;
                        break;
                    case SPELL_SCHOOL_NATURE:
                        spellId = SPELL_GEN_ADAPTIVE_WARDING_NATURE;
                        break;
                    case SPELL_SCHOOL_FROST:
                        spellId = SPELL_GEN_ADAPTIVE_WARDING_FROST;
                        break;
                    case SPELL_SCHOOL_SHADOW:
                        spellId = SPELL_GEN_ADAPTIVE_WARDING_SHADOW;
                        break;
                    case SPELL_SCHOOL_ARCANE:
                        spellId = SPELL_GEN_ADAPTIVE_WARDING_ARCANE;
                        break;
                    default:
                        return;
                }
                GetTarget()->CastSpell(GetTarget(), spellId, true, NULL, aurEff);
            }

            void Register()
            {
                DoCheckProc += AuraCheckProcFn(spell_gen_adaptive_warding_AuraScript::CheckProc);
                OnEffectProc += AuraEffectProcFn(spell_gen_adaptive_warding_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_adaptive_warding_AuraScript();
        }
};

class spell_gen_av_drekthar_presence : public SpellScriptLoader
{
    public:
        spell_gen_av_drekthar_presence() : SpellScriptLoader("spell_gen_av_drekthar_presence") { }

        class spell_gen_av_drekthar_presence_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_av_drekthar_presence_AuraScript);

            bool CheckAreaTarget(Unit* target)
            {
                switch (target->GetEntry())
                {
                    // alliance
                    case 14762: // Dun Baldar North Marshal
                    case 14763: // Dun Baldar South Marshal
                    case 14764: // Icewing Marshal
                    case 14765: // Stonehearth Marshal
                    case 11948: // Vandar Stormspike
                    // horde
                    case 14772: // East Frostwolf Warmaster
                    case 14776: // Tower Point Warmaster
                    case 14773: // Iceblood Warmaster
                    case 14777: // West Frostwolf Warmaster
                    case 11946: // Drek'thar
                        return true;
                    default:
                        return false;
                }
            }

            void Register()
            {
                DoCheckAreaTarget += AuraCheckAreaTargetFn(spell_gen_av_drekthar_presence_AuraScript::CheckAreaTarget);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_av_drekthar_presence_AuraScript();
        }
};

// 46394 Brutallus Burn
class spell_gen_burn_brutallus : public SpellScriptLoader
{
    public:
        spell_gen_burn_brutallus() : SpellScriptLoader("spell_gen_burn_brutallus") { }

        class spell_gen_burn_brutallus_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_burn_brutallus_AuraScript);

            void HandleEffectPeriodicUpdate(AuraEffect* aurEff)
            {
                if (aurEff->GetTickNumber() % 11 == 0)
                    aurEff->SetAmount(aurEff->GetAmount() * 2);
            }

            void Register()
            {
                OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_gen_burn_brutallus_AuraScript::HandleEffectPeriodicUpdate, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_burn_brutallus_AuraScript();
        }
};

enum CannibalizeSpells
{
    SPELL_CANNIBALIZE_TRIGGERED = 20578
};

class spell_gen_cannibalize : public SpellScriptLoader
{
    public:
        spell_gen_cannibalize() : SpellScriptLoader("spell_gen_cannibalize") { }

        class spell_gen_cannibalize_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_cannibalize_SpellScript);

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_CANNIBALIZE_TRIGGERED))
                    return false;
                return true;
            }

            SpellCastResult CheckIfCorpseNear()
            {
                Unit* caster = GetCaster();
                float max_range = GetSpellInfo()->GetMaxRange(false);
                WorldObject* result = NULL;
                // search for nearby enemy corpse in range
                Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_CHECK_CORPSE);
                Trinity::WorldObjectSearcher<Trinity::AnyDeadUnitSpellTargetInRangeCheck> searcher(caster, result, check);
                caster->GetMap()->VisitFirstFound(caster->m_positionX, caster->m_positionY, max_range, searcher);
                if (!result)
                    return SPELL_FAILED_NO_EDIBLE_CORPSES;
                return SPELL_CAST_OK;
            }

            void HandleDummy(SpellEffIndex /*effIndex*/)
            {
                GetCaster()->CastSpell(GetCaster(), SPELL_CANNIBALIZE_TRIGGERED, false);
            }

            void Register()
            {
                OnEffectHit += SpellEffectFn(spell_gen_cannibalize_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
                OnCheckCast += SpellCheckCastFn(spell_gen_cannibalize_SpellScript::CheckIfCorpseNear);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_cannibalize_SpellScript();
        }
};

// 63845 - Create Lance
enum CreateLanceSpells
{
    SPELL_CREATE_LANCE_ALLIANCE = 63914,
    SPELL_CREATE_LANCE_HORDE    = 63919
};

class spell_gen_create_lance : public SpellScriptLoader
{
    public:
        spell_gen_create_lance() : SpellScriptLoader("spell_gen_create_lance") { }

        class spell_gen_create_lance_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_create_lance_SpellScript);

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_CREATE_LANCE_ALLIANCE) ||
                    !sSpellMgr->GetSpellInfo(SPELL_CREATE_LANCE_HORDE))
                    return false;
                return true;
            }

            void HandleScript(SpellEffIndex effIndex)
            {
                PreventHitDefaultEffect(effIndex);

                if (Player* target = GetHitPlayer())
                {
                    if (target->GetTeamId() == TEAM_ALLIANCE)
                        GetCaster()->CastSpell(target, SPELL_CREATE_LANCE_ALLIANCE, true);
                    else
                        GetCaster()->CastSpell(target, SPELL_CREATE_LANCE_HORDE, true);
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_create_lance_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_create_lance_SpellScript();
        }
};

enum Netherbloom
{
    SPELL_NETHERBLOOM_POLLEN_1      = 28703
};

// 28702 - Netherbloom
class spell_gen_netherbloom : public SpellScriptLoader
{
    public:
        spell_gen_netherbloom() : SpellScriptLoader("spell_gen_netherbloom") { }

        class spell_gen_netherbloom_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_netherbloom_SpellScript);

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                for (uint8 i = 0; i < 5; ++i)
                    if (!sSpellMgr->GetSpellInfo(SPELL_NETHERBLOOM_POLLEN_1 + i))
                        return false;
                return true;
            }

            void HandleScript(SpellEffIndex effIndex)
            {
                PreventHitDefaultEffect(effIndex);

                if (Unit* target = GetHitUnit())
                {
                    // 25% chance of casting a random buff
                    if (roll_chance_i(75))
                        return;

                    // triggered spells are 28703 to 28707
                    // Note: some sources say, that there was the possibility of
                    //       receiving a debuff. However, this seems to be removed by a patch.

                    // don't overwrite an existing aura
                    for (uint8 i = 0; i < 5; ++i)
                        if (target->HasAura(SPELL_NETHERBLOOM_POLLEN_1 + i))
                            return;

                    target->CastSpell(target, SPELL_NETHERBLOOM_POLLEN_1 + urand(0, 4), true);
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_netherbloom_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_netherbloom_SpellScript();
        }
};

enum NightmareVine
{
    SPELL_NIGHTMARE_POLLEN      = 28721
};

// 28720 - Nightmare Vine
class spell_gen_nightmare_vine : public SpellScriptLoader
{
    public:
        spell_gen_nightmare_vine() : SpellScriptLoader("spell_gen_nightmare_vine") { }

        class spell_gen_nightmare_vine_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_nightmare_vine_SpellScript);

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_NIGHTMARE_POLLEN))
                    return false;
                return true;
            }

            void HandleScript(SpellEffIndex effIndex)
            {
                PreventHitDefaultEffect(effIndex);

                if (Unit* target = GetHitUnit())
                {
                    // 25% chance of casting Nightmare Pollen
                    if (roll_chance_i(25))
                        target->CastSpell(target, SPELL_NIGHTMARE_POLLEN, true);
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_nightmare_vine_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_nightmare_vine_SpellScript();
        }
};

enum ObsidianArmor
{
    SPELL_GEN_OBSIDIAN_ARMOR_HOLY       = 27536,
    SPELL_GEN_OBSIDIAN_ARMOR_FIRE       = 27533,
    SPELL_GEN_OBSIDIAN_ARMOR_NATURE     = 27538,
    SPELL_GEN_OBSIDIAN_ARMOR_FROST      = 27534,
    SPELL_GEN_OBSIDIAN_ARMOR_SHADOW     = 27535,
    SPELL_GEN_OBSIDIAN_ARMOR_ARCANE     = 27540
};

// 27539 - Obsidian Armor
class spell_gen_obsidian_armor : public SpellScriptLoader
{
    public:
        spell_gen_obsidian_armor() : SpellScriptLoader("spell_gen_obsidian_armor") { }

        class spell_gen_obsidian_armor_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_obsidian_armor_AuraScript);

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_GEN_OBSIDIAN_ARMOR_HOLY) ||
                    !sSpellMgr->GetSpellInfo(SPELL_GEN_OBSIDIAN_ARMOR_FIRE) ||
                    !sSpellMgr->GetSpellInfo(SPELL_GEN_OBSIDIAN_ARMOR_NATURE) ||
                    !sSpellMgr->GetSpellInfo(SPELL_GEN_OBSIDIAN_ARMOR_FROST) ||
                    !sSpellMgr->GetSpellInfo(SPELL_GEN_OBSIDIAN_ARMOR_SHADOW) ||
                    !sSpellMgr->GetSpellInfo(SPELL_GEN_OBSIDIAN_ARMOR_ARCANE))
                    return false;
                return true;
            }

            bool CheckProc(ProcEventInfo& eventInfo)
            {
                if (eventInfo.GetDamageInfo()->GetSpellInfo()) // eventInfo.GetSpellInfo()
                    return false;

                if (GetFirstSchoolInMask(eventInfo.GetSchoolMask()) == SPELL_SCHOOL_NORMAL)
                    return false;

                return true;
            }

            void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
            {
                PreventDefaultAction();

                uint32 spellId = 0;
                switch (GetFirstSchoolInMask(eventInfo.GetSchoolMask()))
                {
                    case SPELL_SCHOOL_HOLY:
                        spellId = SPELL_GEN_OBSIDIAN_ARMOR_HOLY;
                        break;
                    case SPELL_SCHOOL_FIRE:
                        spellId = SPELL_GEN_OBSIDIAN_ARMOR_FIRE;
                        break;
                    case SPELL_SCHOOL_NATURE:
                        spellId = SPELL_GEN_OBSIDIAN_ARMOR_NATURE;
                        break;
                    case SPELL_SCHOOL_FROST:
                        spellId = SPELL_GEN_OBSIDIAN_ARMOR_FROST;
                        break;
                    case SPELL_SCHOOL_SHADOW:
                        spellId = SPELL_GEN_OBSIDIAN_ARMOR_SHADOW;
                        break;
                    case SPELL_SCHOOL_ARCANE:
                        spellId = SPELL_GEN_OBSIDIAN_ARMOR_ARCANE;
                        break;
                    default:
                        return;
                }
                GetTarget()->CastSpell(GetTarget(), spellId, true, NULL, aurEff);
            }

            void Register()
            {
                DoCheckProc += AuraCheckProcFn(spell_gen_obsidian_armor_AuraScript::CheckProc);
                OnEffectProc += AuraEffectProcFn(spell_gen_obsidian_armor_AuraScript::OnProc, EFFECT_0, SPELL_AURA_DUMMY);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_obsidian_armor_AuraScript();
        }
};

enum ParachuteSpells
{
    SPELL_PARACHUTE         = 45472,
    SPELL_PARACHUTE_BUFF    = 44795,
};

// 45472 Parachute
class spell_gen_parachute : public SpellScriptLoader
{
    public:
        spell_gen_parachute() : SpellScriptLoader("spell_gen_parachute") { }

        class spell_gen_parachute_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_parachute_AuraScript);

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_PARACHUTE) ||
                    !sSpellMgr->GetSpellInfo(SPELL_PARACHUTE_BUFF))
                    return false;
                return true;
            }

            void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
            {
                if (Player* target = GetTarget()->ToPlayer())
                    if (target->IsFalling())
                    {
                        target->RemoveAurasDueToSpell(SPELL_PARACHUTE);
                        target->CastSpell(target, SPELL_PARACHUTE_BUFF, true);
                    }
            }

            void Register()
            {
                OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_parachute_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_parachute_AuraScript();
        }
};

class spell_gen_pet_summoned : public SpellScriptLoader
{
    public:
        spell_gen_pet_summoned() : SpellScriptLoader("spell_gen_pet_summoned") { }

        class spell_gen_pet_summoned_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_pet_summoned_SpellScript);

            bool Load()
            {
                return GetCaster()->GetTypeId() == TYPEID_PLAYER;
            }

            void HandleScript(SpellEffIndex /*effIndex*/)
            {
                Player* player = GetCaster()->ToPlayer();
                if (player->GetLastPetNumber() && player->CanResummonPet(player->GetLastPetSpell()))
                    Pet::LoadPetFromDB(player, PET_LOAD_BG_RESURRECT, 0, player->GetLastPetNumber(), true);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_pet_summoned_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_pet_summoned_SpellScript();
        }
};

class spell_gen_remove_flight_auras : public SpellScriptLoader
{
    public:
        spell_gen_remove_flight_auras() : SpellScriptLoader("spell_gen_remove_flight_auras") { }

        class spell_gen_remove_flight_auras_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_remove_flight_auras_SpellScript);

            void HandleScript(SpellEffIndex /*effIndex*/)
            {
                if (Unit* target = GetHitUnit())
                {
                    target->RemoveAurasByType(SPELL_AURA_FLY);
                    target->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_remove_flight_auras_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_remove_flight_auras_SpellScript();
        }
};

enum EluneCandle
{
    // Creatures
    NPC_OMEN                       = 15467,

    // Spells
    SPELL_ELUNE_CANDLE_OMEN_HEAD   = 26622,
    SPELL_ELUNE_CANDLE_OMEN_CHEST  = 26624,
    SPELL_ELUNE_CANDLE_OMEN_HAND_R = 26625,
    SPELL_ELUNE_CANDLE_OMEN_HAND_L = 26649,
    SPELL_ELUNE_CANDLE_NORMAL      = 26636
};

class spell_gen_elune_candle : public SpellScriptLoader
{
    public:
        spell_gen_elune_candle() : SpellScriptLoader("spell_gen_elune_candle") { }

        class spell_gen_elune_candle_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_elune_candle_SpellScript);
            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_ELUNE_CANDLE_OMEN_HEAD) ||
                    !sSpellMgr->GetSpellInfo(SPELL_ELUNE_CANDLE_OMEN_CHEST) ||
                    !sSpellMgr->GetSpellInfo(SPELL_ELUNE_CANDLE_OMEN_HAND_R) ||
                    !sSpellMgr->GetSpellInfo(SPELL_ELUNE_CANDLE_OMEN_HAND_L) ||
                    !sSpellMgr->GetSpellInfo(SPELL_ELUNE_CANDLE_NORMAL))
                    return false;
                return true;
            }

            void HandleScript(SpellEffIndex /*effIndex*/)
            {
                uint32 spellId = 0;

                if (GetHitUnit()->GetEntry() == NPC_OMEN)
                {
                    switch (urand(0, 3))
                    {
                        case 0:
                            spellId = SPELL_ELUNE_CANDLE_OMEN_HEAD;
                            break;
                        case 1:
                            spellId = SPELL_ELUNE_CANDLE_OMEN_CHEST;
                            break;
                        case 2:
                            spellId = SPELL_ELUNE_CANDLE_OMEN_HAND_R;
                            break;
                        case 3:
                            spellId = SPELL_ELUNE_CANDLE_OMEN_HAND_L;
                            break;
                    }
                }
                else
                    spellId = SPELL_ELUNE_CANDLE_NORMAL;

