# ============================================== # AZEROTHCORE CORE SERVICES LAYER # ============================================== # Authentication server, world server, and client data # Deploy this layer AFTER the database layer is running services: # Client Data Download Service ac-client-data: image: ${ALPINE_IMAGE} pull_policy: ${IMAGE_PULL_POLICY} container_name: ${CONTAINER_CLIENT_DATA} user: "0:0" # Run as root to handle NFS permissions volumes: - ${STORAGE_PATH}/data:/azerothcore/data - ${STORAGE_PATH}/cache:/cache working_dir: /tmp command: - sh - -c - | apk add --no-cache curl unzip wget ca-certificates p7zip jq # Create cache directory if it doesn't exist mkdir -p /cache # Check if game data already exists if [ -d '/azerothcore/data/maps' ] && [ -d '/azerothcore/data/vmaps' ] && [ -d '/azerothcore/data/mmaps' ] && [ -d '/azerothcore/data/dbc' ]; then echo '✅ Game data already exists, verifying integrity...' # Quick verification of required directories MISSING_DIRS="" for dir in maps vmaps mmaps dbc; do if [ ! -d "/azerothcore/data/$$dir" ] || [ -z "$$(ls -A /azerothcore/data/$$dir 2>/dev/null)" ]; then MISSING_DIRS="$$MISSING_DIRS $$dir" fi done if [ -z "$$MISSING_DIRS" ]; then echo '✅ All game data directories verified, startup complete!' exit 0 else echo "⚠️ Missing or empty directories:$$MISSING_DIRS" echo "🔄 Re-extracting game data..." fi fi echo '🚀 Starting AzerothCore game data setup...' # Get the latest release info from wowgaming/client-data echo '📡 Fetching latest client data release info...' RELEASE_INFO=$$(wget -qO- https://api.github.com/repos/wowgaming/client-data/releases/latest 2>/dev/null) if [ -n "$$RELEASE_INFO" ]; then LATEST_URL=$$(echo "$$RELEASE_INFO" | grep '"browser_download_url":' | grep '\.zip' | cut -d'"' -f4 | head -1) LATEST_TAG=$$(echo "$$RELEASE_INFO" | grep '"tag_name":' | cut -d'"' -f4) LATEST_SIZE=$$(echo "$$RELEASE_INFO" | grep '"size":' | head -1 | grep -o '[0-9]*') fi if [ -z "$$LATEST_URL" ]; then echo '❌ Could not fetch latest release URL' echo '📥 Using fallback: direct download from v16 release' LATEST_URL='https://github.com/wowgaming/client-data/releases/download/v16/data.zip' LATEST_TAG='v16' LATEST_SIZE='0' fi echo "📍 Latest release: $$LATEST_TAG" echo "📥 Download URL: $$LATEST_URL" # Cache file paths CACHE_FILE="/cache/client-data-$$LATEST_TAG.zip" VERSION_FILE="/cache/client-data-version.txt" # Check if we have a cached version if [ -f "$$CACHE_FILE" ] && [ -f "$$VERSION_FILE" ]; then CACHED_VERSION=$$(cat "$$VERSION_FILE" 2>/dev/null) if [ "$$CACHED_VERSION" = "$$LATEST_TAG" ]; then echo "✅ Found cached client data version $$LATEST_TAG" echo "📊 Cached file size: $$(ls -lh "$$CACHE_FILE" | awk '{print $$5}')" # Verify cache file integrity if unzip -t "$$CACHE_FILE" > /dev/null 2>&1; then echo "✅ Cache file integrity verified" echo "⚡ Using cached download - skipping download phase" cp "$$CACHE_FILE" data.zip else echo "⚠️ Cache file corrupted, will re-download" rm -f "$$CACHE_FILE" "$$VERSION_FILE" fi else echo "📦 Cache version ($$CACHED_VERSION) differs from latest ($$LATEST_TAG)" echo "🗑️ Removing old cache" rm -f /cache/client-data-*.zip "$$VERSION_FILE" fi fi # Download if we don't have a valid cached file if [ ! -f "data.zip" ]; then echo "📥 Downloading client data (~15GB, may take 10-30 minutes)..." echo "📍 Source: $$LATEST_URL" # Download with progress indication wget --progress=bar:force -O "$$CACHE_FILE.tmp" "$$LATEST_URL" || { echo '❌ wget failed, trying curl...' curl -L --progress-bar -o "$$CACHE_FILE.tmp" "$$LATEST_URL" || { echo '❌ All download methods failed' rm -f "$$CACHE_FILE.tmp" exit 1 } } # Verify download integrity if unzip -t "$$CACHE_FILE.tmp" > /dev/null 2>&1; then mv "$$CACHE_FILE.tmp" "$$CACHE_FILE" echo "$$LATEST_TAG" > "$$VERSION_FILE" echo '✅ Download completed and verified' echo "📊 File size: $$(ls -lh "$$CACHE_FILE" | awk '{print $$5}')" cp "$$CACHE_FILE" data.zip else echo '❌ Downloaded file is corrupted' rm -f "$$CACHE_FILE.tmp" exit 1 fi fi echo '📂 Extracting client data (this may take 10-15 minutes)...' echo '⏳ Please wait while extracting...' # Clear existing data if extraction failed previously rm -rf /azerothcore/data/maps /azerothcore/data/vmaps /azerothcore/data/mmaps /azerothcore/data/dbc unzip -q data.zip -d /azerothcore/data/ || { echo '❌ Extraction failed' rm -f data.zip exit 1 } # Clean up temporary extraction file (keep cached version) rm -f data.zip echo '✅ Client data extraction complete!' echo '📁 Verifying extracted directories:' # Verify required directories exist and have content ALL_GOOD=true for dir in maps vmaps mmaps dbc; do if [ -d "/azerothcore/data/$$dir" ] && [ -n "$$(ls -A /azerothcore/data/$$dir 2>/dev/null)" ]; then DIR_SIZE=$$(du -sh /azerothcore/data/$$dir 2>/dev/null | cut -f1) echo "✅ $$dir directory: OK ($$DIR_SIZE)" else echo "❌ $$dir directory: MISSING or EMPTY" ALL_GOOD=false fi done if [ "$$ALL_GOOD" = "true" ]; then echo '🎉 Game data setup complete! AzerothCore worldserver can now start.' echo "💾 Cached version $$LATEST_TAG for future use" else echo '❌ Some directories are missing or empty' exit 1 fi restart: "no" networks: - azerothcore # Auth server ac-authserver: image: ${AC_AUTHSERVER_IMAGE} pull_policy: ${IMAGE_PULL_POLICY} container_name: ${CONTAINER_AUTHSERVER} user: "0:0" # Run as root to handle NFS permissions external_links: - ${CONTAINER_MYSQL}:${CONTAINER_MYSQL} environment: AC_LOGIN_DATABASE_INFO: "${CONTAINER_MYSQL};${MYSQL_PORT};${MYSQL_USER};${MYSQL_ROOT_PASSWORD};${DB_AUTH_NAME}" AC_UPDATES_ENABLE_DATABASES: "0" AC_BIND_IP: "0.0.0.0" AC_LOG_LEVEL: "1" AC_LOGGER_ROOT_CONFIG: "1,Console" AC_LOGGER_SERVER_CONFIG: "1,Console" AC_APPENDER_CONSOLE_CONFIG: "1,2,0" ports: - "${DOCKER_AUTH_EXTERNAL_PORT}:${AUTH_PORT}" restart: unless-stopped networks: - azerothcore volumes: - ${STORAGE_PATH}/config:/azerothcore/env/dist/etc cap_add: - SYS_NICE healthcheck: test: ["CMD", "sh", "-c", "ps aux | grep '[a]uthserver' | grep -v grep || exit 1"] interval: ${AUTH_HEALTHCHECK_INTERVAL} timeout: ${AUTH_HEALTHCHECK_TIMEOUT} retries: ${AUTH_HEALTHCHECK_RETRIES} start_period: ${AUTH_HEALTHCHECK_START_PERIOD} # World server with Playerbots support ac-worldserver: image: ${AC_WORLDSERVER_IMAGE} pull_policy: ${IMAGE_PULL_POLICY} container_name: ${CONTAINER_WORLDSERVER} user: "0:0" # Run as root to handle NFS permissions stdin_open: true tty: true depends_on: - ac-authserver - ac-client-data external_links: - ${CONTAINER_MYSQL}:${CONTAINER_MYSQL} environment: AC_LOGIN_DATABASE_INFO: "${CONTAINER_MYSQL};${MYSQL_PORT};${MYSQL_USER};${MYSQL_ROOT_PASSWORD};${DB_AUTH_NAME}" AC_WORLD_DATABASE_INFO: "${CONTAINER_MYSQL};${MYSQL_PORT};${MYSQL_USER};${MYSQL_ROOT_PASSWORD};${DB_WORLD_NAME}" AC_CHARACTER_DATABASE_INFO: "${CONTAINER_MYSQL};${MYSQL_PORT};${MYSQL_USER};${MYSQL_ROOT_PASSWORD};${DB_CHARACTERS_NAME}" AC_UPDATES_ENABLE_DATABASES: "0" AC_BIND_IP: "0.0.0.0" AC_DATA_DIR: "/azerothcore/data" AC_SOAP_PORT: "7878" AC_PROCESS_PRIORITY: "0" PLAYERBOT_ENABLED: "${PLAYERBOT_ENABLED}" PLAYERBOT_MAX_BOTS: "${PLAYERBOT_MAX_BOTS}" # Logger configuration - Use config file defaults with proper log level AC_LOG_LEVEL: "2" ports: - "${DOCKER_WORLD_EXTERNAL_PORT}:${WORLD_PORT}" - "${DOCKER_SOAP_EXTERNAL_PORT}:${SOAP_PORT}" volumes: - ${STORAGE_PATH}/data:/azerothcore/data - ${STORAGE_PATH}/config:/azerothcore/env/dist/etc - ${STORAGE_PATH}/logs:/azerothcore/logs - ${STORAGE_PATH}/modules:/azerothcore/modules restart: unless-stopped networks: - azerothcore cap_add: - SYS_NICE healthcheck: test: ["CMD", "sh", "-c", "ps aux | grep '[w]orldserver' | grep -v grep || exit 1"] interval: ${WORLD_HEALTHCHECK_INTERVAL} timeout: ${WORLD_HEALTHCHECK_TIMEOUT} retries: ${WORLD_HEALTHCHECK_RETRIES} start_period: ${WORLD_HEALTHCHECK_START_PERIOD} networks: azerothcore: external: true name: ${NETWORK_NAME}