53 KiB
AzerothCore RealmMaster
A complete containerized deployment of AzerothCore WoW 3.3.5a (Wrath of the Lich King) private server with 68 enhanced modules and intelligent automation.
🚀 Quick Start
Prerequisites
- Docker with Docker Compose
- 16GB+ RAM and 32GB+ storage
- Linux/macOS/WSL2 (Windows with WSL2 recommended)
Three Simple Steps
# 1. Get the code
git clone https://github.com/uprightbass360/AzerothCore-RealmMaster.git
cd AzerothCore-RealmMaster
# 2. Configure your server
./setup.sh
# 3. Build (if using modules/playerbots) and deploy
./build.sh # Optional - only if you enabled C++ modules or playerbots
./deploy.sh # Always required
First deployment takes 30-60 minutes for database setup and client data download. Subsequent starts are much faster.
See Local Deployment for detailed walkthrough.
📋 What Gets Installed Automatically
✅ Core Server Components
- AzerothCore 3.3.5a - WotLK server application
- MySQL 8.0 - Database with intelligent initialization and restoration
- Smart Module System - Automated module management and source builds (compiles the mod-playerbots fork whenever modules need C++ changes)
- phpMyAdmin - Web-based database administration
- Keira3 - Game content editor and developer tools
✅ Available Enhanced Modules
All modules are automatically downloaded, configured, and SQL scripts executed when enabled. Browse the complete collection of 93 modules organized by category:
🤖 Automation
| Module | Description |
|---|---|
| mod-ollama-chat | Connects playerbots to an Ollama LLM so they can chat with humans organically |
| mod-player-bot-level-brackets | Keeps bot levels spread evenly across configured brackets |
| mod-playerbots | Adds scriptable playerbot characters that can form dungeon parties, raid, and PvP with humans |
| npcbot-extended-commands | Provides gear templates, transmog clearing, and chat features for NPC bots |
✨ Quality of Life
| Module | Description |
|---|---|
| mod-aoe-loot | Lets characters loot multiple corpses with one click for faster farming |
| mod-auto-revive | Automatically resurrects characters on death—handy for casual PvE or testing realms |
| mod-fireworks-on-level | Spawns celebratory fireworks whenever a player dings a new level |
| mod-instance-reset | Adds commands to reset instances quickly—useful for testing or events |
| mod-learn-spells | Teaches class spells automatically at the correct level to streamline leveling |
| mod-solo-lfg | A solo-friendly queue that lets every player run dungeons without needing a premade group |
⚔️ Gameplay Enhancement
| Module | Description |
|---|---|
| DungeonRespawn | Teleports dead players back to the dungeon entrance instead of a distant graveyard |
| StatBooster | Lets players refine gear stats by rerolling random enchantments with special materials |
| horadric-cube-for-world-of-warcraft | Diablo II-inspired crafting system with item synthesis and transmutation |
| lua-hardcoremode | Implements hardcore mode system allowing activation via NPC token |
| mod-TimeIsTime | Adds experimental time-twisting mechanics suited for custom events |
| mod-autobalance | Adjusts creature health and damage in real time to keep fights tuned for the current party size |
| mod-challenge-modes | Implements keystone-style timed runs with leaderboards and scaling modifiers |
| mod-duel-reset | Adds some duel reset features |
| mod-solocraft | Automatically scales dungeon and raid encounters for solo players or small teams |
🏪 NPC Services
| Module | Description |
|---|---|
| azerothcore-lua-multivendor | Enables multiple NPC merchants with database integration |
| mod-assistant | Spawns an all-purpose assistant NPC with heirlooms, professions, and convenience commands |
| mod-npc-beastmaster | Adds an NPC who can teach, reset, and manage hunter pets for convenience |
| mod-npc-buffer | Provides a ready-to-use buff NPC who hands out class buffs, food, and utility spells |
| mod-npc-enchanter | Introduces an enchanting vendor who applies enchants directly for a fee |
| mod-npc-free-professions | Makes a ProfessionsNPC who gives 2 free professions (full with recipes) to player |
| mod-npc-talent-template | An NPC that allows players to instantly apply pre-configured character templates that gear up, gem, set talents, and apply glyphs for any class |
| mod-reagent-bank | Lets players stash crafting reagents with a dedicated banker NPC |
| mod-transmog | Adds a transmogrification vendor so players can restyle gear without changing stats |
⚡ PvP
| Module | Description |
|---|---|
| mod-1v1-arena | Creates a structured 1v1 ranked arena ladder for duel enthusiasts |
| mod-arena-replay | Allows you to watch a replay of rated arena games |
| mod-gain-honor-guard | Awards honor when players kill city guards, spicing up world PvP raids |
| mod-phased-duels | Moves duelers into their own phase to block interference and griefing |
| mod-pvp-titles | Restores classic honor titles with a configurable ranking ladder |
| ultimate-full-loot-pvp | Spawns loot chests containing gear and gold when players die in PvP |
📈 Progression
| Module | Description |
|---|---|
| mod-dynamic-xp | Tweaks XP gain based on population or custom rules to keep leveling flexible |
| mod-individual-progression | Tracks each character through Vanilla → TBC → WotLK progression, unlocking content sequentially |
| mod-item-level-up | Creates an item that allows you to level up (id = 701001) |
| mod-progression-system | Allows for the automatic loading of scripts and SQL files based on level brackets |
| mod-promotion-azerothcore | Allows player to receive a promotion consisting of a level 90 character, backpacks, gold, armor, and a mount |
| mod-quest-count-level | Enables leveling exclusively through questing by awarding tokens after quest completion |
| mod-weekend-xp | XP module that allows server owner to select how much XP players can receive on the weekend via config file |
| mod-zone-difficulty | Support module for mod-progression-system, handles nerfs and debuffs per zone |
💰 Economy
| Module | Description |
|---|---|
| acore-exchangenpc | Spawns a customizable NPC vendor that exchanges materials based on settings |
| azerothcore-global-mail-banking-auctions | Allows access to bank, mailbox, and auction house from anywhere via chat commands |
| azerothcore-lua-ah-bot | Automated auction house bot for buying and selling items |
| dynamic-trader | Provides auction house alternative with dynamic pricing |
| lottery-lua | Implements customizable lottery system where players can win prizes |
| mod-ahbot | Populates the auction house with configurable buying/selling behavior to keep markets active |
| mod-black-market | Backports the Mists-era Black Market Auction House via Eluna scripts |
| mod-random-enchants | Rolls randomized stat bonuses on loot to add Diablo-style gear chasing |
👥 Social
| Module | Description |
|---|---|
| acore-discordnotifier | Relays in-game chat events to Discord channels |
| acore-tempannouncements | Allows GMs to create temporary server announcements that repeat at intervals |
| activechat | Populates artificial world and guild chat to make servers feel more lively |
| mod-boss-announcer | Broadcasts dramatic messages when raid bosses fall to your players |
| mod-breaking-news-override | Replaces the client breaking-news panel with server-managed announcements |
| mod-global-chat | Simple global chat for AzerothCore enabling worldserver-wide messaging functionality |
👤 Account-Wide
| Module | Description |
|---|---|
| azerothcore-eluna-accountwide | Shares achievements, currency, mounts, and reputation across account characters |
| mod-account-achievements | Shares achievements across characters on the same account for persistent milestones |
| mod-account-mounts | Goes through the list of characters on an account to obtain playerGuids and store mount spells that all characters know |
🎨 Customization
| Module | Description |
|---|---|
| azerothcore-transmog-3.3.5a | Transmogrification system built with AIO and Eluna for changing equipment appearance |
| mod-arac | Unlocks every race/class pairing so players can roll any combination |
| mod-morphsummon | Change appearance of summoned permanent creatures |
| mod-worgoblin | Enables Worgen and Goblin characters with DB/DBC adjustments |
📜 Scripting
| Module | Description |
|---|---|
| acore-eventscripts | Lua scripts that spawn custom NPCs with scripted combat and community events |
| eluna-scripts | Collection of Lua scripts for creating custom gameplay mechanics and features |
| eluna-ts | Adds a TS-to-Lua workflow so Eluna scripts can be authored with modern tooling |
| mod-aio | Pure Lua server-client communication system for bidirectional data transmission |
| mod-ale | Adds Eluna Lua scripting engine for creating custom gameplay mechanics |
🔧 Admin Tools
| Module | Description |
|---|---|
| acore-carboncopy | Enables creating character copies at specific progression points for twinking |
| acore-sendandbind | Allows admins to send soulbound items to players via command |
| acore-zonecheck | Checks player zones and automatically removes players from restricted areas |
| mod-antifarming | Port of the AntiFarming Script from SymbolixDEV's repo to AzerothCore |
| mod-keep-out | Keeps players who are non-GM from entering a zone/map |
| mod-server-auto-shutdown | Establishes a daily restart with configurable time, notification period, and custom messages |
| mod-spell-regulator | Modify the percentage of the spells by regulating in the best way |
| mod-who-logged | Outputs to the console when a player logs into the world |
💎 Premium/VIP
| Module | Description |
|---|---|
| mod-acore-subscriptions | Handles the subscription logic, no longer requires modules or services to have subscription logic in their code |
| mod-premium | Adds Premium account features to players |
| mod-system-vip | System offering VIP features and benefits to players |
🎮 Mini-Games
| Module | Description |
|---|---|
| aio-blackjack | Implements a Blackjack game for players to gamble against an NPC dealer |
| mod-pocket-portal | Gives players a portal gadget for quick travel to configured destinations |
| mod-tic-tac-toe | Allows players to play Tic Tac Toe between players and against different AI |
🏰 Content
| Module | Description |
|---|---|
| mod-azerothshard | Bundles AzerothShard tweaks: utility NPCs, scripted events, and gameplay improvements |
| mod-bg-slaveryvalley | Adds the Slavery Valley battleground complete with objectives and queue hooks |
| mod-guildhouse | Phased guild house system allowing guild members to visit their private guild house |
| mod-war-effort | Brings back the war effort of the two factions for the opening of the gates of Ahn'Qiraj |
| treasure-chest-system | Allows GMs to create and manage treasure chests with custom loot |
🎁 Rewards
| Module | Description |
|---|---|
| acore-levelupreward | Rewards players with in-game mail when reaching certain levels |
| acore-recruitafriend | Implements Recruit-a-Friend system with rewards for reaching level milestones |
| mod-resurrection-scroll | Allows users to grant rested XP bonuses to players who have not logged in X days |
| mod-reward-played-time | Adds items for players that have stayed logged in for x amount of time |
| prestige-and-draft-mode | Enables characters to reset to level one for prestige rewards with optional spell selection |
🛠️ Developer Tools
| Module | Description |
|---|---|
| skeleton-module | Provides a minimal AzerothCore module scaffold for building new features |
✅ Automated Configuration
- Intelligent Database Setup - Smart backup detection, restoration, and conditional schema import
- Backup Management - Automated hourly/daily backups with intelligent restoration
- Module Integration - Automatic source builds when C++ modules are enabled
- Realmlist Configuration - Server address and port setup
- Service Orchestration - Profile-based deployment (standard/playerbots/modules)
- Health Monitoring - Container health checks and restart policies
✅ Lua Scripting Environment
- Eluna Engine - Built-in Lua scripting support with TypeScript compilation
- Script Auto-loading - Scripts automatically loaded from
storage/lua_scripts/ - Development Tools - Script reloading with
.reload elunacommand - Volume Mounting - Hot-reload development environment
🏗️ Local Deployment
Complete walkthrough for deploying on your local machine.
Step 1: Initial Setup
1.1 Clone the Repository
git clone https://github.com/uprightbass360/AzerothCore-RealmMaster.git
cd AzerothCore-RealmMaster
1.2 Run Interactive Setup
./setup.sh
The setup wizard will guide you through:
- Server Configuration: IP address, ports, timezone
- Module Selection: Choose from 30+ available modules or use presets
- Storage Paths: Configure NFS/local storage locations
- Playerbot Settings: Max bots, account limits (if enabled)
- Backup Settings: Retention policies for automated backups
- Permissions: User/group IDs for file ownership
Setup Output: Creates .env file with your configuration
Step 2: Build Images (if using C++ modules or playerbots)
./build.sh
Skip this step if:
- You're using only Lua/data modules
- You want vanilla AzerothCore without playerbots
Required when:
- Playerbots enabled (
MODULE_PLAYERBOTS=1) - Any C++ module enabled (check
needs_build: trueinconfig/modules.json)
Build process:
- Clones AzerothCore source to
local-storage/source/ - Downloads and stages enabled modules
- Compiles server binaries with modules
- Creates Docker images tagged as
<project-name>:authserver-modules-latest, etc. - Takes 20-60 minutes depending on hardware
Step 3: Deploy Services
./deploy.sh
Deployment flow:
- Validates environment configuration
- Auto-selects Docker Compose profile:
services-standard- Vanilla AzerothCoreservices-playerbots- Playerbot buildservices-modules- Custom C++ modules build
- Starts services in dependency order:
- Database layer (
ac-mysql,ac-db-init,ac-db-import,ac-backup) - Module management (
ac-modules,ac-post-install) - Client data (
ac-client-data) - Game servers (
ac-authserver,ac-worldserver)
- Database layer (
- Tails worldserver logs (Ctrl+C to detach safely)
First deployment takes longer due to:
- Database schema import (~5-10 minutes)
- Client data download (~15GB, ~10-30 minutes)
- Module SQL execution
Subsequent deployments restore from backups and skip imports.
Step 4: Create Admin Account
# Attach to worldserver console
docker attach ac-worldserver
# Create admin account
account create admin yourpassword
account set gmlevel admin 3 -1
# Detach: Ctrl+P, Ctrl+Q (NOT Ctrl+C - that stops the server!)
Step 5: Connect Game Client
Edit realmlist.wtf in your WoW 3.3.5a client folder:
set realmlist 127.0.0.1
For custom ports:
set realmlist 127.0.0.1 8215
Step 6: Access Management Tools
- phpMyAdmin: http://localhost:8081 - Database administration
- Keira3: http://localhost:4201 - World database editor
Credentials:
- Username:
root - Password: From
MYSQL_ROOT_PASSWORDin.env
🚀 Remote Deployment
Deploy your configured realm to a remote server while building images locally.
Remote Deployment Workflow
Step 1: Configure & Build Locally
# Interactive configuration with module selection
./setup.sh
# Build custom images (if using C++ modules or playerbots)
./build.sh --yes
Step 2: Package & Transfer to Remote Host
You can deploy remotely in two ways:
Option A: Interactive (Recommended)
./deploy.sh
# When prompted, select "2) Remote host (package for SSH deployment)"
# Follow prompts for hostname, username, and paths
Option B: Non-Interactive
./deploy.sh --yes \
--remote-host your-server.com \
--remote-user youruser \
--remote-project-dir /home/youruser/AzerothCore-RealmMaster
Optional flags:
--remote-port 2222- Custom SSH port--remote-identity ~/.ssh/custom_key- Specific SSH key--remote-skip-storage- Don't sync storage directory (fresh install on remote)
Step 3: Deploy on Remote Host
ssh your-server.com
cd /home/youruser/AzerothCore-RealmMaster
./deploy.sh --yes --no-watch
The remote deployment uses the images you built locally (no rebuild needed).
Step 4: Verify Deployment
./status.sh
# Check service logs
docker logs ac-worldserver -f
What Gets Transferred
The remote deployment process transfers:
- ✅ Docker images (exported to
local-storage/images/) - ✅ Project files (scripts, configs, docker-compose.yml, .env)
- ✅ Storage directory (unless
--remote-skip-storageis used) - ❌ Build artifacts (source code, compilation files stay local)
Module Presets
-
Define JSON presets in
profiles/*.json. Each file contains:modules(array, required) – list ofMODULE_*identifiers to enable.label(string, optional) – text shown in the setup menu (emoji welcome).description(string, optional) – short help text for maintainers.order(number, optional) – determines the menu position (lower appears first). Example:
{ "modules": ["MODULE_ELUNA", "MODULE_SOLO_LFG", "MODULE_SOLOCRAFT"], "label": "⭐ Suggested Modules", "description": "Baseline solo-friendly quality of life mix", "order": 1 } -
setup.shautomatically adds these presets to the module menu and enables the listed modules when selected or when--module-config <name>is provided. -
Built-in presets:
profiles/suggested-modules.json– default solo-friendly QoL stack.profiles/playerbots-suggested-modules.json– suggested stack plus playerbots.profiles/playerbots-only.json– playerbot-focused profile (adjust--playerbot-max-bots).
-
Custom example:
profiles/sam.json– Sam's playerbot-focused profile (set--playerbot-max-bots 3000when using this preset).
🏗️ Architecture Overview
Container Profiles
flowchart TB
subgraph init["🔧 Initialization"]
direction LR
volinit["ac-volume-init<br/>Docker Volume Permissions"]
storinit["ac-storage-init<br/>Storage Directory Permissions"]
end
subgraph database["💾 Database Layer"]
direction LR
mysql["ac-mysql<br/>MySQL 8.0<br/>:64306"]
dbinit["ac-db-init<br/>Database Creation"]
dbimport["ac-db-import<br/>Schema Import"]
backup["ac-backup<br/>Automated Backups"]
end
subgraph clientdata["📦 Client Data"]
client["ac-client-data<br/>WoW Assets (~15GB)"]
end
subgraph modmgmt["⚙️ Module Management"]
direction LR
modmgr["ac-modules<br/>Downloader & SQL"]
postinst["ac-post-install<br/>Configuration"]
end
subgraph services["🎮 Game Services"]
direction TB
subgraph standard["services-standard"]
direction LR
auth1["ac-authserver<br/>:3784"]
world1["ac-worldserver<br/>:8215, :7778"]
end
subgraph playerbots["services-playerbots"]
direction LR
auth2["ac-authserver-playerbots<br/>:3784"]
world2["ac-worldserver-playerbots<br/>:8215, :7778"]
end
subgraph mods["services-modules"]
direction LR
auth3["ac-authserver-modules<br/>:3784"]
world3["ac-worldserver-modules<br/>:8215, :7778"]
end
end
subgraph tools["🛠️ Management Tools"]
direction LR
pma["ac-phpmyadmin<br/>:8081"]
keira["ac-keira3<br/>:4201"]
end
init -.-> database
database -.-> modmgmt
database -.-> clientdata
modmgmt -.-> services
clientdata -.-> services
database -.-> tools
style init fill:#f5f5f5,stroke:#999,color:#000
style database fill:#e1ffe1,stroke:#4caf50,color:#000
style clientdata fill:#f0e1ff,stroke:#9c27b0,color:#000
style modmgmt fill:#ffe1e1,stroke:#f44336,color:#000
style services fill:#fff4e1,stroke:#ff9800,color:#000
style tools fill:#e1f5ff,stroke:#2196f3,color:#000
style standard fill:#fff9e1,color:#000
style playerbots fill:#fff9e1,color:#000
style mods fill:#fff9e1,color:#000
Profile Notes:
- Initialization: Auto-runs, no profile needed
- Database Layer:
profile: db - Client Data:
profile: client-dataorclient-data-bots - Module Management:
profile: modules - Game Services: ONE of
services-standard,services-playerbots, orservices-modules - Management Tools:
profile: tools
Service Inventory & Ports
| Service / Container | Role | Ports (host → container) | Profile |
|---|---|---|---|
ac-mysql |
MySQL 8.0 database | 64306 → 3306 |
db |
ac-db-init |
Database schema initialization | – | db |
ac-db-import |
Database content import | – | db |
ac-backup |
Automated backup system | – | db |
ac-authserver |
Auth server (standard) | 3784 → 3724 |
services-standard |
ac-worldserver |
World server (standard) | 8215 → 8085, 7778 → 7878 |
services-standard |
ac-authserver-playerbots |
Playerbots auth | 3784 → 3724 |
services-playerbots |
ac-worldserver-playerbots |
Playerbots world | 8215 → 8085, 7778 → 7878 |
services-playerbots |
ac-authserver-modules |
Custom build auth | 3784 → 3724 |
services-modules |
ac-worldserver-modules |
Custom build world | 8215 → 8085, 7778 → 7878 |
services-modules |
ac-client-data |
Client data fetcher | – | client-data |
ac-modules |
Module manager | – | modules |
ac-post-install |
Post-installation configuration | – | Auto-start |
ac-phpmyadmin |
Database admin UI | 8081 → 80 |
tools |
ac-keira3 |
Game content editor | 4201 → 8080 |
tools |
Storage Structure
The project uses a dual-storage approach for optimal performance:
Primary Storage (STORAGE_PATH - default: NFS mount or shared storage)
storage/
├── config/ # Server configuration files (.conf)
├── logs/ # Server log files
├── modules/ # Downloaded module source code
├── lua_scripts/ # Eluna Lua scripts (auto-loaded)
├── install-markers/ # Module installation state tracking
└── backups/ # Automated database backups
├── daily/ # Daily backups (retained per BACKUP_RETENTION_DAYS)
└── hourly/ # Hourly backups (retained per BACKUP_RETENTION_HOURS)
Local Storage (STORAGE_PATH_LOCAL - default: ./local-storage)
local-storage/
├── mysql-data/ # MySQL persistent data (tmpfs runtime + persistent snapshot)
├── client-data-cache/ # Downloaded WoW client data archives
├── source/ # AzerothCore source repository (created during builds)
│ └── azerothcore-playerbots/ # Playerbot fork (when playerbots enabled)
└── images/ # Exported Docker images for remote deployment
Docker Volumes
ac-client-data- Unpacked game client data (DBC, maps, vmaps, mmaps)client-data-cache- Temporary storage for client data downloads
This separation ensures database and build artifacts stay on fast local storage while configuration, modules, and backups can be shared across hosts via NFS.
🛠️ Management Commands
Health Monitoring
# Check realm status
./status.sh
# Watch services continuously
./status.sh --watch
# View service logs
docker logs ac-worldserver -f
docker logs ac-authserver -f
# Check module management
docker logs ac-modules --tail 50
Web Tools Access
Once deployed, access the management tools in your browser:
# Database Management (phpMyAdmin)
http://YOUR_SERVER_IP:8081
# World Database Editor (Keira3)
http://YOUR_SERVER_IP:4201
# Replace YOUR_SERVER_IP with your actual server address
# Example: http://192.168.1.100:4201
Note: Initial Keira3 startup may show database connection errors until the world database import completes. This is expected behavior.
Module Management
# Reconfigure modules via interactive setup
./setup.sh
# Build custom images with enabled modules
./build.sh # Interactive build (prompts for confirmation)
./build.sh --yes # Auto-confirm build
./build.sh --force # Force rebuild regardless of state
# Deploy with automatic profile selection
./deploy.sh # Auto-detects and deploys correct profile
./deploy.sh --profile standard # Force standard AzerothCore
./deploy.sh --profile playerbots # Force playerbots branch
./deploy.sh --profile modules # Force custom modules build
# Lower-level module operations
./scripts/stage-modules.sh # Download enabled modules
./scripts/setup-source.sh # Initialize AzerothCore source
./scripts/copy-module-configs.sh # Create module .conf files
./scripts/manage-modules-sql.sh # Execute module SQL scripts
# Management tools
./scripts/deploy-tools.sh # Launch phpMyAdmin + Keira3
Database Operations
# Access database via phpMyAdmin
open http://localhost:8081
# Direct MySQL access
docker exec -it ac-mysql mysql -u root -p
# Manual backup operations
./scripts/backup.sh # Create immediate backup
./scripts/restore.sh YYYYMMDD_HHMMSS # Restore from specific backup
# User data backup/import utilities
./scripts/backup-export.sh [output_dir] # Export user accounts & characters
./scripts/backup-import.sh [backup_dir] # Import user data from backup
# View available backups
ls -la storage/backups/
Container Management
# Start specific services
./scripts/start-containers.sh # Start all configured containers
# Stop services gracefully
./scripts/stop-containers.sh # Stop all containers
# Monitor service health
./status.sh # Check realm status
./status.sh --watch # Watch services continuously
./status.sh --once # Single status check
Deployment Verification
# Quick health check
./scripts/verify-deployment.sh --skip-deploy --quick
# Full deployment verification
./scripts/verify-deployment.sh
📜 Script Reference
Core Deployment Scripts
setup.sh - Interactive Environment Configuration
Interactive .env generator with module selection, server configuration, and deployment profiles.
./setup.sh # Interactive configuration
./setup.sh --module-config sam # Use predefined module preset
./setup.sh --playerbot-max-bots 3000 # Set playerbot limits
Features:
- Server address and port configuration
- Module selection with presets
- Storage path configuration (NFS/local)
- Playerbot configuration
- Backup retention settings
- User/group permission settings
build.sh - Custom Image Builder
Compiles AzerothCore with enabled C++ modules and creates deployment-ready Docker images.
./build.sh # Interactive build
./build.sh --yes # Auto-confirm all prompts
./build.sh --force # Force rebuild regardless of state
./build.sh --source-path /custom/path # Use custom source path
./build.sh --skip-source-setup # Skip source repo setup
What it does:
- Clones/updates AzerothCore source repository
- Stages enabled modules into source tree
- Compiles server binaries with modules
- Builds and tags Docker images (
<project>:authserver-modules-latest, etc.) - Updates build state markers
deploy.sh - Deployment Orchestrator
Module-aware deployment with automatic profile selection and optional remote deployment.
./deploy.sh # Interactive deployment
./deploy.sh --yes # Auto-confirm deployment
./deploy.sh --profile standard # Force standard AzerothCore
./deploy.sh --profile playerbots # Force playerbots branch
./deploy.sh --profile modules # Force custom modules build
./deploy.sh --no-watch # Don't tail worldserver logs
./deploy.sh --keep-running # Deploy and exit immediately
# Remote deployment
./deploy.sh --remote-host server.com \
--remote-user username \
--remote-project-dir /path/to/project
Automated workflow:
- Loads environment configuration
- Detects required profile based on enabled modules
- Triggers build if C++ modules or playerbots enabled
- Launches Docker Compose with appropriate profiles
- Optionally migrates stack to remote host
cleanup.sh - Project Cleanup Utility
Comprehensive cleanup with multiple destruction levels and safety checks.
./cleanup.sh # Interactive cleanup
./cleanup.sh --soft # Stop containers only
./cleanup.sh --hard # Remove containers, networks, volumes
./cleanup.sh --nuclear # Full cleanup including images
./cleanup.sh --preserve-backups # Retain backup data during cleanup
./cleanup.sh --dry-run # Preview cleanup actions
Container Lifecycle Management
scripts/start-containers.sh - Service Startup
Starts all configured containers using appropriate profiles.
scripts/stop-containers.sh - Graceful Shutdown
Stops all containers with proper cleanup and data protection.
status.sh - Service Health Monitoring
./status.sh # Single status check with summary
./status.sh --watch # Continuous monitoring mode
./status.sh --once # Script-friendly single check
Database & Backup Management
scripts/backup-export.sh - User Data Export
Exports user accounts and character data for migration or backup purposes.
./scripts/backup-export.sh # Export to ExportBackup_<timestamp>/
./scripts/backup-export.sh /path/to/backup/dir # Export to specific directory
Output Structure:
ExportBackup_YYYYMMDD_HHMMSS/
├── acore_auth.sql.gz # User accounts
├── acore_characters.sql.gz # Character data
└── manifest.json # Backup metadata
scripts/backup-import.sh - User Data Import
Restores user accounts and characters from backup while preserving world data.
./scripts/backup-import.sh # Import from ImportBackup/
./scripts/backup-import.sh /path/to/backup # Import from specific directory
Required Files:
acore_auth.sql[.gz]- User accounts (required)acore_characters.sql[.gz]- Character data (required)acore_world.sql[.gz]- World data (optional)
Module Management Scripts
scripts/stage-modules.sh - Module Staging
Downloads and stages enabled modules for source integration.
./scripts/stage-modules.sh # Stage all enabled modules
Called automatically by build.sh. Downloads enabled modules from GitHub and prepares them for compilation.
scripts/setup-source.sh - Source Repository Setup
Initializes or updates AzerothCore source repositories for compilation.
./scripts/setup-source.sh # Setup source for current configuration
Automatically clones the appropriate AzerothCore fork (main or playerbot) based on configuration.
scripts/manage-modules.sh - Module Management Container
Internal script that runs inside the ac-modules container to handle module lifecycle:
- Downloads module source code
- Executes module SQL scripts
- Manages module configuration files
- Tracks installation state
config/modules.json & scripts/modules.py
Central module registry and management system:
config/modules.json- Declarative manifest defining all 30+ supported modules with metadata:- Repository URLs
- Module type (cpp, data, lua)
- Build requirements
- SQL scripts and config files
- Dependencies
scripts/modules.py- Python helper that reads the manifest and.envto:- Generate
modules.envwith enabled module lists - Determine if rebuild is required
- Provide module metadata to shell scripts
- Generate
This centralized approach eliminates duplicate module definitions across scripts.
scripts/manage-modules-sql.sh - Module Database Integration
Executes module-specific SQL scripts for database schema updates.
scripts/copy-module-configs.sh - Configuration File Management
Creates module .conf files from .dist.conf templates for active modules.
./scripts/copy-module-configs.sh # Create missing module configs
Post-Deployment Automation
scripts/auto-post-install.sh - Post-Installation Configuration
Automated post-deployment tasks including module configuration, service verification, and initial setup.
./scripts/auto-post-install.sh # Run post-install tasks
Automated Tasks:
- Module configuration file creation
- Service health verification
- Database connectivity testing
- Initial realm configuration
Advanced Deployment Tools
scripts/migrate-stack.sh - Remote Deployment Migration
Exports and transfers locally built images to remote hosts via SSH.
./scripts/migrate-stack.sh \
--host docker-server \
--user sam \
--project-dir /home/sam/AzerothCore-RealmMaster
./scripts/migrate-stack.sh \
--host remote.example.com \
--user deploy \
--port 2222 \
--identity ~/.ssh/deploy_key \
--skip-storage
What it does:
- Exports module images to
local-storage/images/acore-modules-images.tar - Syncs project files (.env, docker-compose.yml, scripts) via rsync/scp
- Syncs storage directory (unless
--skip-storage) - Imports images on remote host
Note: Typically called via ./deploy.sh --remote-host rather than directly.
scripts/deploy-tools.sh - Management Tools Deployment
Deploys web-based management tools (phpMyAdmin, Keira3) independently.
./scripts/deploy-tools.sh # Deploy management tools only
scripts/verify-deployment.sh - Deployment Validation
Comprehensive deployment verification with health checks and service validation.
./scripts/verify-deployment.sh # Full deployment verification
./scripts/verify-deployment.sh --skip-deploy # Verify existing deployment
./scripts/verify-deployment.sh --quick # Quick health check only
Backup System Scripts
scripts/backup-scheduler.sh - Automated Backup Service
Runs inside the backup container to provide scheduled database backups.
Features:
- Hourly backups (retained for 6 hours)
- Daily backups (retained for 3 days)
- Automatic cleanup based on retention policies
- Database detection (includes playerbots if present)
🔄 Common Workflows
Changing Module Configuration
# 1. Reconfigure modules
./setup.sh
# 2. Rebuild if you changed C++ modules
./build.sh --yes
# 3. Redeploy with new configuration
./deploy.sh
Updating to Latest Code
# Pull latest changes
git pull origin main
# Rebuild images (if using modules/playerbots)
./build.sh --force
# Restart services
docker compose down
./deploy.sh
Managing Services
# Check service status
./status.sh
# View logs
docker logs ac-worldserver -f
docker logs ac-authserver -f
docker logs ac-mysql -f
# Restart specific service
docker compose restart ac-worldserver
# Stop all services
./scripts/stop-containers.sh
# Start services
./scripts/start-containers.sh
Database Management
# Backup user data
./scripts/backup-export.sh
# Restore user data
./scripts/backup-import.sh /path/to/backup
# Access database directly
docker exec -it ac-mysql mysql -u root -p
Cleaning Up
# Soft cleanup (stop containers only)
./cleanup.sh --soft
# Hard cleanup (remove containers and networks)
./cleanup.sh --hard
# Nuclear cleanup (everything including images and data)
./cleanup.sh --nuclear --preserve-backups
🔧 Advanced Configuration
Module-Specific Requirements
Some modules require additional manual configuration after deployment:
mod-playerbots
- Requires playerbots-specific AzerothCore branch
- Automatically handled when
MODULE_PLAYERBOTS=1is set in setup
mod-individual-progression
- Client patches required:
patch-V.mpq(found in module storage) - Server config: Add
EnablePlayerSettings = 1andDBC.EnforceItemAttributes = 0to worldserver.conf
mod-transmog / mod-npc-* modules
- NPC spawning required: Use GM commands to spawn service NPCs
- Examples:
.npc add 190010 # Transmog NPC (mod-transmog) .npc add 601016 # Buff NPC (mod-npc-buffer) .npc add 601026 # Beastmaster NPC "White Fang" (mod-npc-beastmaster) .npc add 601015 # Enchanter NPC (mod-npc-enchanter) .npc add 290011 # Reagent Bank NPC (mod-reagent-bank) .npc add 500030 # Guild House vendor (mod-guildhouse) .npc add 601072 # Morph Summon NPC (mod-morphsummon) .npc add 98500 # Arena Replay NPC (mod-arena-replay) .npc add 100155 # Tic-Tac-Toe game NPC (mod-tic-tac-toe) .npc add 1128001 # Mythic Mode NPC (mod-zone-difficulty, spawns in raids/heroic dungeons) .npc add 1128002 # Mythic Rewards NPC (mod-zone-difficulty)
mod-arac (All Races All Classes)
- Client patches required:
Patch-A.MPQ(found in module storage) - Installation: Players must copy to
WoW/Data/directory - Server-side: DBC files automatically applied during module installation
Profile Selection
The deployment system uses Docker Compose profiles to manage different configurations:
| Profile | When Used | Image Source |
|---|---|---|
services-standard |
No C++ modules, no playerbots | Upstream acore/* images |
services-playerbots |
MODULE_PLAYERBOTS=1 + no other C++ modules |
Project-built <name>:*-playerbots |
services-modules |
Any C++ module enabled (incl. playerbots + others) | Project-built <name>:*-modules-latest |
Profile selection is automatic - deploy.sh analyzes your .env and selects the appropriate profile.
Build System
When builds are required:
- Playerbots enabled (
MODULE_PLAYERBOTS=1) - Any C++ module enabled (see
needs_build: trueinconfig/modules.json)
Build workflow (./build.sh):
- Clones AzerothCore source to
local-storage/source/- Uses mod-playerbots fork when playerbots enabled
- Uses main AzerothCore otherwise
- Stages enabled C++ modules into
modules/directory within source - Compiles binaries using Dockerized build environment
- Creates and tags images:
<project>:authserver-playerbots/authserver-modules-latest<project>:worldserver-playerbots/worldserver-modules-latest<project>:client-data-playerbots(playerbots only)<project>:db-import-playerbots(playerbots only)
Build time: 20-60 minutes depending on hardware and module count
MySQL Runtime Storage & Timezone Data
MYSQL_RUNTIME_TMPFS_SIZEcontrols the in-memory datadir used by the MySQL container. Increase this value if you seeNo space left on deviceerrors inside/var/lib/mysql-runtime.MYSQL_INNODB_REDO_LOG_CAPACITYincreases redo log headroom (defaults to512M). Raise it further if logs reportlog_checkpointerlag.HOST_ZONEINFO_PATHshould point to a host directory containing timezone definitions (defaults to/usr/share/zoneinfo). The path is mounted read-only so the container can load timezone tables without extra image customization. Set it to a valid directory on your host if your OS stores zoneinfo elsewhere.
🔧 Troubleshooting
Common Issues
Containers failing to start
# Check container logs
docker logs <container_name>
# Verify network connectivity
docker network ls | grep azerothcore
# Check port conflicts
ss -tulpn | grep -E "(3784|8215|8081|4201)"
Module not working
# Check if module is enabled in environment
grep MODULE_NAME .env
# Verify module installation
ls storage/modules/
# Check module-specific configuration
ls storage/config/mod_*.conf*
Database connection issues
# Verify MySQL is running and responsive
docker exec ac-mysql mysql -u root -p -e "SELECT 1;"
# Check database initialization
docker logs ac-db-init
docker logs ac-db-import
Source rebuild issues
# Check rebuild logs
docker logs ac-modules | grep -A20 -B5 "rebuild"
# Verify source path exists
ls -la "${STORAGE_PATH_LOCAL:-./local-storage}/source/azerothcore/"
# Force source setup
./scripts/setup-source.sh
Getting Help
- Check service status:
./status.sh --watch - Review logs:
docker logs <service-name> -f - Verify configuration: Check
.envfile for proper module toggles - Clean deployment: Stop all services and redeploy with
./deploy.sh
Backup and Restoration System
The stack includes an intelligent backup and restoration system:
Automated Backup Schedule
- Hourly backups: Retained for 6 hours (configurable via
BACKUP_RETENTION_HOURS) - Daily backups: Retained for 3 days (configurable via
BACKUP_RETENTION_DAYS) - Automatic cleanup: Old backups removed based on retention policies
Smart Backup Detection
- Multiple format support: Detects daily, hourly, and legacy timestamped backups
- Priority-based selection: Automatically selects the most recent available backup
- Integrity validation: Verifies backup files before attempting restoration
Intelligent Startup Process
- Automatic restoration: Detects and restores from existing backups on startup
- Conditional import: Skips database import when backup restoration succeeds
- Data protection: Prevents overwriting restored data with fresh schema
Backup Structure
storage/backups/
├── daily/
│ └── YYYYMMDD_HHMMSS/ # Daily backup directories
│ ├── acore_auth.sql.gz
│ ├── acore_characters.sql.gz
│ ├── acore_world.sql.gz
│ └── manifest.json
└── hourly/
└── YYYYMMDD_HHMMSS/ # Hourly backup directories
├── acore_auth.sql.gz
├── acore_characters.sql.gz
└── acore_world.sql.gz
# User data import/export
ExportBackup_YYYYMMDD_HHMMSS/ # Created by scripts/backup-export.sh
├── acore_auth.sql.gz # User accounts
├── acore_characters.sql.gz # Character data
└── manifest.json
ImportBackup/ # Used by scripts/backup-import.sh
├── acore_auth.sql[.gz] # Required: accounts
├── acore_characters.sql[.gz] # Required: characters
└── acore_world.sql[.gz] # Optional: world data
📚 Advanced Deployment Options
Custom Environment Configuration
# Setup with specific module preset
./setup.sh --module-config sam --playerbot-max-bots 3000
# Build with custom source path
./build.sh --source-path /path/to/custom/azerothcore --force
# Deploy with specific options
./deploy.sh --profile modules --no-watch --keep-running
Manual Source Management
# Initialize/update AzerothCore source repository
./scripts/setup-source.sh
# Stage modules into source tree (called by build.sh)
./scripts/stage-modules.sh
# Build images from prepared source
./build.sh --skip-source-setup
Manual Service Control
# Stop all services
docker compose --profile db --profile services-standard \
--profile services-playerbots --profile services-modules \
--profile client-data --profile modules --profile tools down
# Start specific profile
docker compose --profile db --profile services-playerbots --profile tools up -d
# Restart after configuration changes
docker compose restart ac-worldserver ac-authserver
Force Rebuild
# Force complete rebuild (ignores build state markers)
./build.sh --force
# Clean build artifacts and rebuild
rm -rf local-storage/source local-storage/images
./build.sh
🧭 Ownership Hardening TODO
- MySQL container: prototype running as
${CONTAINER_USER}(or via Docker userns remap/custom entrypoint) so shared${STORAGE_PATH}data stays user-owned while preserving required init privileges.
🎯 Next Steps After Installation
In-Game Setup
-
Create GM Account
docker attach ac-worldserver account create <username> <password> account set gmlevel <username> 3 -1 -
Test Modules - Verify enabled modules are working:
- Solo LFG: Queue for a dungeon solo
- Transmog: Use
.npc add 190010to spawn transmog NPC - Playerbots: Use
.bot addcommand (if enabled) - See "Module-Specific Requirements" section for complete list of NPC spawn commands
-
Configure Realmlist - Update server address in database:
UPDATE acore_auth.realmlist SET address = 'your-public-ip', port = 8215 WHERE id = 1;
Server Administration
-
Set Up Monitoring
# Watch server status continuously ./status.sh --watch # Monitor logs docker logs ac-worldserver -f -
Configure Backups
- Review retention settings in
.env:BACKUP_RETENTION_DAYS=3BACKUP_RETENTION_HOURS=6
- Test backup/restore:
./scripts/backup-export.sh ./scripts/backup-import.sh /path/to/backup
- Review retention settings in
-
Customize Modules
- Edit module configs in
storage/config/mod_*.conf - Restart worldserver:
docker compose restart ac-worldserver
- Edit module configs in
-
Add Lua Scripts
- Place scripts in
storage/lua_scripts/ - Auto-loaded on worldserver start
- Reload with
.reload elunain-game
- Place scripts in
Performance Tuning
-
Database Optimization
- Adjust
MYSQL_INNODB_BUFFER_POOL_SIZEin.env - Increase
MYSQL_RUNTIME_TMPFS_SIZEfor larger datasets
- Adjust
-
Playerbot Scaling (if enabled)
- Tune
PLAYERBOT_MAX_BOTSin.env - Monitor memory usage:
docker stats ac-worldserver
- Tune
-
Network Configuration
- Open firewall ports:
3784(authserver)8215(worldserver)
- Configure NAT/port forwarding for public access
- Open firewall ports:
📄 Project Credits
This project builds upon:
- AzerothCore - Core server application
- AzerothCore Module Community - Enhanced gameplay modules
Key Features
- ✅ Fully Automated Setup - Interactive configuration and deployment
- ✅ Intelligent Module System - Automatic source builds and profile selection
- ✅ Automated Backups - Health checks, scheduled backups, and monitoring
- ✅ Docker-Based - Containerized deployment for easy setup and portability
- ✅ Comprehensive Documentation - Clear setup and troubleshooting guides