                GetCaster()->CastSpell(GetHitUnit(), spellId, true, NULL);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_elune_candle_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_elune_candle_SpellScript();
        }
};

class spell_gen_creature_permanent_feign_death : public SpellScriptLoader
{
    public:
        spell_gen_creature_permanent_feign_death() : SpellScriptLoader("spell_gen_creature_permanent_feign_death") { }

        class spell_gen_creature_permanent_feign_death_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_creature_permanent_feign_death_AuraScript);

            void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                Unit* target = GetTarget();
                target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
                target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
                target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);

                if (target->GetTypeId() == TYPEID_UNIT)
                    target->ToCreature()->SetReactState(REACT_PASSIVE);
            }

            void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                Unit* target = GetTarget();
                target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
                target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
                target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);

                if (target->GetTypeId() == TYPEID_UNIT)
                    target->ToCreature()->SetReactState(REACT_AGGRESSIVE);
            }

            void Register()
            {
                OnEffectApply += AuraEffectApplyFn(spell_gen_creature_permanent_feign_death_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
                OnEffectRemove += AuraEffectApplyFn(spell_gen_creature_permanent_feign_death_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_creature_permanent_feign_death_AuraScript();
        }
};

enum PvPTrinketTriggeredSpells
{
    SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER         = 72752,
    SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER_WOTF    = 72757,
};

class spell_pvp_trinket_wotf_shared_cd : public SpellScriptLoader
{
    public:
        spell_pvp_trinket_wotf_shared_cd() : SpellScriptLoader("spell_pvp_trinket_wotf_shared_cd") {}

        class spell_pvp_trinket_wotf_shared_cd_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_pvp_trinket_wotf_shared_cd_SpellScript);

            bool Load()
            {
                return GetCaster()->GetTypeId() == TYPEID_PLAYER;
            }

            bool Validate(SpellInfo const* /*spellEntry*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER) || !sSpellMgr->GetSpellInfo(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER_WOTF))
                    return false;
                return true;
            }

            void HandleScript()
            {
                Player* player = GetCaster()->ToPlayer();
                // This is only needed because spells cast from spell_linked_spell are triggered by default
                // Spell::SendSpellCooldown() skips all spells with TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD
                player->AddSpellAndCategoryCooldowns(GetSpellInfo(), GetCastItem() ? GetCastItem()->GetEntry() : 0, GetSpell());

                if (player->GetTeamId() == TEAM_HORDE)
                    if (GetSpellInfo()->Id == SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER)
                    {
                        WorldPacket data;
                        player->BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_INCLUDE_GCD, 7744, GetSpellInfo()->CategoryRecoveryTime); // Will of the forsaken
                        player->GetSession()->SendPacket(&data);
                    }
                    else
                    {
                        WorldPacket data(SMSG_INITIAL_SPELLS, (1+2+2+4+2+2+4+4));
                        data << uint8(0);
                        data << uint16(0);
                        data << uint16(1);
                        data << uint32(42292); // PvP Trinket spell
                        data << uint16(0);                 // cast item id
                        data << uint16(GetSpellInfo()->GetCategory());                   // spell category
                        data << uint32(0);
                        data << uint32(GetSpellInfo()->CategoryRecoveryTime);
                        player->GetSession()->SendPacket(&data);

                        WorldPacket data2;
                        player->BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_INCLUDE_GCD, 42292, GetSpellInfo()->CategoryRecoveryTime); // PvP Trinket spell
                        player->GetSession()->SendPacket(&data2);

                    }
            }

            void Register()
            {
                AfterCast += SpellCastFn(spell_pvp_trinket_wotf_shared_cd_SpellScript::HandleScript);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_pvp_trinket_wotf_shared_cd_SpellScript();
        }
};

enum AnimalBloodPoolSpell
{
    SPELL_ANIMAL_BLOOD      = 46221,
    SPELL_SPAWN_BLOOD_POOL  = 63471
};

class spell_gen_animal_blood : public SpellScriptLoader
{
    public:
        spell_gen_animal_blood() : SpellScriptLoader("spell_gen_animal_blood") { }

        class spell_gen_animal_blood_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_animal_blood_AuraScript);

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_SPAWN_BLOOD_POOL))
                    return false;
                return true;
            }

            void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                // Remove all auras with spell id 46221, except the one currently being applied
                while (Aura* aur = GetUnitOwner()->GetOwnedAura(SPELL_ANIMAL_BLOOD, 0, 0, 0, GetAura()))
                    GetUnitOwner()->RemoveOwnedAura(aur);
            }

            void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                if (Unit* owner = GetUnitOwner())
                    if (owner->IsInWater())
                        owner->CastSpell(owner, SPELL_SPAWN_BLOOD_POOL, true);
            }

            void Register()
            {
                AfterEffectApply += AuraEffectApplyFn(spell_gen_animal_blood_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
                AfterEffectRemove += AuraEffectRemoveFn(spell_gen_animal_blood_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_animal_blood_AuraScript();
        }
};

enum DivineStormSpell
{
    SPELL_DIVINE_STORM      = 53385,
};

// 70769 Divine Storm!
class spell_gen_divine_storm_cd_reset : public SpellScriptLoader
{
    public:
        spell_gen_divine_storm_cd_reset() : SpellScriptLoader("spell_gen_divine_storm_cd_reset") { }

        class spell_gen_divine_storm_cd_reset_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_divine_storm_cd_reset_SpellScript);

            bool Load()
            {
                return GetCaster()->GetTypeId() == TYPEID_PLAYER;
            }

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_DIVINE_STORM))
                    return false;
                return true;
            }

            void HandleScript(SpellEffIndex /*effIndex*/)
            {
                Player* caster = GetCaster()->ToPlayer();
                if (caster->HasSpellCooldown(SPELL_DIVINE_STORM))
                    caster->RemoveSpellCooldown(SPELL_DIVINE_STORM, true);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_divine_storm_cd_reset_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_divine_storm_cd_reset_SpellScript();
        }
};

class spell_gen_profession_research : public SpellScriptLoader
{
    public:
        spell_gen_profession_research() : SpellScriptLoader("spell_gen_profession_research") { }

        class spell_gen_profession_research_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_profession_research_SpellScript);

            bool Load()
            {
                return GetCaster()->GetTypeId() == TYPEID_PLAYER;
            }

            SpellCastResult CheckRequirement()
            {
                if (HasDiscoveredAllSpells(GetSpellInfo()->Id, GetCaster()->ToPlayer()))
                {
                    SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_NOTHING_TO_DISCOVER);
                    return SPELL_FAILED_CUSTOM_ERROR;
                }

                return SPELL_CAST_OK;
            }

            void HandleScript(SpellEffIndex /*effIndex*/)
            {
                Player* caster = GetCaster()->ToPlayer();
                uint32 spellId = GetSpellInfo()->Id;

                // learn random explicit discovery recipe (if any)
                if (uint32 discoveredSpellId = GetExplicitDiscoverySpell(spellId, caster))
                    caster->learnSpell(discoveredSpellId);

                caster->UpdateCraftSkill(spellId);
            }

            void Register()
            {
                OnCheckCast += SpellCheckCastFn(spell_gen_profession_research_SpellScript::CheckRequirement);
                OnEffectHitTarget += SpellEffectFn(spell_gen_profession_research_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_profession_research_SpellScript();
        }
};

class spell_gen_clone : public SpellScriptLoader
{
    public:
        spell_gen_clone() : SpellScriptLoader("spell_gen_clone") { }

        class spell_gen_clone_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_clone_SpellScript);

            void HandleScriptEffect(SpellEffIndex effIndex)
            {
                PreventHitDefaultEffect(effIndex);
                GetHitUnit()->CastSpell(GetCaster(), uint32(GetEffectValue()), true);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_clone_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
                OnEffectHitTarget += SpellEffectFn(spell_gen_clone_SpellScript::HandleScriptEffect, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_clone_SpellScript();
        }
};

enum CloneWeaponSpells
{
    SPELL_COPY_WEAPON_AURA       = 41054,
    SPELL_COPY_WEAPON_2_AURA     = 63418,
    SPELL_COPY_WEAPON_3_AURA     = 69893,

    SPELL_COPY_OFFHAND_AURA      = 45205,
    SPELL_COPY_OFFHAND_2_AURA    = 69896,

    SPELL_COPY_RANGED_AURA       = 57594
};

class spell_gen_clone_weapon : public SpellScriptLoader
{
    public:
        spell_gen_clone_weapon() : SpellScriptLoader("spell_gen_clone_weapon") { }

        class spell_gen_clone_weapon_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_clone_weapon_SpellScript);

            void HandleScriptEffect(SpellEffIndex effIndex)
            {
                PreventHitDefaultEffect(effIndex);
                GetHitUnit()->CastSpell(GetCaster(), uint32(GetEffectValue()), true);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_clone_weapon_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_clone_weapon_SpellScript();
        }
};

class spell_gen_clone_weapon_aura : public SpellScriptLoader
{
    public:
        spell_gen_clone_weapon_aura() : SpellScriptLoader("spell_gen_clone_weapon_aura") { }

        class spell_gen_clone_weapon_auraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_clone_weapon_auraScript);

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON_AURA) ||
                    !sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON_2_AURA) ||
                    !sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON_3_AURA) ||
                    !sSpellMgr->GetSpellInfo(SPELL_COPY_OFFHAND_AURA) ||
                    !sSpellMgr->GetSpellInfo(SPELL_COPY_OFFHAND_2_AURA) ||
                    !sSpellMgr->GetSpellInfo(SPELL_COPY_RANGED_AURA))
                    return false;
                return true;
            }

            bool Load()
            {
                prevItem = 0;
                return true;
            }

            void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                Unit* caster = GetCaster();
                Unit* target = GetTarget();
                if (!caster)
                    return;

                switch (GetSpellInfo()->Id)
                {
                    case SPELL_COPY_WEAPON_AURA:
                    case SPELL_COPY_WEAPON_2_AURA:
                    case SPELL_COPY_WEAPON_3_AURA:
                    {
                        prevItem = target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID);

                        if (Player* player = caster->ToPlayer())
                        {
                            if (Item* mainItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
                                target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, mainItem->GetEntry());
                        }
                        else
                            target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID));
                        break;
                    }
                    case SPELL_COPY_OFFHAND_AURA:
                    case SPELL_COPY_OFFHAND_2_AURA:
                    {
                        prevItem = target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID) + 1;

                        if (Player* player = caster->ToPlayer())
                        {
                            if (Item* offItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
                                target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, offItem->GetEntry());
                        }
                        else
                            target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1));
                        break;
                    }
                    case SPELL_COPY_RANGED_AURA:
                    {
                        prevItem = target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID) + 2;

                        if (Player* player = caster->ToPlayer())
                        {
                            if (Item* rangedItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
                                target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, rangedItem->GetEntry());
                        }
                        else
                            target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2));
                        break;
                    }
                    default:
                        break;
                }
            }

            void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                Unit* target = GetTarget();

                switch (GetSpellInfo()->Id)
                {
                    case SPELL_COPY_WEAPON_AURA:
                    case SPELL_COPY_WEAPON_2_AURA:
                    case SPELL_COPY_WEAPON_3_AURA:
                        target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, prevItem);
                        break;
                    case SPELL_COPY_OFFHAND_AURA:
                    case SPELL_COPY_OFFHAND_2_AURA:
                        target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, prevItem);
                        break;
                    case SPELL_COPY_RANGED_AURA:
                        target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, prevItem);
                        break;
                    default:
                        break;
                }
            }

            void Register()
            {
                OnEffectApply += AuraEffectApplyFn(spell_gen_clone_weapon_auraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
                OnEffectRemove += AuraEffectRemoveFn(spell_gen_clone_weapon_auraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
            }

        private:
            uint32 prevItem;
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_clone_weapon_auraScript();
        }
};

enum SeaforiumSpells
{
    SPELL_PLANT_CHARGES_CREDIT_ACHIEVEMENT  = 60937
};

class spell_gen_seaforium_blast : public SpellScriptLoader
{
    public:
        spell_gen_seaforium_blast() : SpellScriptLoader("spell_gen_seaforium_blast") { }

        class spell_gen_seaforium_blast_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_seaforium_blast_SpellScript);

