#!/bin/bash # ac-compose set -e trap 'echo " ❌ SQL helper error (line ${LINENO}): ${BASH_COMMAND}" >&2' ERR CUSTOM_SQL_ROOT="/tmp/scripts/sql/custom" ALT_CUSTOM_SQL_ROOT="/scripts/sql/custom" run_custom_sql_group(){ local subdir="$1" target_db="$2" label="$3" local dir="${CUSTOM_SQL_ROOT}/${subdir}" if [ ! -d "$dir" ] && [ -d "${ALT_CUSTOM_SQL_ROOT}/${subdir}" ]; then dir="${ALT_CUSTOM_SQL_ROOT}/${subdir}" fi [ -d "$dir" ] || return 0 LC_ALL=C find "$dir" -type f -name "*.sql" | sort | while read -r sql_file; do local base_name base_name="$(basename "$sql_file")" echo " Executing ${label}: ${base_name}" if mariadb --ssl=false -h "${CONTAINER_MYSQL}" -P 3306 -u root -p"${MYSQL_ROOT_PASSWORD}" "${target_db}" < "$sql_file" >/dev/null 2>&1; then echo " ✅ Successfully executed ${base_name}" else echo " ❌ Failed to execute $sql_file" fi done || true } # Function to execute SQL files for a module execute_module_sql() { local module_dir="$1" local module_name="$2" local playerbots_db="${DB_PLAYERBOTS_NAME:-acore_playerbots}" local character_set="${MYSQL_CHARACTER_SET:-utf8mb4}" local collation="${MYSQL_COLLATION:-utf8mb4_unicode_ci}" local run_sorted_sql run_sorted_sql() { local dir="$1" local target_db="$2" local label="$3" local skip_regex="${4:-}" [ -d "$dir" ] || return LC_ALL=C find "$dir" -type f -name "*.sql" | sort | while read -r sql_file; do local base_name base_name="$(basename "$sql_file")" if [ -n "$skip_regex" ] && [[ "$base_name" =~ $skip_regex ]]; then echo " Skipping ${label}: ${base_name}" continue fi echo " Executing ${label}: ${base_name}" if mariadb --ssl=false -h "${CONTAINER_MYSQL}" -P 3306 -u root -p"${MYSQL_ROOT_PASSWORD}" "${target_db}" < "$sql_file" >/dev/null 2>&1; then echo " ✅ Successfully executed ${base_name}" else echo " ❌ Failed to execute $sql_file" fi done || true } echo "Processing SQL scripts for $module_name..." if [ "$module_name" = "Playerbots" ]; then echo " Ensuring database ${playerbots_db} exists..." if mariadb --ssl=false -h "${CONTAINER_MYSQL}" -P 3306 -u root -p"${MYSQL_ROOT_PASSWORD}" -e "CREATE DATABASE IF NOT EXISTS \`${playerbots_db}\` CHARACTER SET ${character_set} COLLATE ${collation};" >/dev/null 2>&1; then echo " ✅ Playerbots database ready" else echo " ❌ Failed to ensure playerbots database" fi fi # Find and execute SQL files in the module if [ -d "$module_dir/data/sql" ]; then # Execute world database scripts if [ -d "$module_dir/data/sql/world" ]; then find "$module_dir/data/sql/world" -name "*.sql" -type f | while read sql_file; do echo " Executing world SQL: $(basename "$sql_file")" if mariadb --ssl=false -h "${CONTAINER_MYSQL}" -P 3306 -u root -p"${MYSQL_ROOT_PASSWORD}" "${DB_WORLD_NAME}" < "$sql_file" >/dev/null 2>&1; then echo " ✅ Successfully executed $(basename "$sql_file")" else echo " ❌ Failed to execute $sql_file" fi done fi run_sorted_sql "$module_dir/data/sql/db-world" "${DB_WORLD_NAME}" "world SQL" # Execute auth database scripts if [ -d "$module_dir/data/sql/auth" ]; then find "$module_dir/data/sql/auth" -name "*.sql" -type f | while read sql_file; do echo " Executing auth SQL: $(basename "$sql_file")" if mariadb --ssl=false -h "${CONTAINER_MYSQL}" -P 3306 -u root -p"${MYSQL_ROOT_PASSWORD}" "${DB_AUTH_NAME}" < "$sql_file" >/dev/null 2>&1; then echo " ✅ Successfully executed $(basename "$sql_file")" else echo " ❌ Failed to execute $sql_file" fi done fi run_sorted_sql "$module_dir/data/sql/db-auth" "${DB_AUTH_NAME}" "auth SQL" # Execute character database scripts if [ -d "$module_dir/data/sql/characters" ]; then find "$module_dir/data/sql/characters" -name "*.sql" -type f | while read sql_file; do echo " Executing characters SQL: $(basename "$sql_file")" if mariadb --ssl=false -h "${CONTAINER_MYSQL}" -P 3306 -u root -p"${MYSQL_ROOT_PASSWORD}" "${DB_CHARACTERS_NAME}" < "$sql_file" >/dev/null 2>&1; then echo " ✅ Successfully executed $(basename "$sql_file")" else echo " ❌ Failed to execute $sql_file" fi done fi run_sorted_sql "$module_dir/data/sql/db-characters" "${DB_CHARACTERS_NAME}" "characters SQL" # Execute playerbots database scripts if [ "$module_name" = "Playerbots" ] && [ -d "$module_dir/data/sql/playerbots" ]; then local pb_root="$module_dir/data/sql/playerbots" run_sorted_sql "$pb_root/base" "$playerbots_db" "playerbots SQL" run_sorted_sql "$pb_root/custom" "$playerbots_db" "playerbots SQL" run_sorted_sql "$pb_root/updates" "$playerbots_db" "playerbots SQL" run_sorted_sql "$pb_root/archive" "$playerbots_db" "playerbots SQL" echo " Skipping playerbots create scripts (handled by automation)" fi # Execute base SQL files (common pattern) find "$module_dir/data/sql" -maxdepth 1 -name "*.sql" -type f | while read sql_file; do echo " Executing base SQL: $(basename "$sql_file")" mysql -h "${CONTAINER_MYSQL}" -P 3306 -u root -p"${MYSQL_ROOT_PASSWORD}" "${DB_WORLD_NAME}" < "$sql_file" 2>/dev/null || echo " Warning: Failed to execute $sql_file" done fi # Look for SQL files in other common locations if [ -d "$module_dir/sql" ]; then find "$module_dir/sql" -name "*.sql" -type f | while read sql_file; do echo " Executing SQL: $(basename "$sql_file")" mysql -h "${CONTAINER_MYSQL}" -P 3306 -u root -p"${MYSQL_ROOT_PASSWORD}" "${DB_WORLD_NAME}" < "$sql_file" 2>/dev/null || echo " Warning: Failed to execute $sql_file" done fi return 0 } # Main function to execute SQL for all enabled modules execute_module_sql_scripts() { # Install MariaDB client if not available which mariadb >/dev/null 2>&1 || { echo "Installing MariaDB client..." apk add --no-cache mariadb-client >/dev/null 2>&1 || echo "Warning: Could not install MariaDB client" } # Iterate modules from staging directory to catch new modules automatically for module_dir in */; do [[ -d "$module_dir" ]] || continue [[ "$module_dir" == "." || "$module_dir" == ".." ]] && continue module_dir="${module_dir%/}" # Only process directories that follow mod-* convention or known module names