/*
 * Copyright (C) 
 * Copyright (C) 
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef THREADING_H
#define THREADING_H

#include <ace/Thread.h>
#include <ace/TSS_T.h>
#include <ace/Atomic_Op.h>
#include <assert.h>

namespace ACE_Based
{

    class Runnable
    {
        public:
            virtual ~Runnable() { }
            virtual void run() = 0;

            void incReference() { ++m_refs; }
            void decReference()
            {
                if (!--m_refs)
                    delete this;
            }
        private:
            ACE_Atomic_Op<ACE_Thread_Mutex, long> m_refs;
    };

    enum Priority
    {
        Idle,
        Lowest,
        Low,
        Normal,
        High,
        Highest,
        Realtime
    };

#define MAXPRIORITYNUM (Realtime + 1)

    class ThreadPriority
    {
        public:
            ThreadPriority();
            int getPriority(Priority p) const;

        private:
            int m_priority[MAXPRIORITYNUM];
    };

    class Thread
    {
        public:
            Thread();
            explicit Thread(Runnable* instance);
            ~Thread();

            bool start();
            bool wait();
            void destroy();

            void suspend();
            void resume();

            void setPriority(Priority type);

            static void Sleep(unsigned long msecs);
            static ACE_thread_t currentId();
            static ACE_hthread_t currentHandle();
            static Thread * current();

        private:
            Thread(const Thread&);
            Thread& operator=(const Thread&);

            static ACE_THR_FUNC_RETURN ThreadTask(void * param);

            ACE_thread_t m_iThreadId;
            ACE_hthread_t m_hThreadHandle;
            Runnable* m_task;

            typedef ACE_TSS<Thread> ThreadStorage;
            //global object - container for Thread class representation of every thread
            static ThreadStorage m_ThreadStorage;
            //use this object to determine current OS thread priority values mapped to enum Priority{ }
            static ThreadPriority m_TpEnum;
    };

}
#endif