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_PLANT_CHARGES_CREDIT_ACHIEVEMENT))
                    return false;
                return true;
            }

            bool Load()
            {
                // OriginalCaster is always available in Spell::prepare
                return GetOriginalCaster()->GetTypeId() == TYPEID_PLAYER;
            }

            void AchievementCredit(SpellEffIndex /*effIndex*/)
            {
                // but in effect handling OriginalCaster can become NULL
                if (Unit* originalCaster = GetOriginalCaster())
                    if (GameObject* go = GetHitGObj())
                        if (go->GetGOValue()->Building.Health > 0 && go->GetGOInfo()->type == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
                            originalCaster->CastSpell(originalCaster, SPELL_PLANT_CHARGES_CREDIT_ACHIEVEMENT, true);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_seaforium_blast_SpellScript::AchievementCredit, EFFECT_1, SPELL_EFFECT_GAMEOBJECT_DAMAGE);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_seaforium_blast_SpellScript();
        }
};

enum FriendOrFowl
{
    SPELL_TURKEY_VENGEANCE      = 25285
};

class spell_gen_turkey_marker : public SpellScriptLoader
{
    public:
        spell_gen_turkey_marker() : SpellScriptLoader("spell_gen_turkey_marker") { }

        class spell_gen_turkey_marker_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_turkey_marker_AuraScript);

            bool Load()
            {
                _applyTimes.clear();
                stackAmount = 0;
                return true;
            }

            void OnPeriodic(AuraEffect const* aurEff)
            {
                if (GetStackAmount() > stackAmount)
                {
                    _applyTimes.push_back(World::GetGameTimeMS());
                    stackAmount++;
                }

                // pop stack if it expired for us
                if (_applyTimes.front() + GetMaxDuration() < World::GetGameTimeMS())
                {
                    stackAmount--;
                    ModStackAmount(-1, AURA_REMOVE_BY_EXPIRE);
                }

                // dont cast this spell on every tick
                if (stackAmount >= 15 && stackAmount < 40)
                {
                    stackAmount = 40;
                    GetTarget()->CastSpell(GetTarget(), SPELL_TURKEY_VENGEANCE, true, NULL, aurEff, GetCasterGUID());
                }
            }

            void Register()
            {
                OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_turkey_marker_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
            }

            std::list<uint32> _applyTimes;
            int16 stackAmount;
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_turkey_marker_AuraScript();
        }
};

class spell_gen_lifeblood : public SpellScriptLoader
{
    public:
        spell_gen_lifeblood() : SpellScriptLoader("spell_gen_lifeblood") { }

        class spell_gen_lifeblood_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_lifeblood_AuraScript);

            void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
            {
                if (Unit* owner = GetUnitOwner())
                    amount += int32(CalculatePct(owner->GetMaxHealth(), 1.5f / aurEff->GetTotalTicks()));
            }

            void Register()
            {
                DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_lifeblood_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_HEAL);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_lifeblood_AuraScript();
        }
};

enum MagicRoosterSpells
{
    SPELL_MAGIC_ROOSTER_NORMAL          = 66122,
    SPELL_MAGIC_ROOSTER_DRAENEI_MALE    = 66123,
    SPELL_MAGIC_ROOSTER_TAUREN_MALE     = 66124
};

class spell_gen_magic_rooster : public SpellScriptLoader
{
    public:
        spell_gen_magic_rooster() : SpellScriptLoader("spell_gen_magic_rooster") { }

        class spell_gen_magic_rooster_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_magic_rooster_SpellScript);

            void HandleScript(SpellEffIndex effIndex)
            {
                PreventHitDefaultEffect(effIndex);
                if (Player* target = GetHitPlayer())
                {
                    uint32 petNumber = target->GetTemporaryUnsummonedPetNumber();
                    target->SetTemporaryUnsummonedPetNumber(0);

                    // prevent client crashes from stacking mounts
                    target->RemoveAurasByType(SPELL_AURA_MOUNTED);

                    uint32 spellId = SPELL_MAGIC_ROOSTER_NORMAL;
                    switch (target->getRace())
                    {
                        case RACE_DRAENEI:
                            if (target->getGender() == GENDER_MALE)
                                spellId = SPELL_MAGIC_ROOSTER_DRAENEI_MALE;
                            break;
                        case RACE_TAUREN:
                            if (target->getGender() == GENDER_MALE)
                                spellId = SPELL_MAGIC_ROOSTER_TAUREN_MALE;
                            break;
                        default:
                            break;
                    }

                    target->CastSpell(target, spellId, true);
                    if (petNumber)
                        target->SetTemporaryUnsummonedPetNumber(petNumber);
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_magic_rooster_SpellScript::HandleScript, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_magic_rooster_SpellScript();
        }
};

class spell_gen_allow_cast_from_item_only : public SpellScriptLoader
{
    public:
        spell_gen_allow_cast_from_item_only() : SpellScriptLoader("spell_gen_allow_cast_from_item_only") { }

        class spell_gen_allow_cast_from_item_only_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_allow_cast_from_item_only_SpellScript);

            SpellCastResult CheckRequirement()
            {
                if (!GetCastItem())
                    return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
                return SPELL_CAST_OK;
            }

            void Register()
            {
                OnCheckCast += SpellCheckCastFn(spell_gen_allow_cast_from_item_only_SpellScript::CheckRequirement);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_allow_cast_from_item_only_SpellScript();
        }
};

enum VehicleScaling
{
    SPELL_GEAR_SCALING      = 66668
};

class spell_gen_vehicle_scaling : public SpellScriptLoader
{
    public:
        spell_gen_vehicle_scaling() : SpellScriptLoader("spell_gen_vehicle_scaling") { }

        class spell_gen_vehicle_scaling_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_vehicle_scaling_SpellScript);

            SpellCastResult CheckSeat()
            {
                if (Vehicle* veh = GetCaster()->GetVehicle())
                    if (const VehicleSeatEntry* seatEntry = veh->GetSeatForPassenger(GetCaster()))
                        if (seatEntry->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
                            return SPELL_CAST_OK;

                return SPELL_FAILED_DONT_REPORT;
            }

            void Register()
            {
                OnCheckCast += SpellCheckCastFn(spell_gen_vehicle_scaling_SpellScript::CheckSeat);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_vehicle_scaling_SpellScript();
        }

        class spell_gen_vehicle_scaling_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_vehicle_scaling_AuraScript);

            bool Load()
            {
                return GetCaster() && GetCaster()->GetTypeId() == TYPEID_PLAYER && GetOwner()->GetTypeId() == TYPEID_UNIT;
            }

            void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
            {
                Unit* caster = GetCaster();
                float factor;
                uint16 baseItemLevel;

                /// @todo Reserach coeffs for different vehicles
                switch (GetId())
                {
                    case SPELL_GEAR_SCALING:
                        factor = 1.0f;
                        baseItemLevel = 205;
                        break;
                    default:
                        factor = 1.0f;
                        baseItemLevel = 170;
                        break;
                }

                float avgILvl = caster->ToPlayer()->GetAverageItemLevel();
                if (avgILvl < baseItemLevel)
                    return;                     /// @todo Research possibility of scaling down

                amount = uint16((avgILvl - baseItemLevel) * factor);
            }

            void Register()
            {
                DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_vehicle_scaling_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_MOD_HEALING_PCT);
                DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_vehicle_scaling_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
                DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_vehicle_scaling_AuraScript::CalculateAmount, EFFECT_2, SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_vehicle_scaling_AuraScript();
        }
};

class spell_gen_oracle_wolvar_reputation : public SpellScriptLoader
{
    public:
        spell_gen_oracle_wolvar_reputation() : SpellScriptLoader("spell_gen_oracle_wolvar_reputation") { }

        class spell_gen_oracle_wolvar_reputation_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_oracle_wolvar_reputation_SpellScript);

            bool Load()
            {
                return GetCaster()->GetTypeId() == TYPEID_PLAYER;
            }

            void HandleDummy(SpellEffIndex effIndex)
            {
                Player* player = GetCaster()->ToPlayer();
                uint32 factionId = GetSpellInfo()->Effects[effIndex].CalcValue();
                int32  repChange = GetSpellInfo()->Effects[EFFECT_1].CalcValue();

                FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);

                if (!factionEntry)
                    return;

                // Set rep to baserep + basepoints (expecting spillover for oposite faction -> become hated)
                // Not when player already has equal or higher rep with this faction
                if (player->GetReputationMgr().GetReputation(factionEntry) <= repChange)
                    player->GetReputationMgr().SetReputation(factionEntry, repChange);

                // EFFECT_INDEX_2 most likely update at war state, we already handle this in SetReputation
            }

            void Register()
            {
                OnEffectHit += SpellEffectFn(spell_gen_oracle_wolvar_reputation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_oracle_wolvar_reputation_SpellScript();
        }
};

enum DamageReductionAura
{
    SPELL_BLESSING_OF_SANCTUARY         = 20911,
    SPELL_GREATER_BLESSING_OF_SANCTUARY = 25899,
    SPELL_RENEWED_HOPE                  = 63944,
    SPELL_VIGILANCE                     = 50720,
    SPELL_DAMAGE_REDUCTION_AURA         = 68066
};

class spell_gen_damage_reduction_aura : public SpellScriptLoader
{
    public:
        spell_gen_damage_reduction_aura() : SpellScriptLoader("spell_gen_damage_reduction_aura") { }

        class spell_gen_damage_reduction_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_damage_reduction_AuraScript);

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_DAMAGE_REDUCTION_AURA))
                    return false;
                return true;
            }

            void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                Unit* target = GetTarget();
                target->CastSpell(target, SPELL_DAMAGE_REDUCTION_AURA, true);
            }

            void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                Unit* target = GetTarget();
                if (target->HasAura(SPELL_DAMAGE_REDUCTION_AURA) && !(target->HasAura(SPELL_BLESSING_OF_SANCTUARY) ||
                    target->HasAura(SPELL_GREATER_BLESSING_OF_SANCTUARY) ||
                    target->HasAura(SPELL_RENEWED_HOPE) ||
                    target->HasAura(SPELL_VIGILANCE)))
                {
                    target->RemoveAurasDueToSpell(SPELL_DAMAGE_REDUCTION_AURA);
                }
            }

            void Register()
            {
                OnEffectApply += AuraEffectApplyFn(spell_gen_damage_reduction_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
                OnEffectRemove += AuraEffectRemoveFn(spell_gen_damage_reduction_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
            }

        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_damage_reduction_AuraScript();
        }
};

enum DummyTrigger
{
    SPELL_PERSISTANT_SHIELD_TRIGGERED       = 26470,
    SPELL_PERSISTANT_SHIELD                 = 26467
};

class spell_gen_dummy_trigger : public SpellScriptLoader
{
    public:
        spell_gen_dummy_trigger() : SpellScriptLoader("spell_gen_dummy_trigger") { }

        class spell_gen_dummy_trigger_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_dummy_trigger_SpellScript);

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_PERSISTANT_SHIELD_TRIGGERED) ||
                    !sSpellMgr->GetSpellInfo(SPELL_PERSISTANT_SHIELD))
                    return false;
                return true;
            }

            void HandleDummy(SpellEffIndex /* effIndex */)
            {
                int32 damage = GetEffectValue();
                Unit* caster = GetCaster();
                if (Unit* target = GetHitUnit())
                    if (SpellInfo const* triggeredByAuraSpell = GetTriggeringSpell())
                        if (triggeredByAuraSpell->Id == SPELL_PERSISTANT_SHIELD_TRIGGERED)
                            caster->CastCustomSpell(target, SPELL_PERSISTANT_SHIELD_TRIGGERED, &damage, NULL, NULL, true);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_dummy_trigger_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_dummy_trigger_SpellScript();
        }
};

class spell_gen_spirit_healer_res : public SpellScriptLoader
{
    public:
        spell_gen_spirit_healer_res(): SpellScriptLoader("spell_gen_spirit_healer_res") { }

        class spell_gen_spirit_healer_res_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_spirit_healer_res_SpellScript);

            bool Load()
            {
                return GetOriginalCaster() && GetOriginalCaster()->GetTypeId() == TYPEID_PLAYER;
            }

            void HandleDummy(SpellEffIndex /* effIndex */)
            {
                Player* originalCaster = GetOriginalCaster()->ToPlayer();
                if (Unit* target = GetHitUnit())
                {
                    WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8);
                    data << uint64(target->GetGUID());
                    originalCaster->GetSession()->SendPacket(&data);
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_spirit_healer_res_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_spirit_healer_res_SpellScript();
        }
};

enum TransporterBackfires
{
    SPELL_TRANSPORTER_MALFUNCTION_POLYMORPH     = 23444,
    SPELL_TRANSPORTER_EVIL_TWIN                 = 23445,
    SPELL_TRANSPORTER_MALFUNCTION_MISS          = 36902
};

class spell_gen_gadgetzan_transporter_backfire : public SpellScriptLoader
{
    public:
        spell_gen_gadgetzan_transporter_backfire() : SpellScriptLoader("spell_gen_gadgetzan_transporter_backfire") { }

        class spell_gen_gadgetzan_transporter_backfire_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_gadgetzan_transporter_backfire_SpellScript)

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_MALFUNCTION_POLYMORPH) ||
                    !sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_EVIL_TWIN) ||
                    !sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_MALFUNCTION_MISS))
                    return false;
                return true;
            }

            void HandleDummy(SpellEffIndex /* effIndex */)
            {
                Unit* caster = GetCaster();
                int32 r = irand(0, 119);
                if (r < 20)                           // Transporter Malfunction - 1/6 polymorph
                    caster->CastSpell(caster, SPELL_TRANSPORTER_MALFUNCTION_POLYMORPH, true);
                else if (r < 100)                     // Evil Twin               - 4/6 evil twin
                    caster->CastSpell(caster, SPELL_TRANSPORTER_EVIL_TWIN, true);
                else                                    // Transporter Malfunction - 1/6 miss the target
                    caster->CastSpell(caster, SPELL_TRANSPORTER_MALFUNCTION_MISS, true);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_gadgetzan_transporter_backfire_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_gadgetzan_transporter_backfire_SpellScript();
        }
};

enum GnomishTransporter
{
    SPELL_TRANSPORTER_SUCCESS                   = 23441,
    SPELL_TRANSPORTER_FAILURE                   = 23446
};

class spell_gen_gnomish_transporter : public SpellScriptLoader
{
    public:
        spell_gen_gnomish_transporter() : SpellScriptLoader("spell_gen_gnomish_transporter") { }

        class spell_gen_gnomish_transporter_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_gnomish_transporter_SpellScript)

