add module functionality, untested

This commit is contained in:
Deckard
2025-10-04 20:44:07 -04:00
parent f51d8554ab
commit 8b2eeff3fd
10 changed files with 1588 additions and 1488 deletions

347
scripts/setup-eluna.sh Executable file
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#!/bin/bash
# ==============================================
# AzerothCore Eluna Lua Scripting Setup
# ==============================================
# Sets up Lua scripting environment for mod-eluna
set -e
# Colors for output
RED='\033[0;31m'
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
BLUE='\033[0;34m'
MAGENTA='\033[0;35m'
NC='\033[0m' # No Color
# Function to print colored output
print_status() {
local status=$1
local message=$2
case $status in
"INFO")
echo -e "${BLUE} ${message}${NC}"
;;
"SUCCESS")
echo -e "${GREEN}${message}${NC}"
;;
"WARNING")
echo -e "${YELLOW}⚠️ ${message}${NC}"
;;
"ERROR")
echo -e "${RED}${message}${NC}"
;;
"HEADER")
echo -e "\n${MAGENTA}=== ${message} ===${NC}"
;;
esac
}
# Load environment variables
if [ -f "docker-compose-azerothcore-services.env" ]; then
source docker-compose-azerothcore-services.env
else
print_status "ERROR" "Environment file not found. Run from acore-compose directory."
exit 1
fi
print_status "HEADER" "AZEROTHCORE ELUNA LUA SCRIPTING SETUP"
# Check if Eluna is enabled
if [ "$MODULE_ELUNA" != "1" ]; then
print_status "ERROR" "MODULE_ELUNA is not enabled. Set MODULE_ELUNA=1 in environment file."
exit 1
fi
print_status "SUCCESS" "mod-eluna is enabled"
# Create lua_scripts directory
LUA_SCRIPTS_DIR="${STORAGE_PATH}/lua_scripts"
print_status "INFO" "Creating Lua scripts directory: $LUA_SCRIPTS_DIR"
if [ ! -d "$LUA_SCRIPTS_DIR" ]; then
mkdir -p "$LUA_SCRIPTS_DIR"
print_status "SUCCESS" "Created lua_scripts directory"
else
print_status "INFO" "lua_scripts directory already exists"
fi
# Create example scripts
print_status "HEADER" "CREATING EXAMPLE LUA SCRIPTS"
# Welcome script
cat > "$LUA_SCRIPTS_DIR/welcome.lua" << 'EOF'
-- ==============================================
-- Welcome Script for AzerothCore mod-eluna
-- ==============================================
-- Sends welcome message to players on login
local PLAYER_EVENT_ON_LOGIN = 3
local function OnPlayerLogin(event, player)
local playerName = player:GetName()
local accountId = player:GetAccountId()
-- Send welcome message
player:SendBroadcastMessage("|cff00ff00Welcome to the AzerothCore server, " .. playerName .. "!|r")
player:SendBroadcastMessage("|cffyellow🎮 This server features custom modules and Lua scripting!|r")
-- Log the login
print("Player " .. playerName .. " (Account: " .. accountId .. ") has logged in")
end
-- Register the event
RegisterPlayerEvent(PLAYER_EVENT_ON_LOGIN, OnPlayerLogin)
print("✅ Welcome script loaded successfully")
EOF
print_status "SUCCESS" "Created example welcome.lua script"
# Server info script
cat > "$LUA_SCRIPTS_DIR/server_info.lua" << 'EOF'
-- ==============================================
-- Server Info Commands for AzerothCore mod-eluna
-- ==============================================
-- Provides custom server information commands
local function ServerInfoCommand(player, command)
if command == "info" or command == "serverinfo" then
player:SendBroadcastMessage("|cff00ffffServer Information:|r")
player:SendBroadcastMessage("• Core: AzerothCore with mod-eluna")
player:SendBroadcastMessage("• Lua Scripting: Enabled")
player:SendBroadcastMessage("• Active Modules: 13 gameplay enhancing modules")
player:SendBroadcastMessage("• Features: Playerbots, Transmog, Solo LFG, and more!")