if [[ "$module_dir" != mod-* && "$module_dir" != StatBooster && "$module_dir" != DungeonRespawn && "$module_dir" != eluna-ts ]]; then continue fi local enabled=0 case "$module_dir" in mod-playerbots) enabled="$MODULE_PLAYERBOTS" ;; mod-aoe-loot) enabled="$MODULE_AOE_LOOT" ;; mod-learn-spells) enabled="$MODULE_LEARN_SPELLS" ;; mod-fireworks-on-level) enabled="$MODULE_FIREWORKS" ;; mod-individual-progression) enabled="$MODULE_INDIVIDUAL_PROGRESSION" ;; mod-ahbot) enabled="$MODULE_AHBOT" ;; mod-autobalance) enabled="$MODULE_AUTOBALANCE" ;; mod-transmog) enabled="$MODULE_TRANSMOG" ;; mod-npc-buffer) enabled="$MODULE_NPC_BUFFER" ;; mod-dynamic-xp) enabled="$MODULE_DYNAMIC_XP" ;; mod-solo-lfg) enabled="$MODULE_SOLO_LFG" ;; mod-1v1-arena) enabled="$MODULE_1V1_ARENA" ;; mod-phased-duels) enabled="$MODULE_PHASED_DUELS" ;; mod-breaking-news-override) enabled="$MODULE_BREAKING_NEWS" ;; mod-boss-announcer) enabled="$MODULE_BOSS_ANNOUNCER" ;; mod-account-achievements) enabled="$MODULE_ACCOUNT_ACHIEVEMENTS" ;; mod-auto-revive) enabled="$MODULE_AUTO_REVIVE" ;; mod-gain-honor-guard) enabled="$MODULE_GAIN_HONOR_GUARD" ;; mod-ale) enabled="$MODULE_ELUNA" ;; mod-TimeIsTime) enabled="$MODULE_TIME_IS_TIME" ;; mod-pocket-portal) enabled="$MODULE_POCKET_PORTAL" ;; mod-random-enchants) enabled="$MODULE_RANDOM_ENCHANTS" ;; mod-solocraft) enabled="$MODULE_SOLOCRAFT" ;; mod-pvp-titles) enabled="$MODULE_PVP_TITLES" ;; mod-npc-beastmaster) enabled="$MODULE_NPC_BEASTMASTER" ;; mod-npc-enchanter) enabled="$MODULE_NPC_ENCHANTER" ;; mod-instance-reset) enabled="$MODULE_INSTANCE_RESET" ;; mod-quest-count-level) enabled="$MODULE_LEVEL_GRANT" ;; mod-arac) enabled="$MODULE_ARAC" ;; mod-assistant) enabled="$MODULE_ASSISTANT" ;; mod-reagent-bank) enabled="$MODULE_REAGENT_BANK" ;; mod-black-market) enabled="$MODULE_BLACK_MARKET_AUCTION_HOUSE" ;; mod-challenge-modes) enabled="$MODULE_CHALLENGE_MODES" ;; mod-ollama-chat) enabled="$MODULE_OLLAMA_CHAT" ;; mod-player-bot-level-brackets) enabled="$MODULE_PLAYER_BOT_LEVEL_BRACKETS" ;; StatBooster) enabled="$MODULE_STATBOOSTER" ;; DungeonRespawn) enabled="$MODULE_DUNGEON_RESPAWN" ;; skeleton-module) enabled="$MODULE_SKELETON_MODULE" ;; mod-bg-slaveryvalley) enabled="$MODULE_BG_SLAVERYVALLEY" ;; mod-azerothshard) enabled="$MODULE_AZEROTHSHARD" ;; mod-worgoblin) enabled="$MODULE_WORGOBLIN" ;; eluna-ts) enabled="$MODULE_ELUNA_TS" ;; *) enabled=1 ;; # Default to enabled for unknown module directories esac if [ "${enabled:-0}" = "1" ]; then # Skip modules explicitly disabled for SQL if [ "$module_dir" = "mod-pocket-portal" ]; then echo '⚠️ Skipping mod-pocket-portal SQL: module disabled until C++20 patch is applied.' continue fi execute_module_sql "$module_dir" "$module_dir" fi done run_custom_sql_group world "${DB_WORLD_NAME}" "custom world SQL" run_custom_sql_group auth "${DB_AUTH_NAME}" "custom auth SQL" run_custom_sql_group characters "${DB_CHARACTERS_NAME}" "custom characters SQL" return 0 }