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_SUCCESS) ||
                    !sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_FAILURE))
                    return false;
                return true;
            }

            void HandleDummy(SpellEffIndex /* effIndex */)
            {
                GetCaster()->CastSpell(GetCaster(), roll_chance_i(50) ? SPELL_TRANSPORTER_SUCCESS : SPELL_TRANSPORTER_FAILURE, true);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_gnomish_transporter_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_gnomish_transporter_SpellScript();
        }
};

enum DalaranDisguiseSpells
{
    SPELL_SUNREAVER_DISGUISE_TRIGGER       = 69672,
    SPELL_SUNREAVER_DISGUISE_FEMALE        = 70973,
    SPELL_SUNREAVER_DISGUISE_MALE          = 70974,

    SPELL_SILVER_COVENANT_DISGUISE_TRIGGER = 69673,
    SPELL_SILVER_COVENANT_DISGUISE_FEMALE  = 70971,
    SPELL_SILVER_COVENANT_DISGUISE_MALE    = 70972
};

class spell_gen_dalaran_disguise : public SpellScriptLoader
{
    public:
        spell_gen_dalaran_disguise(const char* name) : SpellScriptLoader(name) { }

        class spell_gen_dalaran_disguise_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_dalaran_disguise_SpellScript);

            bool Validate(SpellInfo const* spellInfo)
            {
                switch (spellInfo->Id)
                {
                    case SPELL_SUNREAVER_DISGUISE_TRIGGER:
                        if (!sSpellMgr->GetSpellInfo(SPELL_SUNREAVER_DISGUISE_FEMALE) ||
                            !sSpellMgr->GetSpellInfo(SPELL_SUNREAVER_DISGUISE_MALE))
                            return false;
                        break;
                    case SPELL_SILVER_COVENANT_DISGUISE_TRIGGER:
                        if (!sSpellMgr->GetSpellInfo(SPELL_SILVER_COVENANT_DISGUISE_FEMALE) ||
                            !sSpellMgr->GetSpellInfo(SPELL_SILVER_COVENANT_DISGUISE_MALE))
                            return false;
                        break;
                }
                return true;
            }

            void HandleScript(SpellEffIndex /*effIndex*/)
            {
                if (Player* player = GetHitPlayer())
                {
                    uint8 gender = player->getGender();

                    uint32 spellId = GetSpellInfo()->Id;

                    switch (spellId)
                    {
                        case SPELL_SUNREAVER_DISGUISE_TRIGGER:
                            spellId = gender ? SPELL_SUNREAVER_DISGUISE_FEMALE : SPELL_SUNREAVER_DISGUISE_MALE;
                            break;
                        case SPELL_SILVER_COVENANT_DISGUISE_TRIGGER:
                            spellId = gender ? SPELL_SILVER_COVENANT_DISGUISE_FEMALE : SPELL_SILVER_COVENANT_DISGUISE_MALE;
                            break;
                        default:
                            break;
                    }

                    GetCaster()->CastSpell(player, spellId, true);
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_dalaran_disguise_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_dalaran_disguise_SpellScript();
        }
};

/* DOCUMENTATION: Break-Shield spells
    Break-Shield spells can be classified in three groups:

        - Spells on vehicle bar used by players:
            + EFFECT_0: SCRIPT_EFFECT
            + EFFECT_1: NONE
            + EFFECT_2: NONE
        - Spells cast by players triggered by script:
            + EFFECT_0: SCHOOL_DAMAGE
            + EFFECT_1: SCRIPT_EFFECT
            + EFFECT_2: FORCE_CAST
        - Spells cast by NPCs on players:
            + EFFECT_0: SCHOOL_DAMAGE
            + EFFECT_1: SCRIPT_EFFECT
            + EFFECT_2: NONE

    In the following script we handle the SCRIPT_EFFECT for effIndex EFFECT_0 and EFFECT_1.
        - When handling EFFECT_0 we're in the "Spells on vehicle bar used by players" case
          and we'll trigger "Spells cast by players triggered by script"
        - When handling EFFECT_1 we're in the "Spells cast by players triggered by script"
          or "Spells cast by NPCs on players" so we'll search for the first defend layer and drop it.
*/

enum BreakShieldSpells
{
    SPELL_BREAK_SHIELD_DAMAGE_2K                 = 62626,
    SPELL_BREAK_SHIELD_DAMAGE_10K                = 64590,

    SPELL_BREAK_SHIELD_TRIGGER_FACTION_MOUNTS    = 62575, // Also on ToC5 mounts
    SPELL_BREAK_SHIELD_TRIGGER_CAMPAING_WARHORSE = 64595,
    SPELL_BREAK_SHIELD_TRIGGER_UNK               = 66480,
    SPELL_BREAK_SHIELD_TRIGGER_SUNDERING_THURST  = 63825
};

class spell_gen_break_shield: public SpellScriptLoader
{
    public:
        spell_gen_break_shield(const char* name) : SpellScriptLoader(name) { }

        class spell_gen_break_shield_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_break_shield_SpellScript)

            void HandleScriptEffect(SpellEffIndex effIndex)
            {
                Unit* target = GetHitUnit();

                switch (effIndex)
                {
                    case EFFECT_0: // On spells wich trigger the damaging spell (and also the visual)
                    {
                        uint32 spellId;

                        switch (GetSpellInfo()->Id)
                        {
                            case SPELL_BREAK_SHIELD_TRIGGER_UNK:
                            case SPELL_BREAK_SHIELD_TRIGGER_CAMPAING_WARHORSE:
                                spellId = SPELL_BREAK_SHIELD_DAMAGE_10K;
                                break;
                            case SPELL_BREAK_SHIELD_TRIGGER_FACTION_MOUNTS:
                            case SPELL_BREAK_SHIELD_TRIGGER_SUNDERING_THURST:
                                spellId = SPELL_BREAK_SHIELD_DAMAGE_2K;
                                break;
                            default:
                                return;
                        }

                        if (Unit* rider = GetCaster()->GetCharmer())
                            rider->CastSpell(target, spellId, false);
                        else
                            GetCaster()->CastSpell(target, spellId, false);
                        break;
                    }
                    case EFFECT_1: // On damaging spells, for removing a defend layer
                    {
                        Unit::AuraApplicationMap const& auras = target->GetAppliedAuras();
                        for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
                        {
                            if (Aura* aura = itr->second->GetBase())
                            {
                                SpellInfo const* auraInfo = aura->GetSpellInfo();
                                if (auraInfo && auraInfo->SpellIconID == 2007 && aura->HasEffectType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN))
                                {
                                    aura->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL);
                                    // Remove dummys from rider (Necessary for updating visual shields)
                                    if (Unit* rider = target->GetCharmer())
                                        if (Aura* defend = rider->GetAura(aura->GetId()))
                                            defend->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL);
                                    break;
                                }
                            }
                        }
                        break;
                    }
                    default:
                        break;
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_break_shield_SpellScript::HandleScriptEffect, EFFECT_FIRST_FOUND, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_break_shield_SpellScript();
        }
};

/* DOCUMENTATION: Charge spells
    Charge spells can be classified in four groups:

        - Spells on vehicle bar used by players:
            + EFFECT_0: SCRIPT_EFFECT
            + EFFECT_1: TRIGGER_SPELL
            + EFFECT_2: NONE
        - Spells cast by player's mounts triggered by script:
            + EFFECT_0: CHARGE
            + EFFECT_1: TRIGGER_SPELL
            + EFFECT_2: APPLY_AURA
        - Spells cast by players on the target triggered by script:
            + EFFECT_0: SCHOOL_DAMAGE
            + EFFECT_1: SCRIPT_EFFECT
            + EFFECT_2: NONE
        - Spells cast by NPCs on players:
            + EFFECT_0: SCHOOL_DAMAGE
            + EFFECT_1: CHARGE
            + EFFECT_2: SCRIPT_EFFECT

    In the following script we handle the SCRIPT_EFFECT and CHARGE
        - When handling SCRIPT_EFFECT:
            + EFFECT_0: Corresponds to "Spells on vehicle bar used by players" and we make player's mount cast
              the charge effect on the current target ("Spells cast by player's mounts triggered by script").
            + EFFECT_1 and EFFECT_2: Triggered when "Spells cast by player's mounts triggered by script" hits target,
              corresponding to "Spells cast by players on the target triggered by script" and "Spells cast by
              NPCs on players" and we check Defend layers and drop a charge of the first found.
        - When handling CHARGE:
            + Only launched for "Spells cast by player's mounts triggered by script", makes the player cast the
              damaging spell on target with a small chance of failing it.
*/

enum ChargeSpells
{
    SPELL_CHARGE_DAMAGE_8K5             = 62874,
    SPELL_CHARGE_DAMAGE_20K             = 68498,
    SPELL_CHARGE_DAMAGE_45K             = 64591,

    SPELL_CHARGE_CHARGING_EFFECT_8K5    = 63661,
    SPELL_CHARGE_CHARGING_EFFECT_20K_1  = 68284,
    SPELL_CHARGE_CHARGING_EFFECT_20K_2  = 68501,
    SPELL_CHARGE_CHARGING_EFFECT_45K_1  = 62563,
    SPELL_CHARGE_CHARGING_EFFECT_45K_2  = 66481,

    SPELL_CHARGE_TRIGGER_FACTION_MOUNTS = 62960,
    SPELL_CHARGE_TRIGGER_TRIAL_CHAMPION = 68282,

    SPELL_CHARGE_MISS_EFFECT            = 62977,
};

class spell_gen_mounted_charge: public SpellScriptLoader
{
    public:
        spell_gen_mounted_charge() : SpellScriptLoader("spell_gen_mounted_charge") { }

        class spell_gen_mounted_charge_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_mounted_charge_SpellScript)

            void HandleScriptEffect(SpellEffIndex effIndex)
            {
                Unit* target = GetHitUnit();

                switch (effIndex)
                {
                    case EFFECT_0: // On spells wich trigger the damaging spell (and also the visual)
                    {
                        uint32 spellId;

                        switch (GetSpellInfo()->Id)
                        {
                            case SPELL_CHARGE_TRIGGER_TRIAL_CHAMPION:
                                spellId = SPELL_CHARGE_CHARGING_EFFECT_20K_1;
                                break;
                            case SPELL_CHARGE_TRIGGER_FACTION_MOUNTS:
                                spellId = SPELL_CHARGE_CHARGING_EFFECT_8K5;
                                break;
                            default:
                                return;
                        }

                        // If target isn't a training dummy there's a chance of failing the charge
                        if (!target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE) && roll_chance_f(12.5f))
                            spellId = SPELL_CHARGE_MISS_EFFECT;

                        if (Unit* vehicle = GetCaster()->GetVehicleBase())
                            vehicle->CastSpell(target, spellId, false);
                        else
                            GetCaster()->CastSpell(target, spellId, false);
                        break;
                    }
                    case EFFECT_1: // On damaging spells, for removing a defend layer
                    case EFFECT_2:
                    {
                        Unit::AuraApplicationMap const& auras = target->GetAppliedAuras();
                        for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
                        {
                            if (Aura* aura = itr->second->GetBase())
                            {
                                SpellInfo const* auraInfo = aura->GetSpellInfo();
                                if (auraInfo && auraInfo->SpellIconID == 2007 && aura->HasEffectType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN))
                                {
                                    aura->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL);
                                    // Remove dummys from rider (Necessary for updating visual shields)
                                    if (Unit* rider = target->GetCharmer())
                                        if (Aura* defend = rider->GetAura(aura->GetId()))
                                            defend->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL);
                                    break;
                                }
                            }
                        }
                        break;
                    }
                }
            }

            void HandleChargeEffect(SpellEffIndex /*effIndex*/)
            {
                uint32 spellId;

                switch (GetSpellInfo()->Id)
                {
                    case SPELL_CHARGE_CHARGING_EFFECT_8K5:
                        spellId = SPELL_CHARGE_DAMAGE_8K5;
                        break;
                    case SPELL_CHARGE_CHARGING_EFFECT_20K_1:
                    case SPELL_CHARGE_CHARGING_EFFECT_20K_2:
                        spellId = SPELL_CHARGE_DAMAGE_20K;
                        break;
                    case SPELL_CHARGE_CHARGING_EFFECT_45K_1:
                    case SPELL_CHARGE_CHARGING_EFFECT_45K_2:
                        spellId = SPELL_CHARGE_DAMAGE_45K;
                        break;
                    default:
                        return;
                }

                if (Unit* rider = GetCaster()->GetCharmer())
                    rider->CastSpell(GetHitUnit(), spellId, false);
                else
                    GetCaster()->CastSpell(GetHitUnit(), spellId, false);
            }

            void Register()
            {
                SpellInfo const* spell = sSpellMgr->GetSpellInfo(m_scriptSpellId);

                if (spell->HasEffect(SPELL_EFFECT_SCRIPT_EFFECT))
                    OnEffectHitTarget += SpellEffectFn(spell_gen_mounted_charge_SpellScript::HandleScriptEffect, EFFECT_FIRST_FOUND, SPELL_EFFECT_SCRIPT_EFFECT);

                if (spell->Effects[EFFECT_0].Effect == SPELL_EFFECT_CHARGE)
                    OnEffectHitTarget += SpellEffectFn(spell_gen_mounted_charge_SpellScript::HandleChargeEffect, EFFECT_0, SPELL_EFFECT_CHARGE);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_mounted_charge_SpellScript();
        }
};

enum DefendVisuals
{
    SPELL_VISUAL_SHIELD_1 = 63130,
    SPELL_VISUAL_SHIELD_2 = 63131,
    SPELL_VISUAL_SHIELD_3 = 63132
};

class spell_gen_defend : public SpellScriptLoader
{
    public:
        spell_gen_defend() : SpellScriptLoader("spell_gen_defend") { }

        class spell_gen_defend_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_defend_AuraScript);

