From 861e924aae12b7e78b3638a9f024d179c117dc15 Mon Sep 17 00:00:00 2001 From: uprightbass360 Date: Sat, 3 Jan 2026 04:07:45 -0500 Subject: [PATCH] chore: update eluna naming --- docs/ADVANCED.md | 2 +- docs/MODULES.md | 2 +- scripts/hooks/README.md | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/ADVANCED.md b/docs/ADVANCED.md index 99cf8b9..abd6042 100644 --- a/docs/ADVANCED.md +++ b/docs/ADVANCED.md @@ -152,7 +152,7 @@ storage/ ├── client-data/ # Unpacked WoW client data & DBC overrides ├── logs/ # Server log files ├── modules/ # Downloaded module source code -├── lua_scripts/ # Eluna Lua scripts (auto-loaded) +├── lua_scripts/ # ALE Lua scripts (auto-loaded) ├── install-markers/ # Module installation state tracking └── backups/ # Automated database backups ├── daily/ # Daily backups (retained per BACKUP_RETENTION_DAYS) diff --git a/docs/MODULES.md b/docs/MODULES.md index 703966b..85f3383 100644 --- a/docs/MODULES.md +++ b/docs/MODULES.md @@ -158,7 +158,7 @@ The module collection is organized into the following categories: | **[eluna-scripts](https://github.com/Isidorsson/Eluna-scripts.git)** | Collection of Lua scripts for creating custom gameplay mechanics and features | | **[eluna-ts](https://github.com/azerothcore/eluna-ts.git)** | Adds a TS-to-Lua workflow so Eluna scripts can be authored with modern tooling | | **[mod-aio](https://github.com/Rochet2/AIO.git)** | Pure Lua server-client communication system for bidirectional data transmission | -| **[mod-ale](https://github.com/azerothcore/mod-ale.git)** | Adds Eluna Lua scripting engine for creating custom gameplay mechanics | +| **[mod-ale](https://github.com/azerothcore/mod-ale.git)** | ALE (AzerothCore Lua Engine) - Lua scripting engine for custom gameplay mechanics (formerly Eluna) | ## Admin Tools diff --git a/scripts/hooks/README.md b/scripts/hooks/README.md index 3d23214..11ff669 100755 --- a/scripts/hooks/README.md +++ b/scripts/hooks/README.md @@ -44,7 +44,7 @@ Reads patch definitions from module metadata. Module-specific hooks are named after their primary module and handle unique setup requirements. ### `mod-ale-patches` -Applies compatibility patches for mod-ale (Eluna Lua scripting engine) when building with the AzerothCore playerbots fork. +Applies compatibility patches for mod-ale (ALE - AzerothCore Lua Engine, formerly Eluna) when building with the AzerothCore playerbots fork. **Auto-Detection:** The hook automatically detects if you're building with the playerbots fork by checking: