#!/bin/bash # # High-level orchestrator for module-aware deployments. # 1. Ensures AzerothCore source repo is present # 2. Runs ac-modules to sync/clean module checkout and configs # 3. Rebuilds source images when C++ modules demand it # 4. Stages target compose profile and optionally tails worldserver logs set -euo pipefail ROOT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" COMPOSE_FILE="$ROOT_DIR/docker-compose.yml" ENV_PATH="$ROOT_DIR/.env" TARGET_PROFILE="" WATCH_LOGS=1 KEEP_RUNNING=0 WORLD_LOG_SINCE="" ASSUME_YES=0 COMPILE_MODULE_VARS=( MODULE_AOE_LOOT MODULE_LEARN_SPELLS MODULE_FIREWORKS MODULE_INDIVIDUAL_PROGRESSION MODULE_AHBOT MODULE_AUTOBALANCE MODULE_TRANSMOG MODULE_NPC_BUFFER MODULE_DYNAMIC_XP MODULE_SOLO_LFG MODULE_1V1_ARENA MODULE_PHASED_DUELS MODULE_BREAKING_NEWS MODULE_BOSS_ANNOUNCER MODULE_ACCOUNT_ACHIEVEMENTS MODULE_AUTO_REVIVE MODULE_GAIN_HONOR_GUARD MODULE_TIME_IS_TIME MODULE_POCKET_PORTAL MODULE_RANDOM_ENCHANTS MODULE_SOLOCRAFT MODULE_PVP_TITLES MODULE_NPC_BEASTMASTER MODULE_NPC_ENCHANTER MODULE_INSTANCE_RESET MODULE_LEVEL_GRANT MODULE_ARAC MODULE_ASSISTANT MODULE_REAGENT_BANK MODULE_CHALLENGE_MODES MODULE_OLLAMA_CHAT MODULE_PLAYER_BOT_LEVEL_BRACKETS MODULE_STATBOOSTER MODULE_DUNGEON_RESPAWN MODULE_SKELETON_MODULE MODULE_BG_SLAVERYVALLEY MODULE_AZEROTHSHARD MODULE_WORGOBLIN ) BLUE='\033[0;34m'; GREEN='\033[0;32m'; YELLOW='\033[1;33m'; RED='\033[0;31m'; NC='\033[0m' info(){ printf '%b\n' "${BLUE}ℹ️ $*${NC}"; } ok(){ printf '%b\n' "${GREEN}✅ $*${NC}"; } warn(){ printf '%b\n' "${YELLOW}⚠️ $*${NC}"; } err(){ printf '%b\n' "${RED}❌ $*${NC}"; } show_deployment_header(){ printf '\n%b\n' "${BLUE}⚔️ AZEROTHCORE REALM DEPLOYMENT ⚔️${NC}" printf '%b\n' "${BLUE}═══════════════════════════════════════${NC}" printf '%b\n\n' "${BLUE}🏰 Bringing Your Realm Online 🏰${NC}" } show_step(){ local step="$1" total="$2" message="$3" printf '%b\n' "${YELLOW}🔧 Step ${step}/${total}: ${message}...${NC}" } show_realm_ready(){ printf '\n%b\n' "${GREEN}⚔️ The realm has been forged! ⚔️${NC}" printf '%b\n' "${GREEN}🏰 Adventurers may now enter your world${NC}" printf '%b\n\n' "${GREEN}🗡️ May your server bring epic adventures!${NC}" } usage(){ cat </dev/null 2>&1 || { err "Missing required command: $1"; exit 1; } } require_cmd docker read_env(){ local key="$1" default="${2:-}" local value="" if [ -f "$ENV_PATH" ]; then value="$(grep -E "^${key}=" "$ENV_PATH" | tail -n1 | cut -d'=' -f2- | tr -d '\r')" fi if [ -z "$value" ]; then value="$default" fi echo "$value" } resolve_project_name(){ local raw_name="$(read_env COMPOSE_PROJECT_NAME "acore-compose")" local sanitized sanitized="$(echo "$raw_name" | tr '[:upper:]' '[:lower:]')" sanitized="${sanitized// /-}" sanitized="$(echo "$sanitized" | tr -cd 'a-z0-9_-')" if [[ -z "$sanitized" ]]; then sanitized="acore-compose" elif [[ ! "$sanitized" =~ ^[a-z0-9] ]]; then sanitized="ac${sanitized}" fi echo "$sanitized" } compose(){ local project_name project_name="$(resolve_project_name)" docker compose --project-name "$project_name" -f "$COMPOSE_FILE" "$@" } # Build detection logic detect_build_needed(){ local reasons=() # Check sentinel file if modules_need_rebuild; then reasons+=("Module changes detected (sentinel file present)") fi # Check if any C++ modules are enabled but modules-latest images don't exist local any_cxx_modules=0 local var for var in "${COMPILE_MODULE_VARS[@]}"; do if [ "$(read_env "$var" "0")" = "1" ]; then