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_VISUAL_SHIELD_1))
                    return false;
                if (!sSpellMgr->GetSpellInfo(SPELL_VISUAL_SHIELD_2))
                    return false;
                if (!sSpellMgr->GetSpellInfo(SPELL_VISUAL_SHIELD_3))
                    return false;
                return true;
            }

            void RefreshVisualShields(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
            {
                if (GetCaster())
                {
                    Unit* target = GetTarget();

                    for (uint8 i = 0; i < GetSpellInfo()->StackAmount; ++i)
                        target->RemoveAurasDueToSpell(SPELL_VISUAL_SHIELD_1 + i);

                    target->CastSpell(target, SPELL_VISUAL_SHIELD_1 + GetAura()->GetStackAmount() - 1, true, NULL, aurEff);
                }
                else
                    GetTarget()->RemoveAurasDueToSpell(GetId());
            }

            void RemoveVisualShields(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                for (uint8 i = 0; i < GetSpellInfo()->StackAmount; ++i)
                    GetTarget()->RemoveAurasDueToSpell(SPELL_VISUAL_SHIELD_1 + i);
            }

            void RemoveDummyFromDriver(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                if (Unit* caster = GetCaster())
                    if (TempSummon* vehicle = caster->ToTempSummon())
                        if (Unit* rider = vehicle->GetSummoner())
                            rider->RemoveAurasDueToSpell(GetId());
            }

            void Register()
            {
                SpellInfo const* spell = sSpellMgr->GetSpellInfo(m_scriptSpellId);

                // Defend spells cast by NPCs (add visuals)
                if (spell->Effects[EFFECT_0].ApplyAuraName == SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN)
                {
                    AfterEffectApply += AuraEffectApplyFn(spell_gen_defend_AuraScript::RefreshVisualShields, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
                    OnEffectRemove += AuraEffectRemoveFn(spell_gen_defend_AuraScript::RemoveVisualShields, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK);
                }

                // Remove Defend spell from player when he dismounts
                if (spell->Effects[EFFECT_2].ApplyAuraName == SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN)
                    OnEffectRemove += AuraEffectRemoveFn(spell_gen_defend_AuraScript::RemoveDummyFromDriver, EFFECT_2, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_REAL);

                // Defend spells cast by players (add/remove visuals)
                if (spell->Effects[EFFECT_1].ApplyAuraName == SPELL_AURA_DUMMY)
                {
                    AfterEffectApply += AuraEffectApplyFn(spell_gen_defend_AuraScript::RefreshVisualShields, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
                    OnEffectRemove += AuraEffectRemoveFn(spell_gen_defend_AuraScript::RemoveVisualShields, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK);
                }
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_defend_AuraScript();
        }
};

// 41213, 43416, 69222, 73076 - Throw Shield
class spell_gen_throw_shield : public SpellScriptLoader
{
    public:
        spell_gen_throw_shield() : SpellScriptLoader("spell_gen_throw_shield") { }

        class spell_gen_throw_shield_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_throw_shield_SpellScript);

            void HandleScriptEffect(SpellEffIndex effIndex)
            {
                PreventHitDefaultEffect(effIndex);
                GetCaster()->CastSpell(GetHitUnit(), uint32(GetEffectValue()), true);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_throw_shield_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_throw_shield_SpellScript();
        }
};

enum MountedDuelSpells
{
    SPELL_ON_TOURNAMENT_MOUNT = 63034,
    SPELL_MOUNTED_DUEL        = 62875
};

class spell_gen_tournament_duel : public SpellScriptLoader
{
    public:
        spell_gen_tournament_duel() : SpellScriptLoader("spell_gen_tournament_duel") { }

        class spell_gen_tournament_duel_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_tournament_duel_SpellScript);

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_ON_TOURNAMENT_MOUNT) ||
                    !sSpellMgr->GetSpellInfo(SPELL_MOUNTED_DUEL))
                    return false;
                return true;
            }

            void HandleScriptEffect(SpellEffIndex /*effIndex*/)
            {
                if (Unit* rider = GetCaster()->GetCharmer())
                {
                    if (Player* playerTarget = GetHitPlayer())
                    {
                        if (playerTarget->HasAura(SPELL_ON_TOURNAMENT_MOUNT) && playerTarget->GetVehicleBase())
                            rider->CastSpell(playerTarget, SPELL_MOUNTED_DUEL, true);
                    }
                    else if (Unit* unitTarget = GetHitUnit())
                    {
                        if (unitTarget->GetCharmer() && unitTarget->GetCharmer()->GetTypeId() == TYPEID_PLAYER && unitTarget->GetCharmer()->HasAura(SPELL_ON_TOURNAMENT_MOUNT))
                            rider->CastSpell(unitTarget->GetCharmer(), SPELL_MOUNTED_DUEL, true);
                    }
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_tournament_duel_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_tournament_duel_SpellScript();
        }
};

enum TournamentMountsSpells
{
    SPELL_LANCE_EQUIPPED     = 62853
};

class spell_gen_summon_tournament_mount : public SpellScriptLoader
{
    public:
        spell_gen_summon_tournament_mount() : SpellScriptLoader("spell_gen_summon_tournament_mount") { }

        class spell_gen_summon_tournament_mount_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_summon_tournament_mount_SpellScript);

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_LANCE_EQUIPPED))
                    return false;
                return true;
            }

            SpellCastResult CheckIfLanceEquiped()
            {
                if (GetCaster()->IsInDisallowedMountForm())
                    GetCaster()->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);

                if (!GetCaster()->HasAura(SPELL_LANCE_EQUIPPED))
                {
                    SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_HAVE_LANCE_EQUIPPED);
                    return SPELL_FAILED_CUSTOM_ERROR;
                }

                return SPELL_CAST_OK;
            }

            void Register()
            {
                OnCheckCast += SpellCheckCastFn(spell_gen_summon_tournament_mount_SpellScript::CheckIfLanceEquiped);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_summon_tournament_mount_SpellScript();
        }
};

enum TournamentPennantSpells
{
    SPELL_PENNANT_STORMWIND_ASPIRANT        = 62595,
    SPELL_PENNANT_STORMWIND_VALIANT         = 62596,
    SPELL_PENNANT_STORMWIND_CHAMPION        = 62594,
    SPELL_PENNANT_GNOMEREGAN_ASPIRANT       = 63394,
    SPELL_PENNANT_GNOMEREGAN_VALIANT        = 63395,
    SPELL_PENNANT_GNOMEREGAN_CHAMPION       = 63396,
    SPELL_PENNANT_SEN_JIN_ASPIRANT          = 63397,
    SPELL_PENNANT_SEN_JIN_VALIANT           = 63398,
    SPELL_PENNANT_SEN_JIN_CHAMPION          = 63399,
    SPELL_PENNANT_SILVERMOON_ASPIRANT       = 63401,
    SPELL_PENNANT_SILVERMOON_VALIANT        = 63402,
    SPELL_PENNANT_SILVERMOON_CHAMPION       = 63403,
    SPELL_PENNANT_DARNASSUS_ASPIRANT        = 63404,
    SPELL_PENNANT_DARNASSUS_VALIANT         = 63405,
    SPELL_PENNANT_DARNASSUS_CHAMPION        = 63406,
    SPELL_PENNANT_EXODAR_ASPIRANT           = 63421,
    SPELL_PENNANT_EXODAR_VALIANT            = 63422,
    SPELL_PENNANT_EXODAR_CHAMPION           = 63423,
    SPELL_PENNANT_IRONFORGE_ASPIRANT        = 63425,
    SPELL_PENNANT_IRONFORGE_VALIANT         = 63426,
    SPELL_PENNANT_IRONFORGE_CHAMPION        = 63427,
    SPELL_PENNANT_UNDERCITY_ASPIRANT        = 63428,
    SPELL_PENNANT_UNDERCITY_VALIANT         = 63429,
    SPELL_PENNANT_UNDERCITY_CHAMPION        = 63430,
    SPELL_PENNANT_ORGRIMMAR_ASPIRANT        = 63431,
    SPELL_PENNANT_ORGRIMMAR_VALIANT         = 63432,
    SPELL_PENNANT_ORGRIMMAR_CHAMPION        = 63433,
    SPELL_PENNANT_THUNDER_BLUFF_ASPIRANT    = 63434,
    SPELL_PENNANT_THUNDER_BLUFF_VALIANT     = 63435,
    SPELL_PENNANT_THUNDER_BLUFF_CHAMPION    = 63436,
    SPELL_PENNANT_ARGENT_CRUSADE_ASPIRANT   = 63606,
    SPELL_PENNANT_ARGENT_CRUSADE_VALIANT    = 63500,
    SPELL_PENNANT_ARGENT_CRUSADE_CHAMPION   = 63501,
    SPELL_PENNANT_EBON_BLADE_ASPIRANT       = 63607,
    SPELL_PENNANT_EBON_BLADE_VALIANT        = 63608,
    SPELL_PENNANT_EBON_BLADE_CHAMPION       = 63609
};

enum TournamentMounts
{
    NPC_STORMWIND_STEED                     = 33217,
    NPC_IRONFORGE_RAM                       = 33316,
    NPC_GNOMEREGAN_MECHANOSTRIDER           = 33317,
    NPC_EXODAR_ELEKK                        = 33318,
    NPC_DARNASSIAN_NIGHTSABER               = 33319,
    NPC_ORGRIMMAR_WOLF                      = 33320,
    NPC_DARK_SPEAR_RAPTOR                   = 33321,
    NPC_THUNDER_BLUFF_KODO                  = 33322,
    NPC_SILVERMOON_HAWKSTRIDER              = 33323,
    NPC_FORSAKEN_WARHORSE                   = 33324,
    NPC_ARGENT_WARHORSE                     = 33782,
    NPC_ARGENT_STEED_ASPIRANT               = 33845,
    NPC_ARGENT_HAWKSTRIDER_ASPIRANT         = 33844
};

enum TournamentQuestsAchievements
{
    ACHIEVEMENT_CHAMPION_STORMWIND          = 2781,
    ACHIEVEMENT_CHAMPION_DARNASSUS          = 2777,
    ACHIEVEMENT_CHAMPION_IRONFORGE          = 2780,
    ACHIEVEMENT_CHAMPION_GNOMEREGAN         = 2779,
    ACHIEVEMENT_CHAMPION_THE_EXODAR         = 2778,
    ACHIEVEMENT_CHAMPION_ORGRIMMAR          = 2783,
    ACHIEVEMENT_CHAMPION_SEN_JIN            = 2784,
    ACHIEVEMENT_CHAMPION_THUNDER_BLUFF      = 2786,
    ACHIEVEMENT_CHAMPION_UNDERCITY          = 2787,
    ACHIEVEMENT_CHAMPION_SILVERMOON         = 2785,
    ACHIEVEMENT_ARGENT_VALOR                = 2758,
    ACHIEVEMENT_CHAMPION_ALLIANCE           = 2782,
    ACHIEVEMENT_CHAMPION_HORDE              = 2788,

    QUEST_VALIANT_OF_STORMWIND              = 13593,
    QUEST_A_VALIANT_OF_STORMWIND            = 13684,
    QUEST_VALIANT_OF_DARNASSUS              = 13706,
    QUEST_A_VALIANT_OF_DARNASSUS            = 13689,
    QUEST_VALIANT_OF_IRONFORGE              = 13703,
    QUEST_A_VALIANT_OF_IRONFORGE            = 13685,
    QUEST_VALIANT_OF_GNOMEREGAN             = 13704,
    QUEST_A_VALIANT_OF_GNOMEREGAN           = 13688,
    QUEST_VALIANT_OF_THE_EXODAR             = 13705,
    QUEST_A_VALIANT_OF_THE_EXODAR           = 13690,
    QUEST_VALIANT_OF_ORGRIMMAR              = 13707,
    QUEST_A_VALIANT_OF_ORGRIMMAR            = 13691,
    QUEST_VALIANT_OF_SEN_JIN                = 13708,
    QUEST_A_VALIANT_OF_SEN_JIN              = 13693,
    QUEST_VALIANT_OF_THUNDER_BLUFF          = 13709,
    QUEST_A_VALIANT_OF_THUNDER_BLUFF        = 13694,
    QUEST_VALIANT_OF_UNDERCITY              = 13710,
    QUEST_A_VALIANT_OF_UNDERCITY            = 13695,
    QUEST_VALIANT_OF_SILVERMOON             = 13711,
    QUEST_A_VALIANT_OF_SILVERMOON           = 13696
};

class spell_gen_on_tournament_mount : public SpellScriptLoader
{
    public:
        spell_gen_on_tournament_mount() : SpellScriptLoader("spell_gen_on_tournament_mount") { }

        class spell_gen_on_tournament_mount_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_on_tournament_mount_AuraScript);

            uint32 _pennantSpellId;

            bool Load()
            {
                _pennantSpellId = 0;
                return GetCaster() && GetCaster()->GetTypeId() == TYPEID_PLAYER;
            }

            void HandleApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                if (Unit* caster = GetCaster())
                {
                    if (Unit* vehicle = caster->GetVehicleBase())
                    {
                        _pennantSpellId = GetPennatSpellId(caster->ToPlayer(), vehicle);
                        caster->CastSpell(caster, _pennantSpellId, true);
                    }
                }
            }

            void HandleRemoveEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                if (Unit* caster = GetCaster())
                    caster->RemoveAurasDueToSpell(_pennantSpellId);
            }

            uint32 GetPennatSpellId(Player* player, Unit* mount)
            {
                switch (mount->GetEntry())
                {
                    case NPC_ARGENT_STEED_ASPIRANT:
                    case NPC_STORMWIND_STEED:
                    {
                        if (player->HasAchieved(ACHIEVEMENT_CHAMPION_STORMWIND))
                            return SPELL_PENNANT_STORMWIND_CHAMPION;
                        else if (player->GetQuestRewardStatus(QUEST_VALIANT_OF_STORMWIND) || player->GetQuestRewardStatus(QUEST_A_VALIANT_OF_STORMWIND))
                            return SPELL_PENNANT_STORMWIND_VALIANT;
                        else
                            return SPELL_PENNANT_STORMWIND_ASPIRANT;
                    }
                    case NPC_GNOMEREGAN_MECHANOSTRIDER:
                    {
                        if (player->HasAchieved(ACHIEVEMENT_CHAMPION_GNOMEREGAN))
                            return SPELL_PENNANT_GNOMEREGAN_CHAMPION;
                        else if (player->GetQuestRewardStatus(QUEST_VALIANT_OF_GNOMEREGAN) || player->GetQuestRewardStatus(QUEST_A_VALIANT_OF_GNOMEREGAN))
                            return SPELL_PENNANT_GNOMEREGAN_VALIANT;
                        else
                            return SPELL_PENNANT_GNOMEREGAN_ASPIRANT;
                    }
                    case NPC_DARK_SPEAR_RAPTOR:
                    {
                        if (player->HasAchieved(ACHIEVEMENT_CHAMPION_SEN_JIN))
                            return SPELL_PENNANT_SEN_JIN_CHAMPION;
                        else if (player->GetQuestRewardStatus(QUEST_VALIANT_OF_SEN_JIN) || player->GetQuestRewardStatus(QUEST_A_VALIANT_OF_SEN_JIN))
                            return SPELL_PENNANT_SEN_JIN_VALIANT;
                        else
                            return SPELL_PENNANT_SEN_JIN_ASPIRANT;
                    }
                    case NPC_ARGENT_HAWKSTRIDER_ASPIRANT:
                    case NPC_SILVERMOON_HAWKSTRIDER:
                    {
                        if (player->HasAchieved(ACHIEVEMENT_CHAMPION_SILVERMOON))
                            return SPELL_PENNANT_SILVERMOON_CHAMPION;
                        else if (player->GetQuestRewardStatus(QUEST_VALIANT_OF_SILVERMOON) || player->GetQuestRewardStatus(QUEST_A_VALIANT_OF_SILVERMOON))
                            return SPELL_PENNANT_SILVERMOON_VALIANT;
                        else
                            return SPELL_PENNANT_SILVERMOON_ASPIRANT;
                    }
                    case NPC_DARNASSIAN_NIGHTSABER:
                    {
                        if (player->HasAchieved(ACHIEVEMENT_CHAMPION_DARNASSUS))
                            return SPELL_PENNANT_DARNASSUS_CHAMPION;
                        else if (player->GetQuestRewardStatus(QUEST_VALIANT_OF_DARNASSUS) || player->GetQuestRewardStatus(QUEST_A_VALIANT_OF_DARNASSUS))
                            return SPELL_PENNANT_DARNASSUS_VALIANT;
                        else
                            return SPELL_PENNANT_DARNASSUS_ASPIRANT;
                    }
                    case NPC_EXODAR_ELEKK:
                    {
                        if (player->HasAchieved(ACHIEVEMENT_CHAMPION_THE_EXODAR))
                            return SPELL_PENNANT_EXODAR_CHAMPION;
                        else if (player->GetQuestRewardStatus(QUEST_VALIANT_OF_THE_EXODAR) || player->GetQuestRewardStatus(QUEST_A_VALIANT_OF_THE_EXODAR))
                            return SPELL_PENNANT_EXODAR_VALIANT;
                        else
                            return SPELL_PENNANT_EXODAR_ASPIRANT;
                    }
                    case NPC_IRONFORGE_RAM:
                    {
                        if (player->HasAchieved(ACHIEVEMENT_CHAMPION_IRONFORGE))
                            return SPELL_PENNANT_IRONFORGE_CHAMPION;
                        else if (player->GetQuestRewardStatus(QUEST_VALIANT_OF_IRONFORGE) || player->GetQuestRewardStatus(QUEST_A_VALIANT_OF_IRONFORGE))
                            return SPELL_PENNANT_IRONFORGE_VALIANT;
                        else
                            return SPELL_PENNANT_IRONFORGE_ASPIRANT;
                    }
                    case NPC_FORSAKEN_WARHORSE:
                    {
                        if (player->HasAchieved(ACHIEVEMENT_CHAMPION_UNDERCITY))
                            return SPELL_PENNANT_UNDERCITY_CHAMPION;
                        else if (player->GetQuestRewardStatus(QUEST_VALIANT_OF_UNDERCITY) || player->GetQuestRewardStatus(QUEST_A_VALIANT_OF_UNDERCITY))
                            return SPELL_PENNANT_UNDERCITY_VALIANT;
                        else
                            return SPELL_PENNANT_UNDERCITY_ASPIRANT;
                    }
                    case NPC_ORGRIMMAR_WOLF:
                    {
                        if (player->HasAchieved(ACHIEVEMENT_CHAMPION_ORGRIMMAR))
                            return SPELL_PENNANT_ORGRIMMAR_CHAMPION;
                        else if (player->GetQuestRewardStatus(QUEST_VALIANT_OF_ORGRIMMAR) || player->GetQuestRewardStatus(QUEST_A_VALIANT_OF_ORGRIMMAR))
                            return SPELL_PENNANT_ORGRIMMAR_VALIANT;
                        else
                            return SPELL_PENNANT_ORGRIMMAR_ASPIRANT;
                    }
                    case NPC_THUNDER_BLUFF_KODO:
                    {
                        if (player->HasAchieved(ACHIEVEMENT_CHAMPION_THUNDER_BLUFF))
                            return SPELL_PENNANT_THUNDER_BLUFF_CHAMPION;
                        else if (player->GetQuestRewardStatus(QUEST_VALIANT_OF_THUNDER_BLUFF) || player->GetQuestRewardStatus(QUEST_A_VALIANT_OF_THUNDER_BLUFF))
                            return SPELL_PENNANT_THUNDER_BLUFF_VALIANT;
                        else
                            return SPELL_PENNANT_THUNDER_BLUFF_ASPIRANT;
                    }
                    case NPC_ARGENT_WARHORSE:
                    {
                        if (player->HasAchieved(ACHIEVEMENT_CHAMPION_ALLIANCE) || player->HasAchieved(ACHIEVEMENT_CHAMPION_HORDE))
                            return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_CHAMPION : SPELL_PENNANT_ARGENT_CRUSADE_CHAMPION;
                        else if (player->HasAchieved(ACHIEVEMENT_ARGENT_VALOR))
                            return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_VALIANT : SPELL_PENNANT_ARGENT_CRUSADE_VALIANT;
                        else
                            return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_ASPIRANT : SPELL_PENNANT_ARGENT_CRUSADE_ASPIRANT;
                    }
                    default:
                        return 0;
                }
            }

            void Register()
            {
                AfterEffectApply += AuraEffectApplyFn(spell_gen_on_tournament_mount_AuraScript::HandleApplyEffect, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
                OnEffectRemove += AuraEffectRemoveFn(spell_gen_on_tournament_mount_AuraScript::HandleRemoveEffect, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_on_tournament_mount_AuraScript();
        }
};

class spell_gen_tournament_pennant : public SpellScriptLoader
{
    public:
        spell_gen_tournament_pennant() : SpellScriptLoader("spell_gen_tournament_pennant") { }

        class spell_gen_tournament_pennant_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_tournament_pennant_AuraScript);

            bool Load()
            {
                return GetCaster() && GetCaster()->GetTypeId() == TYPEID_PLAYER;
            }

            void HandleApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                if (Unit* caster = GetCaster())
                    if (!caster->GetVehicleBase())
                        caster->RemoveAurasDueToSpell(GetId());
            }

            void Register()
            {
                OnEffectApply += AuraEffectApplyFn(spell_gen_tournament_pennant_AuraScript::HandleApplyEffect, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_tournament_pennant_AuraScript();
        }
};

class spell_gen_ds_flush_knockback : public SpellScriptLoader
{
    public:
        spell_gen_ds_flush_knockback() : SpellScriptLoader("spell_gen_ds_flush_knockback") { }

        class spell_gen_ds_flush_knockback_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_ds_flush_knockback_SpellScript);

            void HandleScript(SpellEffIndex /*effIndex*/)
            {
                // Here the target is the water spout and determines the position where the player is knocked from
                if (Unit* target = GetHitUnit())
                {
                    if (Player* player = GetCaster()->ToPlayer())
                    {
                        float horizontalSpeed = 20.0f + (40.0f - GetCaster()->GetDistance(target));
                        float verticalSpeed = 8.0f;
                        // This method relies on the Dalaran Sewer map disposition and Water Spout position
                        // What we do is knock the player from a position exactly behind him and at the end of the pipe
                        player->KnockbackFrom(target->GetPositionX(), player->GetPositionY(), horizontalSpeed, verticalSpeed);
                    }
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_ds_flush_knockback_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_ds_flush_knockback_SpellScript();
        }
};

class spell_gen_count_pct_from_max_hp : public SpellScriptLoader
{
    public:
        spell_gen_count_pct_from_max_hp(char const* name, int32 damagePct = 0) : SpellScriptLoader(name), _damagePct(damagePct) { }

        class spell_gen_count_pct_from_max_hp_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_count_pct_from_max_hp_SpellScript)

        public:
            spell_gen_count_pct_from_max_hp_SpellScript(int32 damagePct) : SpellScript(), _damagePct(damagePct) { }

            void RecalculateDamage()
            {
                if (!_damagePct)
                    _damagePct = GetHitDamage();

                SetHitDamage(GetHitUnit()->CountPctFromMaxHealth(_damagePct));
            }

            void Register()
            {
                OnHit += SpellHitFn(spell_gen_count_pct_from_max_hp_SpellScript::RecalculateDamage);
            }

        private:
            int32 _damagePct;
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_count_pct_from_max_hp_SpellScript(_damagePct);
        }

    private:
        int32 _damagePct;
};

class spell_gen_despawn_self : public SpellScriptLoader
{
    public:
        spell_gen_despawn_self() : SpellScriptLoader("spell_gen_despawn_self") { }

        class spell_gen_despawn_self_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_despawn_self_SpellScript);

            bool Load()
            {
                return GetCaster()->GetTypeId() == TYPEID_UNIT;
            }

            void HandleDummy(SpellEffIndex effIndex)
            {
                if (GetSpellInfo()->Effects[effIndex].Effect == SPELL_EFFECT_DUMMY || GetSpellInfo()->Effects[effIndex].Effect == SPELL_EFFECT_SCRIPT_EFFECT)
                    GetCaster()->ToCreature()->DespawnOrUnsummon(1);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_despawn_self_SpellScript::HandleDummy, EFFECT_ALL, SPELL_EFFECT_ANY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_despawn_self_SpellScript();
        }
};

enum GenericBandage
{
    SPELL_RECENTLY_BANDAGED     = 11196
};

class spell_gen_bandage : public SpellScriptLoader
{
    public:
        spell_gen_bandage() : SpellScriptLoader("spell_gen_bandage") { }

        class spell_gen_bandage_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_bandage_SpellScript);

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_RECENTLY_BANDAGED))
                    return false;
                return true;
            }

            SpellCastResult CheckCast()
            {
                if (Unit* target = GetExplTargetUnit())
                {
                    if (target->HasAura(SPELL_RECENTLY_BANDAGED))
                        return SPELL_FAILED_TARGET_AURASTATE;
                }
                return SPELL_CAST_OK;
            }

            void HandleScript()
            {
                if (Unit* target = GetHitUnit())
                    GetCaster()->CastSpell(target, SPELL_RECENTLY_BANDAGED, true);
            }

            void Register()
            {
                OnCheckCast += SpellCheckCastFn(spell_gen_bandage_SpellScript::CheckCast);
                AfterHit += SpellHitFn(spell_gen_bandage_SpellScript::HandleScript);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_bandage_SpellScript();
        }
};

enum GenericLifebloom
{
    SPELL_HEXLORD_MALACRASS_LIFEBLOOM_FINAL_HEAL        = 43422,
    SPELL_TUR_RAGEPAW_LIFEBLOOM_FINAL_HEAL              = 52552,
    SPELL_CENARION_SCOUT_LIFEBLOOM_FINAL_HEAL           = 53692,
    SPELL_TWISTED_VISAGE_LIFEBLOOM_FINAL_HEAL           = 57763,
    SPELL_FACTION_CHAMPIONS_DRU_LIFEBLOOM_FINAL_HEAL    = 66094
};

class spell_gen_lifebloom : public SpellScriptLoader
{
    public:
        spell_gen_lifebloom(const char* name, uint32 spellId) : SpellScriptLoader(name), _spellId(spellId) { }

        class spell_gen_lifebloom_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_lifebloom_AuraScript);

        public:
            spell_gen_lifebloom_AuraScript(uint32 spellId) : AuraScript(), _spellId(spellId) { }

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(_spellId))
                    return false;
                return true;
            }

            void AfterRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
            {
                // Final heal only on duration end
                if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE && GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL)
                    return;

                // final heal
                GetTarget()->CastSpell(GetTarget(), _spellId, true, NULL, aurEff, GetCasterGUID());
            }

            void Register()
            {
                AfterEffectRemove += AuraEffectRemoveFn(spell_gen_lifebloom_AuraScript::AfterRemove, EFFECT_0, SPELL_AURA_PERIODIC_HEAL, AURA_EFFECT_HANDLE_REAL);
            }

        private:
            uint32 _spellId;
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_lifebloom_AuraScript(_spellId);
        }

    private:
        uint32 _spellId;
};

enum SummonElemental
{
    SPELL_SUMMON_FIRE_ELEMENTAL  = 8985,
    SPELL_SUMMON_EARTH_ELEMENTAL = 19704
};

class spell_gen_summon_elemental : public SpellScriptLoader
{
    public:
        spell_gen_summon_elemental(const char* name, uint32 spellId) : SpellScriptLoader(name), _spellId(spellId) { }

        class spell_gen_summon_elemental_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_summon_elemental_AuraScript);

        public:
            spell_gen_summon_elemental_AuraScript(uint32 spellId) : AuraScript(), _spellId(spellId) { }