return false -- Command handled
end
return true -- Command not handled, continue processing
end
-- Register the command handler
local PLAYER_EVENT_ON_COMMAND = 42
RegisterPlayerEvent(PLAYER_EVENT_ON_COMMAND, ServerInfoCommand)
print("✅ Server info commands loaded successfully")
print(" Usage: .info or .serverinfo")
EOF
print_status "SUCCESS" "Created example server_info.lua script"
# Level reward script
cat > "$LUA_SCRIPTS_DIR/level_rewards.lua" << 'EOF'
-- ==============================================
-- Level Reward Script for AzerothCore mod-eluna
-- ==============================================
-- Gives rewards to players when they level up
local PLAYER_EVENT_ON_LEVEL_CHANGE = 13
local function OnPlayerLevelUp(event, player, oldLevel)
local newLevel = player:GetLevel()
local playerName = player:GetName()
-- Skip if level decreased (rare edge case)
if newLevel <= oldLevel then
return
end
-- Congratulate the player
player:SendBroadcastMessage("|cffff6600Congratulations on reaching level " .. newLevel .. "!|r")
-- Give rewards for milestone levels
local milestoneRewards = {
[10] = {item = 6948, count = 1, message = "Hearthstone for your travels!"},
[20] = {gold = 100, message = "1 gold to help with expenses!"},
[30] = {gold = 500, message = "5 gold for your dedication!"},
[40] = {gold = 1000, message = "10 gold for reaching level 40!"},
[50] = {gold = 2000, message = "20 gold for reaching level 50!"},
[60] = {gold = 5000, message = "50 gold for reaching the original level cap!"},
[70] = {gold = 10000, message = "100 gold for reaching the Burning Crusade cap!"},
[80] = {gold = 20000, message = "200 gold for reaching max level!"}
}
local reward = milestoneRewards[newLevel]
if reward then
if reward.item then
player:AddItem(reward.item, reward.count or 1)
end
if reward.gold then
player:ModifyMoney(reward.gold * 10000) -- Convert gold to copper
end
player:SendBroadcastMessage("|cffff0000Milestone Reward: " .. reward.message .. "|r")
-- Announce to server for major milestones
if newLevel >= 60 then
SendWorldMessage("|cffff6600" .. playerName .. " has reached level " .. newLevel .. "! Congratulations!|r")
end
end
print("Player " .. playerName .. " leveled from " .. oldLevel .. " to " .. newLevel)
end
-- Register the event
RegisterPlayerEvent(PLAYER_EVENT_ON_LEVEL_CHANGE, OnPlayerLevelUp)
print("✅ Level rewards script loaded successfully")
EOF
print_status "SUCCESS" "Created example level_rewards.lua script"
# Create a main loader script
cat > "$LUA_SCRIPTS_DIR/init.lua" << 'EOF'
-- ==============================================
-- Main Loader Script for AzerothCore mod-eluna
-- ==============================================
-- This script loads all other Lua scripts
print("🚀 Loading AzerothCore Lua Scripts...")
-- Load all scripts in this directory
-- Note: Individual scripts are loaded automatically by mod-eluna
-- This file serves as documentation for loaded scripts
local loadedScripts = {
"welcome.lua - Player welcome messages on login",
"server_info.lua - Custom server information commands",
"level_rewards.lua - Milestone rewards for leveling"
}
print("📜 Available Lua Scripts:")
for i, script in ipairs(loadedScripts) do
print(" " .. i .. ". " .. script)
end
print("✅ Lua script initialization complete")
print("🔧 To reload scripts: .reload eluna")
EOF
print_status "SUCCESS" "Created init.lua loader script"
# Create Eluna configuration documentation
cat > "$LUA_SCRIPTS_DIR/README.md" << 'EOF'
# AzerothCore Eluna Lua Scripts
This directory contains Lua scripts for the AzerothCore mod-eluna engine.
## Available Scripts
### welcome.lua
- Sends welcome messages to players on login
- Logs player login events
- Demonstrates basic player event handling
### server_info.lua
- Provides `.info` and `.serverinfo` commands
- Shows server configuration and features
- Demonstrates custom command registration
### level_rewards.lua
- Gives rewards to players at milestone levels (10, 20, 30, etc.)
- Announces major level achievements to the server
- Demonstrates player level change events and item/gold rewards
### init.lua
- Documentation script listing all available scripts
- Serves as a reference for loaded functionality
## Script Management
### Reloading Scripts
```
.reload eluna
```
### Adding New Scripts
1. Create `.lua` file in this directory
2. Use RegisterPlayerEvent, RegisterCreatureEvent, etc. to register events
3. Reload scripts with `.reload eluna` command
### Configuration
Eluna configuration is managed in `/azerothcore/config/mod_LuaEngine.conf`:
- Script path: `lua_scripts` (this directory)
- Auto-reload: Disabled by default (enable for development)
- Bytecode cache: Enabled for performance
## Event Types
Common event types for script development:
- `PLAYER_EVENT_ON_LOGIN = 3`
- `PLAYER_EVENT_ON_LOGOUT = 4`
- `PLAYER_EVENT_ON_LEVEL_CHANGE = 13`
- `PLAYER_EVENT_ON_COMMAND = 42`
- `CREATURE_EVENT_ON_SPAWN = 5`
- `SPELL_EVENT_ON_CAST = 1`
## API Reference
### Player Methods
- `player:GetName()` - Get player name
- `player:GetLevel()` - Get player level
- `player:SendBroadcastMessage(msg)` - Send message to player
- `player:AddItem(itemId, count)` - Add item to player
- `player:ModifyMoney(copper)` - Add/remove money (in copper)
### Global Functions
- `print(message)` - Log to server console
- `SendWorldMessage(message)` - Send message to all players
- `RegisterPlayerEvent(eventId, function)` - Register player event handler
## Development Tips
1. **Test in Development**: Enable auto-reload during development
2. **Error Handling**: Use pcall() for error-safe script execution
3. **Performance**: Avoid heavy operations in frequently called events
4. **Debugging**: Use print() statements for debugging output
## Compatibility Notes
- **AzerothCore Specific**: These scripts are for AzerothCore's mod-eluna
- **Not Compatible**: Standard Eluna scripts will NOT work
- **API Differences**: AzerothCore mod-eluna has different API than standard Eluna
EOF
print_status "SUCCESS" "Created comprehensive README.md documentation"
# Check if volume mount exists in docker-compose
print_status "HEADER" "CHECKING DOCKER COMPOSE CONFIGURATION"
if grep -q "lua_scripts" docker-compose-azerothcore-services.yml; then
print_status "SUCCESS" "lua_scripts volume mount already configured"
else
print_status "WARNING" "lua_scripts volume mount not found in docker-compose-azerothcore-services.yml"
print_status "INFO" "You may need to add volume mount to worldserver service:"
echo " volumes:"
echo " - \${STORAGE_PATH}/lua_scripts:/azerothcore/lua_scripts"
fi
# Check if Eluna container is configured
if grep -q "ac-eluna:" docker-compose-azerothcore-services.yml; then
print_status "SUCCESS" "Eluna container (ac-eluna) is configured"
else
print_status "INFO" "No separate Eluna container found (using embedded mod-eluna)"
fi
# Summary
print_status "HEADER" "SETUP COMPLETE"
echo "📁 Lua Scripts Directory: $LUA_SCRIPTS_DIR"
echo "📜 Example Scripts Created:"
echo " • welcome.lua - Player login messages"
echo " • server_info.lua - Custom info commands"
echo " • level_rewards.lua - Milestone rewards"
echo " • init.lua - Script loader documentation"
echo " • README.md - Complete documentation"
echo ""
print_status "INFO" "Next Steps:"
echo "1. Start/restart your worldserver container"
echo "2. Test scripts with GM commands:"
echo " • .reload eluna"
echo " • .info (test server_info.lua)"
echo "3. Login with a character to test welcome.lua"
echo "4. Level up a character to test level_rewards.lua"
echo ""
print_status "SUCCESS" "Eluna Lua scripting environment setup complete!"
print_status "WARNING" "Remember: AzerothCore mod-eluna is NOT compatible with standard Eluna scripts"