any_cxx_modules=1 break fi done if [ "$any_cxx_modules" = "1" ]; then local authserver_modules_image local worldserver_modules_image authserver_modules_image="$(read_env AC_AUTHSERVER_IMAGE_MODULES "uprightbass360/azerothcore-wotlk-playerbots:authserver-modules-latest")" worldserver_modules_image="$(read_env AC_WORLDSERVER_IMAGE_MODULES "uprightbass360/azerothcore-wotlk-playerbots:worldserver-modules-latest")" if ! docker image inspect "$authserver_modules_image" >/dev/null 2>&1; then reasons+=("C++ modules enabled but authserver modules image $authserver_modules_image is missing") fi if ! docker image inspect "$worldserver_modules_image" >/dev/null 2>&1; then reasons+=("C++ modules enabled but worldserver modules image $worldserver_modules_image is missing") fi fi printf '%s\n' "${reasons[@]}" } stop_runtime_stack(){ info "Stopping runtime stack to avoid container name conflicts" compose \ --profile services-standard \ --profile services-playerbots \ --profile services-modules \ --profile db \ --profile client-data \ --profile client-data-bots \ --profile modules \ down 2>/dev/null || true } # Deployment sentinel management mark_deployment_complete(){ local storage_path storage_path="$(read_env STORAGE_PATH_LOCAL "./local-storage")" if [[ "$storage_path" != /* ]]; then storage_path="$ROOT_DIR/$storage_path" fi local sentinel="$storage_path/modules/.last_deployed" mkdir -p "$(dirname "$sentinel")" date > "$sentinel" } modules_need_rebuild(){ local storage_path storage_path="$(read_env STORAGE_PATH_LOCAL "./local-storage")" if [[ "$storage_path" != /* ]]; then storage_path="$ROOT_DIR/$storage_path" fi local sentinel="$storage_path/modules/.requires_rebuild" [[ -f "$sentinel" ]] } # Build prompting logic prompt_build_if_needed(){ local build_reasons_output build_reasons_output=$(detect_build_needed) if [ -z "$build_reasons_output" ]; then return 0 # No build needed fi local build_reasons readarray -t build_reasons <<< "$build_reasons_output" # Check if auto-rebuild is enabled local auto_rebuild auto_rebuild="$(read_env AUTO_REBUILD_ON_DEPLOY "0")" if [ "$auto_rebuild" = "1" ]; then warn "Auto-rebuild enabled, running build process..." if (cd "$ROOT_DIR" && ./build.sh --yes); then ok "Build completed successfully" return 0 else err "Build failed" return 1 fi fi # Interactive prompt echo warn "Build appears to be required:" local reason for reason in "${build_reasons[@]}"; do warn " • $reason" done echo if [ -t 0 ]; then local reply read -r -p "Run './build.sh' now? [y/N]: " reply reply="${reply:-n}" case "$reply" in [Yy]*) if (cd "$ROOT_DIR" && ./build.sh --yes); then ok "Build completed successfully" return 0 else err "Build failed" return 1 fi ;; *) err "Build required but declined. Run './build.sh' manually before deploying." return 1 ;; esac else err "Build required but running non-interactively. Run './build.sh' first." return 1 fi } determine_profile(){ if [ -n "$TARGET_PROFILE" ]; then echo "$TARGET_PROFILE" return fi local module_playerbots local playerbot_enabled module_playerbots="$(read_env MODULE_PLAYERBOTS "0")" playerbot_enabled="$(read_env PLAYERBOT_ENABLED "0")" if [ "$module_playerbots" = "1" ] || [ "$playerbot_enabled" = "1" ]; then echo "playerbots" return fi local var for var in "${COMPILE_MODULE_VARS[@]}"; do if [ "$(read_env "$var" "0")" = "1" ]; then echo "modules" return fi done echo "standard" } stage_runtime(){ local args=(--yes) if [ -n "$TARGET_PROFILE" ]; then args+=("$TARGET_PROFILE") fi info "Staging runtime environment via stage-modules.sh ${args[*]}" (cd "$ROOT_DIR" && ./scripts/stage-modules.sh "${args[@]}") } tail_world_logs(){ info "Tailing worldserver logs (Ctrl+C to stop)" local args=(--follow) if [ -n "$WORLD_LOG_SINCE" ]; then args+=(--since "$WORLD_LOG_SINCE") fi local tail_opt="${WORLD_LOG_TAIL:-0}" args+=(--tail "$tail_opt") if ! docker logs "${args[@]}" ac-worldserver; then warn "Worldserver logs unavailable; container may not be running." fi } wait_for_worldserver_ready(){ local timeout="${WORLD_READY_TIMEOUT:-180}" start start="$(date +%s)" info "Waiting for worldserver to become ready (timeout: ${timeout}s)" info "First deployment may take 10-15 minutes while client-data is extracted" while true; do if ! docker ps --format '{{.Names}}' | grep -qx "ac-worldserver"; then info "Worldserver container is not running yet; retrying..." else local health health="$(docker inspect --format='{{if .State.Health}}{{.State.Health.Status}}{{else}}none{{end}}' ac-worldserver 2>/dev/null || echo none)" case "$health" in healthy) WORLD_LOG_SINCE="$(docker inspect --format='{{.State.StartedAt}}' ac-worldserver 2>/dev/null)" ok "Worldserver reported healthy" return 0 ;; none) if docker inspect --format='{{.State.Status}}' ac-worldserver 2>/dev/null | grep -q '^running$'; then WORLD_LOG_SINCE="$(docker inspect --format='{{.State.StartedAt}}' ac-worldserver 2>/dev/null)" ok "Worldserver running (no healthcheck configured)" return 0 fi ;; unhealthy) info "Worldserver starting up - waiting for client-data to complete..." info "This may take several minutes on first deployment while data files are extracted" ;; esac fi if [ $(( $(date +%s) - start )) -ge "$timeout" ]; then info "Worldserver is still starting up after ${timeout}s. This is normal for first deployments." info "Client-data extraction can take 10-15 minutes. Check progress with './status.sh' or container logs." return 1 fi sleep 3 done } main(){ if [ "$ASSUME_YES" -ne 1 ]; then if [ -t 0 ]; then read -r -p "Proceed with AzerothCore deployment? [y/N]: " reply reply="${reply:-n}" else warn "No --yes flag provided and standard input is not interactive; aborting deployment." exit 1 fi case "$reply" in [Yy]*) info "Deployment confirmed."; ;; *) err "Deployment cancelled."; exit 1 ;; esac else info "Auto-confirming deployment (--yes supplied)." fi show_deployment_header local resolved_profile resolved_profile="$(determine_profile)" show_step 1 4 "Checking build requirements" if ! prompt_build_if_needed; then err "Build required but not completed. Deployment cancelled." exit 1 fi if [ "$KEEP_RUNNING" -ne 1 ]; then show_step 2 4 "Stopping runtime stack" stop_runtime_stack fi show_step 3 4 "Bringing your realm online" info "Pulling images and waiting for containers to become healthy; this may take a few minutes on first deploy." stage_runtime show_step 4 4 "Finalizing deployment" mark_deployment_complete show_realm_ready if [ "$WATCH_LOGS" -eq 1 ]; then if wait_for_worldserver_ready; then info "Watching your realm come to life (Ctrl+C to stop watching)" tail_world_logs else info "Worldserver still initializing. Client-data extraction may still be in progress." info "Use './status.sh' to monitor progress or 'docker logs ac-worldserver' to view startup logs." fi else ok "Realm deployment completed. Use './status.sh' to monitor your realm." fi } main