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(_spellId))
                    return false;
                return true;
            }

            void AfterApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                if (GetCaster())
                    if (Unit* owner = GetCaster()->GetOwner())
                        owner->CastSpell(owner, _spellId, true);
            }

            void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                if (GetCaster())
                    if (Unit* owner = GetCaster()->GetOwner())
                        if (owner->GetTypeId() == TYPEID_PLAYER) /// @todo this check is maybe wrong
                            owner->ToPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
            }

            void Register()
            {
                 AfterEffectApply += AuraEffectApplyFn(spell_gen_summon_elemental_AuraScript::AfterApply, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
                 AfterEffectRemove += AuraEffectRemoveFn(spell_gen_summon_elemental_AuraScript::AfterRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
            }

        private:
            uint32 _spellId;
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_summon_elemental_AuraScript(_spellId);
        }

    private:
        uint32 _spellId;
};

enum Mounts
{
    SPELL_COLD_WEATHER_FLYING           = 54197,

    // Magic Broom
    SPELL_MAGIC_BROOM_60                = 42680,
    SPELL_MAGIC_BROOM_100               = 42683,
    SPELL_MAGIC_BROOM_150               = 42667,
    SPELL_MAGIC_BROOM_280               = 42668,

    // Headless Horseman's Mount
    SPELL_HEADLESS_HORSEMAN_MOUNT_60    = 51621,
    SPELL_HEADLESS_HORSEMAN_MOUNT_100   = 48024,
    SPELL_HEADLESS_HORSEMAN_MOUNT_150   = 51617,
    SPELL_HEADLESS_HORSEMAN_MOUNT_280   = 48023,

    // Winged Steed of the Ebon Blade
    SPELL_WINGED_STEED_150              = 54726,
    SPELL_WINGED_STEED_280              = 54727,

    // Big Love Rocket
    SPELL_BIG_LOVE_ROCKET_0             = 71343,
    SPELL_BIG_LOVE_ROCKET_60            = 71344,
    SPELL_BIG_LOVE_ROCKET_100           = 71345,
    SPELL_BIG_LOVE_ROCKET_150           = 71346,
    SPELL_BIG_LOVE_ROCKET_310           = 71347,

    // Invincible
    SPELL_INVINCIBLE_60                 = 72281,
    SPELL_INVINCIBLE_100                = 72282,
    SPELL_INVINCIBLE_150                = 72283,
    SPELL_INVINCIBLE_310                = 72284,

    // Blazing Hippogryph
    SPELL_BLAZING_HIPPOGRYPH_150        = 74854,
    SPELL_BLAZING_HIPPOGRYPH_280        = 74855,

    // Celestial Steed
    SPELL_CELESTIAL_STEED_60            = 75619,
    SPELL_CELESTIAL_STEED_100           = 75620,
    SPELL_CELESTIAL_STEED_150           = 75617,
    SPELL_CELESTIAL_STEED_280           = 75618,
    SPELL_CELESTIAL_STEED_310           = 76153,

    // X-53 Touring Rocket
    SPELL_X53_TOURING_ROCKET_150        = 75957,
    SPELL_X53_TOURING_ROCKET_280        = 75972,
    SPELL_X53_TOURING_ROCKET_310        = 76154,

    // Big Blizzard Bear
    SPELL_BIG_BLIZZARD_BEAR_60          = 58997,
    SPELL_BIG_BLIZZARD_BEAR_100         = 58999
};

class spell_gen_mount : public SpellScriptLoader
{
    public:
        spell_gen_mount(const char* name, uint32 mount0 = 0, uint32 mount60 = 0, uint32 mount100 = 0, uint32 mount150 = 0, uint32 mount280 = 0, uint32 mount310 = 0) : SpellScriptLoader(name),
            _mount0(mount0), _mount60(mount60), _mount100(mount100), _mount150(mount150), _mount280(mount280), _mount310(mount310) { }

        class spell_gen_mount_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_mount_SpellScript);

        public:
            spell_gen_mount_SpellScript(uint32 mount0, uint32 mount60, uint32 mount100, uint32 mount150, uint32 mount280, uint32 mount310) : SpellScript(),
                _mount0(mount0), _mount60(mount60), _mount100(mount100), _mount150(mount150), _mount280(mount280), _mount310(mount310) { }

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (_mount0 && !sSpellMgr->GetSpellInfo(_mount0))
                    return false;
                if (_mount60 && !sSpellMgr->GetSpellInfo(_mount60))
                    return false;
                if (_mount100 && !sSpellMgr->GetSpellInfo(_mount100))
                    return false;
                if (_mount150 && !sSpellMgr->GetSpellInfo(_mount150))
                    return false;
                if (_mount280 && !sSpellMgr->GetSpellInfo(_mount280))
                    return false;
                if (_mount310 && !sSpellMgr->GetSpellInfo(_mount310))
                    return false;
                return true;
            }

            void HandleMount(SpellEffIndex effIndex)
            {
                PreventHitDefaultEffect(effIndex);

                if (Player* target = GetHitPlayer())
                {
                    uint32 petNumber = target->GetTemporaryUnsummonedPetNumber();
                    target->SetTemporaryUnsummonedPetNumber(0);

                    // Prevent stacking of mounts and client crashes upon dismounting
                    target->RemoveAurasByType(SPELL_AURA_MOUNTED, 0, GetHitAura());

                    // Triggered spell id dependent on riding skill and zone
                    bool canFly = false;
                    uint32 map = GetVirtualMapForMapAndZone(target->GetMapId(), target->GetZoneId());
                    if (map == 530 || (map == 571 && target->HasSpell(SPELL_COLD_WEATHER_FLYING)))
                        canFly = true;

                    float x, y, z;
                    target->GetPosition(x, y, z);
                    uint32 areaFlag = target->GetBaseMap()->GetAreaFlag(x, y, z);
                    AreaTableEntry const* area = sAreaStore.LookupEntry(areaFlag);
                    // Xinef: add battlefield check
                    Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(target->GetZoneId());
                    if (!area || (canFly && ((area->flags & AREA_FLAG_NO_FLY_ZONE) || (Bf && !Bf->CanFlyIn()))))
                        canFly = false;

                    uint32 mount = 0;
                    switch (target->GetBaseSkillValue(SKILL_RIDING))
                    {
                        case 0:
                            mount = _mount0;
                            break;
                        case 75:
                            mount = _mount60;
                            break;
                        case 150:
                            mount = _mount100;
                            break;
                        case 225:
                            if (canFly)
                                mount = _mount150;
                            else
                                mount = _mount100;
                            break;
                        case 300:
                            if (canFly)
                            {
                                if (_mount310 && target->Has310Flyer(false))
                                    mount = _mount310;
                                else
                                    mount = _mount280;
                            }
                            else
                                mount = _mount100;
                            break;
                        default:
                            break;
                    }

                    if (mount)
                    {
                        PreventHitAura();
                        target->CastSpell(target, mount, true);
                    }

                    if (petNumber)
                        target->SetTemporaryUnsummonedPetNumber(petNumber);
                }
            }

            void Register()
            {
                 OnEffectHitTarget += SpellEffectFn(spell_gen_mount_SpellScript::HandleMount, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
            }

        private:
            uint32 _mount0;
            uint32 _mount60;
            uint32 _mount100;
            uint32 _mount150;
            uint32 _mount280;
            uint32 _mount310;
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_mount_SpellScript(_mount0, _mount60, _mount100, _mount150, _mount280, _mount310);
        }

    private:
        uint32 _mount0;
        uint32 _mount60;
        uint32 _mount100;
        uint32 _mount150;
        uint32 _mount280;
        uint32 _mount310;
};

enum FoamSword
{
    ITEM_FOAM_SWORD_GREEN   = 45061,
    ITEM_FOAM_SWORD_PINK    = 45176,
    ITEM_FOAM_SWORD_BLUE    = 45177,
    ITEM_FOAM_SWORD_RED     = 45178,
    ITEM_FOAM_SWORD_YELLOW  = 45179
};

class spell_gen_upper_deck_create_foam_sword : public SpellScriptLoader
{
    public:
        spell_gen_upper_deck_create_foam_sword() : SpellScriptLoader("spell_gen_upper_deck_create_foam_sword") { }

        class spell_gen_upper_deck_create_foam_sword_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_upper_deck_create_foam_sword_SpellScript);

            void HandleScript(SpellEffIndex effIndex)
            {
                if (Player* player = GetHitPlayer())
                {
                    static uint32 const itemId[5] = { ITEM_FOAM_SWORD_GREEN, ITEM_FOAM_SWORD_PINK, ITEM_FOAM_SWORD_BLUE, ITEM_FOAM_SWORD_RED, ITEM_FOAM_SWORD_YELLOW };
                    // player can only have one of these items
                    for (uint8 i = 0; i < 5; ++i)
                    {
                        if (player->HasItemCount(itemId[i], 1, true))
                            return;
                    }

                    CreateItem(effIndex, itemId[urand(0, 4)]);
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_upper_deck_create_foam_sword_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_upper_deck_create_foam_sword_SpellScript();
        }
};

enum Bonked
{
    SPELL_BONKED            = 62991,
    SPELL_FOAM_SWORD_DEFEAT = 62994,
    SPELL_ON_GUARD          = 62972
};

class spell_gen_bonked : public SpellScriptLoader
{
    public:
        spell_gen_bonked() : SpellScriptLoader("spell_gen_bonked") { }

        class spell_gen_bonked_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_bonked_SpellScript);

            void HandleScript(SpellEffIndex /*effIndex*/)
            {
                if (Player* target = GetHitPlayer())
                {
                    Aura const* aura = GetHitAura();
                    if (!(aura && aura->GetStackAmount() == 3))
                        return;

                    target->CastSpell(target, SPELL_FOAM_SWORD_DEFEAT, true);
                    target->RemoveAurasDueToSpell(SPELL_BONKED);

                    if (Aura const* aura = target->GetAura(SPELL_ON_GUARD))
                    {
                        if (Item* item = target->GetItemByGuid(aura->GetCastItemGUID()))
                            target->DestroyItemCount(item->GetEntry(), 1, true);
                    }
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_bonked_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_bonked_SpellScript();
        }
};

class spell_gen_gift_of_naaru : public SpellScriptLoader
{
    public:
        spell_gen_gift_of_naaru() : SpellScriptLoader("spell_gen_gift_of_naaru") { }

        class spell_gen_gift_of_naaru_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_gift_of_naaru_AuraScript);

            void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
            {
                if (!GetCaster())
                    return;

                float heal = 0.0f;
                switch (GetSpellInfo()->SpellFamilyName)
                {
                    case SPELLFAMILY_MAGE:
                    case SPELLFAMILY_WARLOCK:
                    case SPELLFAMILY_PRIEST:
                        heal = 1.885f * float(GetCaster()->SpellBaseDamageBonusDone(GetSpellInfo()->GetSchoolMask()));
                        break;
                    case SPELLFAMILY_PALADIN:
                    case SPELLFAMILY_SHAMAN:
                        heal = std::max(1.885f * float(GetCaster()->SpellBaseDamageBonusDone(GetSpellInfo()->GetSchoolMask())), 1.1f * float(GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK)));
                        break;
                    case SPELLFAMILY_WARRIOR:
                    case SPELLFAMILY_HUNTER:
                    case SPELLFAMILY_DEATHKNIGHT:
                        heal = 1.1f * float(std::max(GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK), GetCaster()->GetTotalAttackPowerValue(RANGED_ATTACK)));
                        break;
                    case SPELLFAMILY_GENERIC:
                    default:
                        break;
                }

                int32 healTick = floor(heal / aurEff->GetTotalTicks());
                amount += int32(std::max(healTick, 0));
            }

            void Register()
            {
                DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_gift_of_naaru_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_HEAL);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_gift_of_naaru_AuraScript();
        }
};

enum Replenishment
{
    SPELL_REPLENISHMENT             = 57669,
    SPELL_INFINITE_REPLENISHMENT    = 61782
};

class spell_gen_replenishment : public SpellScriptLoader
{
    public:
        spell_gen_replenishment() : SpellScriptLoader("spell_gen_replenishment") { }

        class spell_gen_replenishment_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_replenishment_SpellScript);

            void RemoveInvalidTargets(std::list<WorldObject*>& targets)
            {
                // In arenas Replenishment may only affect the caster
                if (Player* caster = GetCaster()->ToPlayer())
                {
                    if (caster->InArena())
                    {
                        targets.clear();
                        targets.push_back(caster);
                        return;
                    }
                }

                targets.remove_if(Trinity::PowerCheck(POWER_MANA, false));

                uint8 const maxTargets = 10;

                if (targets.size() > maxTargets)
                {
                    targets.sort(Trinity::PowerPctOrderPred(POWER_MANA));
                    targets.resize(maxTargets);
                }
            }

            void Register()
            {
                OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_gen_replenishment_SpellScript::RemoveInvalidTargets, EFFECT_ALL, TARGET_UNIT_CASTER_AREA_RAID);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_replenishment_SpellScript();
        }

        class spell_gen_replenishment_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_replenishment_AuraScript);

            bool Load()
            {
                return GetUnitOwner()->GetPower(POWER_MANA);
            }

            void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
            {
                switch (GetSpellInfo()->Id)
                {
                    case SPELL_REPLENISHMENT:
                        amount = GetUnitOwner()->GetMaxPower(POWER_MANA) * 0.002f;
                        break;
                    case SPELL_INFINITE_REPLENISHMENT:
                        amount = GetUnitOwner()->GetMaxPower(POWER_MANA) * 0.0025f;
                        break;
                    default:
                        break;
                }
            }

            void Register()
            {
                DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_replenishment_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_ENERGIZE);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_replenishment_AuraScript();
        }
};

enum SpectatorCheerTrigger
{
    EMOTE_ONE_SHOT_CHEER        = 4,
    EMOTE_ONE_SHOT_EXCLAMATION  = 5,
    EMOTE_ONE_SHOT_APPLAUD      = 21
};

uint8 const EmoteArray[3] = { EMOTE_ONE_SHOT_CHEER, EMOTE_ONE_SHOT_EXCLAMATION, EMOTE_ONE_SHOT_APPLAUD };

class spell_gen_spectator_cheer_trigger : public SpellScriptLoader
{
    public:
        spell_gen_spectator_cheer_trigger() : SpellScriptLoader("spell_gen_spectator_cheer_trigger") { }

        class spell_gen_spectator_cheer_trigger_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_spectator_cheer_trigger_SpellScript)

            void HandleDummy(SpellEffIndex /*effIndex*/)
            {
                GetCaster()->HandleEmoteCommand(EmoteArray[urand(0, 2)]);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_spectator_cheer_trigger_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_spectator_cheer_trigger_SpellScript();
        }
};

enum VendorBarkTrigger
{
    NPC_AMPHITHEATER_VENDOR     = 30098,
    SAY_AMPHITHEATER_VENDOR     = 0
};

class spell_gen_vendor_bark_trigger : public SpellScriptLoader
{
    public:
        spell_gen_vendor_bark_trigger() : SpellScriptLoader("spell_gen_vendor_bark_trigger") { }

        class spell_gen_vendor_bark_trigger_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_vendor_bark_trigger_SpellScript)

            void HandleDummy(SpellEffIndex /* effIndex */)
            {
                if (Creature* vendor = GetCaster()->ToCreature())
                    if (vendor->GetEntry() == NPC_AMPHITHEATER_VENDOR)
                        vendor->AI()->Talk(SAY_AMPHITHEATER_VENDOR);
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_vendor_bark_trigger_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_vendor_bark_trigger_SpellScript();
        }

