/*
 * Copyright (C) 
 * Copyright (C) 
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Felwood
SD%Complete: 95
SDComment: Quest support: 4101, 4102
SDCategory: Felwood
EndScriptData */

/* ContentData
npcs_riverbreeze_and_silversky
EndContentData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Player.h"

/*######
## npcs_riverbreeze_and_silversky
######*/

#define GOSSIP_ITEM_BEACON  "Please make me a Cenarion Beacon"

enum RiverbreezeAndSilversky
{
    SPELL_CENARION_BEACON       = 15120,

    NPC_ARATHANDRIS_SILVERSKY   = 9528,
    NPC_MAYBESS_RIVERBREEZE     = 9529,

    QUEST_CLEASING_FELWOOD_A    = 4101,
    QUEST_CLEASING_FELWOOD_H    = 4102
};

class npcs_riverbreeze_and_silversky : public CreatureScript
{
public:
    npcs_riverbreeze_and_silversky() : CreatureScript("npcs_riverbreeze_and_silversky") { }

    bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
    {
        player->PlayerTalkClass->ClearMenus();
        if (action == GOSSIP_ACTION_INFO_DEF+1)
        {
            player->CLOSE_GOSSIP_MENU();
            creature->CastSpell(player, SPELL_CENARION_BEACON, false);
        }
        return true;
    }

    bool OnGossipHello(Player* player, Creature* creature)
    {
        if (creature->IsQuestGiver())
            player->PrepareQuestMenu(creature->GetGUID());

        uint32 creatureId = creature->GetEntry();

        if (creatureId == NPC_ARATHANDRIS_SILVERSKY)
        {
            if (player->GetQuestRewardStatus(QUEST_CLEASING_FELWOOD_A))
            {
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
                player->SEND_GOSSIP_MENU(2848, creature->GetGUID());
            } else if (player->GetTeamId() == TEAM_HORDE)
            player->SEND_GOSSIP_MENU(2845, creature->GetGUID());
            else
                player->SEND_GOSSIP_MENU(2844, creature->GetGUID());
        }

        if (creatureId == NPC_MAYBESS_RIVERBREEZE)
        {
            if (player->GetQuestRewardStatus(QUEST_CLEASING_FELWOOD_H))
            {
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
                player->SEND_GOSSIP_MENU(2849, creature->GetGUID());
            } else if (player->GetTeamId() == TEAM_ALLIANCE)
            player->SEND_GOSSIP_MENU(2843, creature->GetGUID());
            else
                player->SEND_GOSSIP_MENU(2842, creature->GetGUID());
        }

        return true;
    }
};

/*######
## at_ancient_leaf
######*/

enum AncientMisc
{
    QUEST_ANCIENT_LEAF      = 7632,
    NPC_VARTRUS             = 14524,
    NPC_STOMA               = 14525,
    NPC_HASTAT              = 14526,
    CREATURE_GROUP_ANCIENTS = 1
};

class at_ancient_leaf : public AreaTriggerScript
{
    public:
        at_ancient_leaf() : AreaTriggerScript("at_ancient_leaf") { }

        bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/)
        {
            if (player->IsGameMaster() || !player->IsAlive())
                return false;

            // Handle Call Ancients event start - The area trigger summons 3 ancients
            if ((player->GetQuestStatus(QUEST_ANCIENT_LEAF) == QUEST_STATUS_COMPLETE) || (player->GetQuestStatus(QUEST_ANCIENT_LEAF) == QUEST_STATUS_REWARDED))
            {
                // If ancients are already spawned, skip the rest
                if (GetClosestCreatureWithEntry(player, NPC_VARTRUS, 50.0f) || GetClosestCreatureWithEntry(player, NPC_STOMA, 50.0f) || GetClosestCreatureWithEntry(player, NPC_HASTAT, 50.0f))
                    return true;

                player->GetMap()->SummonCreatureGroup(CREATURE_GROUP_ANCIENTS);
            }
            return false;
        }
};

void AddSC_felwood()
{
    new npcs_riverbreeze_and_silversky();
    new at_ancient_leaf();
}