};

enum WhisperGulchYoggSaronWhisper
{
    SPELL_YOGG_SARON_WHISPER_DUMMY  = 29072
};

class spell_gen_whisper_gulch_yogg_saron_whisper : public SpellScriptLoader
{
    public:
        spell_gen_whisper_gulch_yogg_saron_whisper() : SpellScriptLoader("spell_gen_whisper_gulch_yogg_saron_whisper") { }

        class spell_gen_whisper_gulch_yogg_saron_whisper_AuraScript : public AuraScript
        {
            PrepareAuraScript(spell_gen_whisper_gulch_yogg_saron_whisper_AuraScript);

            bool Validate(SpellInfo const* /*spellInfo*/)
            {
                if (!sSpellMgr->GetSpellInfo(SPELL_YOGG_SARON_WHISPER_DUMMY))
                    return false;
                return true;
            }

            void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
            {
                PreventDefaultAction();
                GetTarget()->CastSpell((Unit*)NULL, SPELL_YOGG_SARON_WHISPER_DUMMY, true);
            }

            void Register()
            {
                OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_whisper_gulch_yogg_saron_whisper_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
            }
        };

        AuraScript* GetAuraScript() const
        {
            return new spell_gen_whisper_gulch_yogg_saron_whisper_AuraScript();
        }
};
  
class spell_gen_eject_all_passengers : public SpellScriptLoader
{
    public:
        spell_gen_eject_all_passengers() : SpellScriptLoader("spell_gen_eject_all_passengers") { }

        class spell_gen_eject_all_passengers_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_eject_all_passengers_SpellScript);

            void RemoveVehicleAuras()
            {
                Unit* u = NULL;
                if (Vehicle* vehicle = GetHitUnit()->GetVehicleKit())
                {
                    u = vehicle->GetPassenger(0);
                    vehicle->RemoveAllPassengers();
                }
                if (u)
                    u->RemoveAurasDueToSpell(VEHICLE_SPELL_PARACHUTE);
            }

            void Register()
            {
                AfterHit += SpellHitFn(spell_gen_eject_all_passengers_SpellScript::RemoveVehicleAuras);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_eject_all_passengers_SpellScript();
        }
};

class spell_gen_eject_passenger : public SpellScriptLoader
{
    public:
        spell_gen_eject_passenger() : SpellScriptLoader("spell_gen_eject_passenger") { }

        class spell_gen_eject_passenger_SpellScript : public SpellScript
        {
            PrepareSpellScript(spell_gen_eject_passenger_SpellScript);

            bool Validate(SpellInfo const* spellInfo)
            {
                if (spellInfo->Effects[EFFECT_0].CalcValue() < 1)
                    return false;
                return true;
            }

            void EjectPassenger(SpellEffIndex /*effIndex*/)
            {
                if (Vehicle* vehicle = GetHitUnit()->GetVehicleKit())
                {
                    if (Unit* passenger = vehicle->GetPassenger(GetEffectValue() - 1))
                        passenger->ExitVehicle();
                }
            }

            void Register()
            {
                OnEffectHitTarget += SpellEffectFn(spell_gen_eject_passenger_SpellScript::EjectPassenger, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
            }
        };

        SpellScript* GetSpellScript() const
        {
            return new spell_gen_eject_passenger_SpellScript();
        }
};

void AddSC_generic_spell_scripts()
{
    // ours:
    new spell_gen_model_visible();
    new spell_the_flag_of_ownership();
    new spell_gen_have_item_auras();
    new spell_gen_mine_sweeper();
    new spell_gen_reduced_above_60();
    new spell_gen_relocaste_dest("spell_q10838_demoniac_scryer_visual", 0, 0, 20.0, 0);
    new spell_gen_relocaste_dest("spell_q20438_q24556_aquantos_laundry", 0, 0, 7.0f, 0);
    new spell_gen_allow_proc_from_spells_with_cost();
    new spell_gen_bg_preparation();
    new spell_gen_disabled_above_level("spell_gen_disabled_above_73", 73);
    new spell_gen_disabled_above_level("spell_gen_disabled_above_70", 70);
    new spell_pet_hit_expertise_scalling();
    new spell_gen_grow_flower_patch();
    new spell_gen_rallying_cry_of_the_dragonslayer();
    new spell_gen_adals_song_of_battle();
    new spell_gen_disabled_above_63();
    new spell_gen_black_magic_enchant();
    new spell_gen_area_aura_select_players();
    new spell_gen_mount("spell_big_blizzard_bear", 0, SPELL_BIG_BLIZZARD_BEAR_60, SPELL_BIG_BLIZZARD_BEAR_100, 0, 0);
    new spell_gen_select_target_count("spell_gen_select_target_count_15_1", TARGET_UNIT_SRC_AREA_ENEMY, 1);
    new spell_gen_select_target_count("spell_gen_select_target_count_15_2", TARGET_UNIT_SRC_AREA_ENEMY, 2);
    new spell_gen_select_target_count("spell_gen_select_target_count_15_5", TARGET_UNIT_SRC_AREA_ENEMY, 5);
    new spell_gen_select_target_count("spell_gen_select_target_count_7_1", TARGET_UNIT_SRC_AREA_ENTRY, 1);
    new spell_gen_select_target_count("spell_gen_select_target_count_24_1", TARGET_UNIT_CONE_ENEMY_24, 1);
    new spell_gen_select_target_count("spell_gen_select_target_count_30_1", TARGET_UNIT_SRC_AREA_ALLY, 1);
    new spell_gen_use_spell_base_level_check();
    new spell_gen_proc_from_direct_damage();
    new spell_gen_no_offhand_proc();
    new spell_gen_proc_once_per_cast();
    new spell_gen_proc_on_self();
    new spell_gen_proc_not_self();
    new spell_gen_baby_murloc_passive();
    new spell_gen_baby_murloc();
    new spell_gen_fixate();
    new spell_gen_proc_above_75();
    new spell_gen_periodic_knock_away();
    new spell_gen_knock_away();
    new spell_gen_mod_radius_by_caster_scale();
    new spell_gen_proc_reduced_above_60();
    new spell_gen_visual_dummy_stun();
    new spell_gen_random_target32();
    new spell_gen_hate_to_zero();
    new spell_gen_focused_bursts();
    new spell_gen_flurry_of_claws();
    new spell_gen_throw_back();

    // theirs:
    new spell_gen_absorb0_hitlimit1();
    new spell_gen_adaptive_warding();
    new spell_gen_av_drekthar_presence();
    new spell_gen_burn_brutallus();
    new spell_gen_cannibalize();
    new spell_gen_create_lance();
    new spell_gen_netherbloom();
    new spell_gen_nightmare_vine();
    new spell_gen_obsidian_armor();
    new spell_gen_parachute();
    new spell_gen_pet_summoned();
    new spell_gen_remove_flight_auras();
    new spell_gen_creature_permanent_feign_death();
    new spell_pvp_trinket_wotf_shared_cd();
    new spell_gen_animal_blood();
    new spell_gen_divine_storm_cd_reset();
    new spell_gen_profession_research();
    new spell_gen_clone();
    new spell_gen_clone_weapon();
    new spell_gen_clone_weapon_aura();
    new spell_gen_seaforium_blast();
    new spell_gen_turkey_marker();
    new spell_gen_lifeblood();
    new spell_gen_magic_rooster();
    new spell_gen_allow_cast_from_item_only();
    new spell_gen_vehicle_scaling();
    new spell_gen_oracle_wolvar_reputation();
    new spell_gen_damage_reduction_aura();
    new spell_gen_dummy_trigger();
    new spell_gen_spirit_healer_res();
    new spell_gen_gadgetzan_transporter_backfire();
    new spell_gen_gnomish_transporter();
    new spell_gen_dalaran_disguise("spell_gen_sunreaver_disguise");
    new spell_gen_dalaran_disguise("spell_gen_silver_covenant_disguise");
    new spell_gen_elune_candle();
    new spell_gen_break_shield("spell_gen_break_shield");
    new spell_gen_break_shield("spell_gen_tournament_counterattack");
    new spell_gen_mounted_charge();
    new spell_gen_defend();
    new spell_gen_tournament_duel();
    new spell_gen_summon_tournament_mount();
    new spell_gen_throw_shield();
    new spell_gen_on_tournament_mount();
    new spell_gen_tournament_pennant();
    new spell_gen_ds_flush_knockback();
    new spell_gen_count_pct_from_max_hp("spell_gen_default_count_pct_from_max_hp");
    new spell_gen_count_pct_from_max_hp("spell_gen_50pct_count_pct_from_max_hp", 50);
    new spell_gen_count_pct_from_max_hp("spell_gen_100pct_count_pct_from_max_hp", 100);
    new spell_gen_despawn_self();
    new spell_gen_bandage();
    new spell_gen_lifebloom("spell_hexlord_lifebloom", SPELL_HEXLORD_MALACRASS_LIFEBLOOM_FINAL_HEAL);
    new spell_gen_lifebloom("spell_tur_ragepaw_lifebloom", SPELL_TUR_RAGEPAW_LIFEBLOOM_FINAL_HEAL);
    new spell_gen_lifebloom("spell_cenarion_scout_lifebloom", SPELL_CENARION_SCOUT_LIFEBLOOM_FINAL_HEAL);
    new spell_gen_lifebloom("spell_twisted_visage_lifebloom", SPELL_TWISTED_VISAGE_LIFEBLOOM_FINAL_HEAL);
    new spell_gen_lifebloom("spell_faction_champion_dru_lifebloom", SPELL_FACTION_CHAMPIONS_DRU_LIFEBLOOM_FINAL_HEAL);
    new spell_gen_summon_elemental("spell_gen_summon_fire_elemental", SPELL_SUMMON_FIRE_ELEMENTAL);
    new spell_gen_summon_elemental("spell_gen_summon_earth_elemental", SPELL_SUMMON_EARTH_ELEMENTAL);
    new spell_gen_mount("spell_magic_broom", 0, SPELL_MAGIC_BROOM_60, SPELL_MAGIC_BROOM_100, SPELL_MAGIC_BROOM_150, SPELL_MAGIC_BROOM_280);
    new spell_gen_mount("spell_headless_horseman_mount", 0, SPELL_HEADLESS_HORSEMAN_MOUNT_60, SPELL_HEADLESS_HORSEMAN_MOUNT_100, SPELL_HEADLESS_HORSEMAN_MOUNT_150, SPELL_HEADLESS_HORSEMAN_MOUNT_280);
    new spell_gen_mount("spell_winged_steed_of_the_ebon_blade", 0, 0, 0, SPELL_WINGED_STEED_150, SPELL_WINGED_STEED_280);
    new spell_gen_mount("spell_big_love_rocket", SPELL_BIG_LOVE_ROCKET_0, SPELL_BIG_LOVE_ROCKET_60, SPELL_BIG_LOVE_ROCKET_100, SPELL_BIG_LOVE_ROCKET_150, SPELL_BIG_LOVE_ROCKET_310);
    new spell_gen_mount("spell_invincible", 0, SPELL_INVINCIBLE_60, SPELL_INVINCIBLE_100, SPELL_INVINCIBLE_150, SPELL_INVINCIBLE_310);
    new spell_gen_mount("spell_blazing_hippogryph", 0, 0, 0, SPELL_BLAZING_HIPPOGRYPH_150, SPELL_BLAZING_HIPPOGRYPH_280);
    new spell_gen_mount("spell_celestial_steed", 0, SPELL_CELESTIAL_STEED_60, SPELL_CELESTIAL_STEED_100, SPELL_CELESTIAL_STEED_150, SPELL_CELESTIAL_STEED_280, SPELL_CELESTIAL_STEED_310);
    new spell_gen_mount("spell_x53_touring_rocket", 0, 0, 0, SPELL_X53_TOURING_ROCKET_150, SPELL_X53_TOURING_ROCKET_280, SPELL_X53_TOURING_ROCKET_310);
    new spell_gen_upper_deck_create_foam_sword();
    new spell_gen_bonked();
    new spell_gen_gift_of_naaru();
    new spell_gen_replenishment();
    new spell_gen_spectator_cheer_trigger();
    new spell_gen_vendor_bark_trigger();
    new spell_gen_whisper_gulch_yogg_saron_whisper();
    new spell_gen_eject_all_passengers();
    new spell_gen_eject_passenger();
}
